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August 11, 2026

Major Update - Melvor Idle 2 v0.10.0-alpha

Original post is below the hotfixes notices!

Hotfix Release - v0.10.0-alpha.3

A hotfix has been released to address the following bugs:

  • Constellations stop progressing in some circumstances.

  • Various values within Astrology are updating incorrectly at times.

  • Knowledge gained per minor node unlock in Astrology resets on every minor node unlock.

  • Auto Eat does not consume food if the food heals more than your remaining HP.

  • Fixed various recipe issues with the new potions introduced.

  • Fixed Item Tooltips showing behind Loot History.

  • Fixed missing Combat Style progression requirements on some Slayer Mastery Guild tasks

Hotfix Release - v0.10.0-alpha.4

A hotfix has been released to address the following bugs:

  • Fix issue where running out of resources while creating potions offline would stop the save from loading entirely.

  • Fix Mining allowing you to continue mining Stars/Meteorite after running out of Sighting Logs.

  • Fix an Ameria Observation that was impossible to find.

  • Fix "View Possible Rewards" button causing intense lag when spam clicked.

  • Fix Meteorite Helmet having 1152 steps

  • Fix incorrect Astrology Expert Task value for Minor Node unlocks.

  • Fix incorrect level unlock on Astrology Potion.

  • Fix Astrology potion and super potion are at the bottom of the list despite not being the highest level.

  • Fix Infernal pickaxe not working on Meteorite Ore.

  • Fix spelling errors.

ORIGINAL POST

Welcome to our next Major Update for Melvor Idle 2 which introduces Astrology as well as the initial setup for the Combat Mastery Guild!

This update contains less balance changes than you might expect - this is due to the various Minor Updates we released which addressed many of the feedback points raised after the Combat update.

We'll now continue with our regular Minor Update schedule like we did after the last Major Update.

Let's get right in to it!

REMINDER: BACKUP YOUR SAVES BEFORE UPDATING JUST IN CASE

Even though the game keeps regular automated backups, it's always good practice to keep a local copy of your save on your device!

This does not need to be done prior to updating, as no changes to save files are made until you actually load in to them.

How to create a local backup:

  • Download the update and launch the game.

  • On the Character Select screen, select the gear icon and select "Copy Save String to Clipboard"

  • Paste this into a text file and save somewhere on your computer (It's a very long piece of text).

How to Download the Update

This update is now available on Steam. Restart Steam to receive the update immediately.

Standalone client downloads are available here: https://drive.google.com/drive/folders/18dBPqh8eLUT_nasjGld9K8H5MdLV5J9T?usp=sharing

A note about pending Artwork

There's currently a lot of missing artwork assets. Our Artists have been doing an incredible job so far getting assets ready, and they are still working on all the remaining assets!

With each minor update, we'll continue adding the finished assets to fill out the missing artwork.

Feedback & Bug Reports

We are always listening to feedback and actioning bug reports. Here's how you can get involved!

Reporting a Bug
All reported bugs and their current status are found on this sheet: https://docs.google.com/spreadsheets/d/1M8vWW71e-hlKSDv-y03i_A4ZdPwpUr-UssN00JkWakQ/edit?usp=sharing

Before reporting a bug, please ensure it hasn't already been reported!

Here's how to report a bug:

Submitting Feedback
Here's how to submit feedback to us:

THE CHANGELOG

New Skill: Astrology

  • Astrology has been implemented.

  • Study constellations and gain knowledge to unlock Minor and Major bonuses.

  • Observe various events that take place while studying to unlock new Content around the game.

  • Astrology is a zero-risk, simple & peaceful Skill designed to provide nothing but incremental boosts to your character.

Combat Mastery Guild

  • Mastery Guild has been implemented for Combat.

  • All Combat Skills have their own Guild and Tasks, which also provide their own bonuses.

  • There's still quite a few pending bonuses for us to implement over the next few weeks. Keep a look out for them during the Minor Updates.

Loot History Enhancements

  • Loot History is now available in Thieving.

  • You can now see the Skill XP gained for each Enemy/Thieving action. This is not retroactive and only displays from the point you update.

