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ArtemsHunts.rar 374.4 MB
March 16, 2025

Artems Hunts 1.1.1 - AI Companions & New Animals

This update adds new animal types and updates previously existing animal models that fit more into the bannerlord aesthetic! REQUIREMENTS:

This update adds new animal types and updates previously existing animal models that fit more into the bannerlord aesthetic!

REQUIREMENTS:

Harmony

Butterlib

Mod configuration menu

Uiextenderex

Full changelog:

· Added new lion encounters
· Lions & bears now have special roars that makes your horse rear
· Updated boars
· Updated deers
· Updated bears
· Fixed a bug that caused hyena parties to not spawn
· Fixed a crash that would occur when another party joins an animal encounter
· AI Heroes that loose against animal encounters will also be scarred
Enjoy!

Comments (1)

T
Tim Yang · August 8, 2025

Hi artem, any idea why this mod crush my game? Frame: void TaleWorlds.CampaignSystem.FactionManager.DeclareWar(IFaction faction1, IFaction faction2, bool isAtConstantWar) Executing Method: Method: static System.Void TaleWorlds.CampaignSystem.FactionManager::DeclareWar(TaleWorlds.CampaignSystem.IFaction faction1, TaleWorlds.CampaignSystem.IFaction faction2, System.Boolean isAtConstantWar) Method From Stackframe Issue: False Approximate IL Offset: 000C Native Offset: 003A + IL: + Native (NASM): Frame: void HuntsTest.HuntsBehavior.CreateAnimalClanAggro(bool onLoad) Executing Method: Module Id: ArtemsHunts Method: System.Void HuntsTest.HuntsBehavior::CreateAnimalClanAggro(System.Boolean onLoad) Method From Stackframe Issue: False Approximate IL Offset: 0129 Native Offset: 0441 + IL: + IL with C#: + C#: + Native (NASM): Frame: void HuntsTest.HuntsBehavior.OnGameLoaded(CampaignGameStarter gameStarter) Executing Method: Module Id: ArtemsHunts Method: System.Void HuntsTest.HuntsBehavior::OnGameLoaded(TaleWorlds.CampaignSystem.CampaignGameStarter gameStarter) Method From Stackframe Issue: False Approximate IL Offset: 0009 Native Offset: 0065 + IL: + IL with C#: + C#: + Native (NASM): Frame: void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) Executing Method: Method: System.Void TaleWorlds.CampaignSystem.MbEvent`1::InvokeList(TaleWorlds.CampaignSystem.EventHandlerRec`1 list, TaleWorlds.CampaignSystem.T t) Method From Stackframe Issue: False Approximate IL Offset: 0016 Native Offset: 0021 + IL: Frame: void TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter) Executing Method: Method: virtual System.Void TaleWorlds.CampaignSystem.CampaignEvents::OnGameLoaded(TaleWorlds.CampaignSystem.CampaignGameStarter campaignGameStarter) Method From Stackframe Issue: False Approximate IL Offset: 0000 Native Offset: 002A + IL: + Native (NASM): Frame: void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter) Executing Method: Method: virtual System.Void TaleWorlds.CampaignSystem.CampaignEventDispatcher::OnGameLoaded(TaleWorlds.CampaignSystem.CampaignGameStarter campaignGameStarter) Method From Stackframe Issue: False Approximate IL Offset: 000B Native Offset: 002F + IL: + Native (NASM): Frame: void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter) Executing Method: Method: System.Void TaleWorlds.CampaignSystem.Campaign::OnGameLoaded(TaleWorlds.CampaignSystem.CampaignGameStarter starter) Method From Stackframe Issue: False Approximate IL Offset: 004D Native Offset: 00AC + IL: + Native (NASM): Frame: void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) Executing Method: Method: virtual System.Void TaleWorlds.CampaignSystem.Campaign::DoLoadingForGameType(TaleWorlds.Core.GameTypeLoadingStates