Tooltip Enhancements

  • If a Tooltip contains information on a specific mechanic or effect in the game, one where you can mouse over to view information, the Tooltip will now automatically display an extra Tooltip detailing how the mechanic works. This is mostly useful for Items or Magic Spells that apply Combat Effects.

Thieving

Thieving unfortunately ran into an issue where the mechanics implemented did not match the intended design of the Skill. This led to almost all Rare Items in Thieving dropping far more common than intended (6x more common than originally intended). This error only affected Rare Item drop rates.

After review of the mechanics, we have opted to keep the in-game mechanics as is, and adjust Rare Item drop rates to suit the current system. This will bring Thieving back to its intended design and favours higher tier targets for rewards and GP.

Most of the drastic changes are seen on mid-late game targets. We opted to not change the earlier targets as much. We also opted against reducing rates by 6x and completely rebalance them from their original intention to match the current state of Thieving and also factoring in feedback since Thieving's release.

Rare Item changes (Pastebin Link)
Note: Items within same Rare Drop Table have increased to accommodate for these changes: https://pastebin.com/dcBEfTqf

Thieving - Other

  • Added new NPC to Mage Tower - Astrologer.

  • Stolen Goods can now drop 6-18 Lockpicks.

  • Palace Guard can now drop 5-12 Lockpicks.

  • Hunter can now drop 6-10 Lockpicks, all basic traps are less common, however they now drop up to 2 resulting in better rates than previous.

Bank

  • Added new dedicated buttons to Set or Unset Placeholder / Locked status when multiple Items are selected.

  • Removing a Placeholder from an Item with 0 quantity will now remove the item from the Bank.

  • Item Notifications now display how much you have in your Bank.

Combat - New Items

  • Added Rainbow Slime Coat to Rainbow Slime, providing +2% Runecrafting XP and +1 Elemental Rune Qty in Runecrafting.

  • Added Black Dragon Boots to Black Dragon Chest, T88 boots with some offensive stats requiring 88 Ranged and 80 Defence.

  • Added Black Dragon Coat to Black Dragon Chest. Firemaking Torso granting +3% FM XP, +0.5% Flat product chance in Firemaking and +4% Prayer Points in Firemaking

  • Added Wurm Coat to Wurm Chest. Beastcrafting Torso, granting +4% Beastcrafting Xp, -3% Beastcrafting interval and +3% Chance to double items in Beastcrafting

  • Added Wurm Dagger to Wurm Chest, T92 Dagger

Combat - Terminology Changes

We've updated the wording for various Combat-related mechanics to ensure clear and concise wording for all modifiers and attacks. This also helps us with design to ensure there is consistency with how mechanics are worded and their actual intention.

These changes might take some time to get used to, but their intention is to ensure consistency amongst the game and its wording.

Updated terminology and their meaning:

  • Turn: The entire process from starting your Turn, to finishing it.

    • "Attack Interval" is now known as "Turn Interval"

  • Attack: An attempt at hitting the Enemy, regardless if it hits or misses.

  • Hit: An Attack that successfully hits the Enemy.

  • Miss: An Attack that does not hit the Enemy.

  • Ability: This is what we call Special Attacks now so we can ensure "Attacks" retains its intended meaning.

These changes will help greatly with outlining exactly when a Combat Effect will apply or expire. The UI in game has been updated to match the new terminology.

Combat - Other

  • (via Astrology) Added 1 new Combat Area, Slayer Zone and Dungeon

  • It's now possible for you to obtain Ward and Armour.

  • Upon death, you will now heal back to 100% HP.

  • Auto Eat will no longer waste food by consuming to 100% HP every time. It will stop if the next healing amount is less than what the Food provides. You will always consume at least 1 food during Auto Eat.

  • Multi-Attack weapons now display the total interval to perform its Attacks.

  • Removed Gold Slayer Permit requirement from Shipwreck Isles, replaced with 5 Dungeon Completes of Blood Sanctum Dungeon

  • Mystify Wand now has its correct stats.

  • Changed Phantom Wand/Staff to now both be Air elements.

  • Phantom Wand now has -Air rune cost bonus

  • Wind Drifter Amulet now has stats and has the bonus: Gains Guarded for 3 turns at the start of a fight, requires level 75 defence to equip now.

  • Dragonflame Ability on Black Dragon Weapons now only Attacks 4 times, down from 8. Doubled its damage per Attack to accommodate.

  • Sand Drake now drops Small Dragon Bones

  • Increased visibility of Slayer Task panel in Combat when you don't have a Task active.

Combat - Item Effect Trigger Changes

We've updated how most Combat Items trigger their Combat Effect. The original implementation heavily favoured Multi-Attack weapons in almost all scenarios, and created some balance nightmares when paired with specific weapons.

These changes aim to bring their power in line with our intended power, while also making them just as useful for single attack weapons where it makes sense to do so.

On Hit -> On First Hit of a Turn

  • Royal Bee Ring

  • Black Fang Ring (Sting only)

  • Scabjaw Beast Amulet

  • Black Fang Arrow (Sting only)

  • Black Fang Bolt (Sting only)

  • Stinger Arrow

  • Slow Potion P2-A

  • Super Slow Potion P1-A

  • Super Slow Potion P2-A

  • Super Slow Potion P2-B

On Hit -> If First Attack of a Turn is a Hit

  • Spectre Mitts

  • Toxic Weaver Hat (Stun only)

  • Cul Belra Ring

  • Scabjaw Beast Gauntlets

  • Scent of Blood Ring (Scent of blood only)

  • Sleepstone

  • Mesmerizing Wand

  • Super Melee Potion P2-B

  • Drowned Orb

  • Storm in a Bottle

  • Hyptnotic Amulet

On Attack -> On First Attack of a Turn

  • Shifting Sands Amulet

Magic

  • (via Astrology) Added new Astral Spellbook with new Magic Spells.

  • Renamed "Crush" Imbuement to "Fracture".

Prayer

  • (via Astrology) Added new Astral Prayers.

  • Piercing Guard, now provides 10% Accuracy, up from 5% and costs 1 Point less.

  • Piercing Light now provides +15% Accuracy, up from 10%.

Agility

  • (via Astrology) Added new Night Sprints category.

  • Reduce Arena Token cost of Agility gear by 66%.

  • Agility Food (Soups) now provide reduced Damage Taken modifiers, instead of chance to avoid damage.

  • Joint Padding to now provides -1% Damage Taken in Agility, instead of chance to avoid damage.

Mining

  • (via Astrology) Added Meteorite Ore, Fallen Star and Fallen Golden Star rocks.

  • (via Astrology) Added new Shatter chance mechanic - Shatter grants +200% Bonus Product Quantity and +100% Bonus Skill XP

Smithing

  • (via Astrology) Added Meteorite and Refined Meteorite Gear

  • (via Astrology) Added Ironsteel and Dragonrune Items

  • (via Astrology) Added Sacrificial Anvil that allows you to sacrifice your item creation in return for Bonus XP, Bonus GP or a rare Collectable.

Woodcutting

  • (via Astrology) Added Weak Spot Chance - Hitting a weakspot deals (0.1 * Max HP + 3) damage.

  • (via Astrology) Added Overgrowth mechanic - Overgrowth grants +1 On Hit & On Cut quantity. One stack is consumed per full Cut.

  • Removed some high quantity Guild Tasks for low level content.

Fishing

  • (via Astrology) Added two new Fishing Spots with new Fish.

  • Reworked how Fishing chances are calculated behind the scenes.

  • Fishing is now separated into Fish Chance and Junk Chance. Each action rolls for either "Fish" or "Junk". If it rolls "Fish", it will roll the Fish table using the defined chances displayed.

  • Updated Fish chance modifiers on items to now affect the new Fish Chance roll.

  • These changes have no affect on rates other than fixing how fish chance modifier work and roll.

  • Updated priority fish mechanic tooltip description.

Cooking

  • (via Astrology) Added some new recipes that use new Fish.

  • Vegetable Sushi now uses Cabbage and Carrots as its main ingredients and also heals for 90 instead of 83.