gameTypeLoadingState, TaleWorlds.Core.GameTypeLoadingStates& nextState) Method From Stackframe Issue: False Approximate IL Offset: 00EB Native Offset: 01D8 + IL: + Native (NASM): Frame: void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) Executing Method: Module Id: StoryMode Method: virtual System.Void StoryMode.CampaignStoryMode::DoLoadingForGameType(TaleWorlds.Core.GameTypeLoadingStates gameTypeLoadingState, TaleWorlds.Core.GameTypeLoadingStates& nextState) Method From Stackframe Issue: False Approximate IL Offset: 0000 Native Offset: 001E + IL: + Native (NASM): Frame: bool TaleWorlds.Core.GameType.DoLoadingForGameType() Executing Method: Method: System.Boolean TaleWorlds.Core.GameType::DoLoadingForGameType() Method From Stackframe Issue: False Approximate IL Offset: 007A Native Offset: 00BE + IL: + Native (NASM): Frame: void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep) Executing Method: Module Id: Sandbox Method: virtual System.Void SandBox.SandBoxGameManager::DoLoadingForGameManager(TaleWorlds.Core.GameManagerLoadingSteps gameManagerLoadingStep, TaleWorlds.Core.GameManagerLoadingSteps& nextStep) Method From Stackframe Issue: False Approximate IL Offset: 0140 Native Offset: 03A1 + IL: + Native (NASM): Frame: bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() Executing Method: Method: System.Boolean TaleWorlds.Core.GameManagerBase::DoLoadingForGameManager() Method From Stackframe Issue: False Approximate IL Offset: 00D3 Native Offset: 011C + IL: + Native (NASM): Frame: void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt) Executing Method: Method: virtual System.Void TaleWorlds.MountAndBlade.GameLoadingState::OnTick(System.Single dt) Method From Stackframe Issue: False Approximate IL Offset: 000F Native Offset: 0018 + IL: + Native (NASM): Frame: void TaleWorlds.Core.GameStateManager.OnTick(float dt) Executing Method: Method: System.Void TaleWorlds.Core.GameStateManager::OnTick(System.Single dt) Method From Stackframe Issue: False Approximate IL Offset: 002F Native Offset: 0071 + IL: + Native (NASM): Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick(float dt) Executing Method: Method: System.Void TaleWorlds.MountAndBlade.Module::OnApplicationTick(System.Single dt) Method From Stackframe Issue: False Approximate IL Offset: 0198 Native Offset: 04DE + IL: + Native (NASM): Frame: void TaleWorlds.DotNet.Managed.ApplicationTick(float dt) Executing Method: Method: static System.Void TaleWorlds.DotNet.Managed::ApplicationTick(System.Single dt) Method From Stackframe Issue: False Approximate IL Offset: 0022 Native Offset: 009F + IL: + Native (NASM): Frame: void ManagedCallbacks.LibraryCallbacksGenerated.Managed_ApplicationTick_Patch1(float dt) Executing Method: Method: static System.Void ManagedCallbacks.LibraryCallbacksGenerated::Managed_ApplicationTick(System.Single dt) Method From Stackframe Issue: False Approximate IL Offset: UNKNOWN Native Offset: 001A + IL: + Native (NASM): Patch Methods: Type: Harmony Patch Type: Finalizer Plugin Id: BLSE.ExceptionInterceptor Method: static System.Void Bannerlord.BLSE.Features.ExceptionInterceptor.ExceptionInterceptorFeature::Finalizer(System.Exception __exception) + IL: + IL with C#: + C#: - Involved Modules and Plugins From Highest Probability to Lowest: Module Id: ArtemsHunts Frame: void HuntsTest.HuntsBehavior.CreateAnimalClanAggro(bool onLoad) Frame: void HuntsTest.HuntsBehavior.OnGameLoaded(CampaignGameStarter gameStarter) Module Id: StoryMode Frame: void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) Module Id: Sandbox Frame: void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)