Firemaking

  • (via Astrology) Added ability to gain Fireflies (Item)

  • (via Astrology) Added ability to observe Meteor Showers, Starfalls and Golden Starfalls while burning Logs.

Beastcrafting

  • (via Astrology) Added "Astral Offering" that allows you to offer your creation in return for a Gift. If the Offer is accepted, you will lose the Item and be provided a Gift based on the level of the Item you offered.

Crafting

  • (via Astrology) Added new Astral Jewellery. Astral versions of standard jewellery that provides bonuses to non-Combat Skills.

Herblore

  • (via Astrology) Added new Toolbelt Slot called the Catalyst Slot.

    • Items that can be equipped here include Spikemoss Leaf, Geode Dust, Seaweed & Soot

Item Sale Price Changes

See here: https://pastebin.com/Aq3v2wcn

Core

  • Updated to Godot 4.7.1

  • Implemented a Global Event Bus that can be used to implement global events.

  • Refactor Conditions, Goals and Triggers to allow for cleaner and more efficient functionality.

Bug Fixes

  • Fix incorrect asset sized for Gem Golems in Ranching.

  • Fix Obstacle Attempted event in Agility not raising when an obstacle is failed.

  • Optimised Ranching Timers allowing for faster offline progress calculations.

  • Improved Farming performance allowing for faster offline progress calculations.

  • Fix dynamic adjustments to Armour during a fight not working correctly.

  • Fix Multi-Attack abilities not correctly incrementing attack count causing a Turn to end before the entire ability has finished.

  • Fix Desert Hat gets consumed outside of its Slayer Zone

  • Fix guild task view rounding percent completion to 100% when not complete

  • Fix cooking difficulty rounding success chance to 100% when not 100%

  • Fix incorrect damaged infernal pickaxe artwork

  • Actually remove early Stone/Copper/Iron/Steel Smithing tasks this time

  • Remove powerful stance from 1H crossbows

  • Fix telbran unlocking at L70 instead of L75 slayer

  • Fix black dragon bow missing slayer level req, and missing sale prices for black dragon weapons

  • Fix Dreadspine drops Barrentoe Herb rather than Barrentoe Herb Seed

  • Fix Oxilyme is not watered by Sprinklers II

  • Fix Custom set bonus descriptions were not updated with the equip 3 out of 4 change

  • Fix Basic Slayer Gauntlet Slayer Level requirement for equipping and buying is different

  • Fix missing bone bolt slayer level req

  • Fix Bone Ammo supply incorrect slayer level req

  • Fix Mining Potion P1A and P2A consuming when not mining Ore

  • Fix missing preservation chance modifier on beastcrafting station VIII

  • Fix Thieving modifier list is missing "Stun Avoidance Chance"

  • Fix Fishing location selection shows what fish is available before unlocking the area

  • Fix condition goals for Guilds not updating last progress time

  • Fix guild task order not updating dynamically

  • Fix grain mill storage modifier in shop not showing formatted

  • Fix enclosure view not updating products dynamically

  • Add decimals to products in enclosure view

  • Fix Scrolling through enclosure levels in ranching ends up scrolling the entire page instead of just the little enclosure selector once you hit the end

  • Fix Clicking hunting skill icon doesn't bring you back to active task while in hunting journal

  • Fix fishing not going back to current action when clicking sidebar option

  • Fix toolbelt and equip button sizes growing too large

  • Fix Repairing all Enclosures does not update their Comfort value, nor does it remove the (!) on Ranching in the sidebar

  • Music notification can now be clicked to dismiss

  • Fix Super Slayer and Super Prayer P2A potions don't unlock at the same level as P2B

  • Fix Super Herblore Potion P2a having less base quant than P2B

  • Fix Hunting drop quantity is not dynamically changed

  • Fix surveying in hunting not applying correct interval, causing it to go on for longer than intended.

  • Fix Magic Potion category in Herblore has a Ranged icon

  • Fix Aggravated effect from slayer contract misspelling

  • Fix Blackstone Bolts apply +10% attack interval to melee