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June 11, 2026

Melvor Idle 2 v0.9.4-alpha

More feedback related changes, plus bug fixes as usual.

How to Download the Update

This update is now available on Steam. Restart Steam to receive the update immediately.

Standalone client downloads are available here: https://drive.google.com/drive/folders/1R2AMA45a1kFmxDF2qizjE9JjmrgtI9pM?usp=sharing

Changelog

Combat

  • Magic's "Offensive" Stance is now known as "Empowered".

  • Magic's "Defensive" Stance is now known as "Focused".

  • Lit Lanterns in Combat now only consume if you were actually hit.

  • Pumpkin Head now provides +4 Light.

  • Phantasm Wand now has its special attack.

  • Dragonflame Special Attack buffed to 18.75% damage per proc, up from 12.5%.

  • Murkwood Cape now requires Level 60 Hitpoints to equip, down from 65.

  • Zuraxa, the Brood Mother Dungeon Boss now has 117 Melee Strength Bonus, up from 95.

Herblore

  • Reduced secondary Item cost of almost all potions by an average of 50%, some times up to 80% (like the Runecrafting Potions)

    • This change reduces the stress of collecting high quantities of secondary Items and allows you to focus more on just creating the potions.

  • Increased base quantity of Super Potions by on average of 25%.

  • Reduced the Skill XP of P2 Potions to match new secondary costs.

  • Increased the Skill XP of many P1-A potions.

  • P2 potions now provide the same XP value as each other within their specific Potion Group.

  • Prayer Potions now only consume if you have at least 1 Prayer active.

Agility

  • Obstacles now deal up to the defined damage value, instead of always dealing the same amount of damage. This change is to keep it consistent with the game and the intended design of the Skill.

    • If you are actively training this Skill and load into the update, you'll be provided a free death (no item loss) in the event you die due to the change.

  • Reduced the success chance penalty for obstacles per Technique level below the obstacle difficulty. This means the success chance in general is now higher than before, making higher level courses more appealing.

Set Bonuses from Agility Gear

  • Set Bonuses for WC/Mining/Fishing/Agility gear now only require 3 out of 4 pieces to be equipped to receive the bonus. This allows you to mix and match gear without losing the set bonus.

Shop

  • Agility Shop will now show a green check mark against Equipment you have already purchased. This only applies to non-consumable equipment.

Cooking

  • Rabbit Oven Mitts now give +30 Cooking Efficiency, up from +15 (These will remain consumable)

Bug Fixes

  • Fix Slayer Potions consuming when you are not on Task.

  • Fix Farming Scarecrows consuming on Harvest instead of when a crop Grows.

  • Fix Trackers Band IV incorrect modifier.

  • Fix Magic Imbuements continue to use runes if you can only afford partial cost

  • Fix visual bug where Imbuements would show as active even when its not.

  • Fix Slime Forest effect appearing to not trigger.

  • Fix Auto Slayer snapping players out of Dungeons if the current task is inside the Dungeon.

  • Fix incorrect styling for Header buttons

  • Fix Character creation date not showing the date.

  • Fix Striped Beast Camo Body uses Striped Hyena Hide instead of Striped Hyena Leather

  • 0 Healing splats no longer display.

  • Fix Bleed DOT calculating damage using the wrong character.

  • Fix Phantasm Wand having the Fire element instead of Water

  • Fix Runecrafting potions that give a bonus to rune quantity are consumed when making non-rune items

  • Fix incorrect Cursed Circlet drop quantity in Thieving

  • Fix incorrect Iron and Steel Binocular shop purchase costs

  • Fix Black Fang Arrows and Black Fang Bolts work with Melee/Magic

  • Fix Power ratings in Item Stats popup is comparing numbers as percent rather than whole number

  • Fix Blackstone quantity bonus in Firemaking providing 100x less than the bonus it lists.

  • Fix super melee potion not listing research requirement in level unlocks

  • Fix Tracker trying to format a non-numeric type

  • Fix incorrect Lifesteal implementation on Blood Sapping Dagger

  • Fix missing art assets due to incorrect asset names.

  • Fix Super slayer potions provide some modifiers without being on task

  • Fix Capital Seed Stall gives sporlyle herb instead of seed in Thieving

  • Fix spelling mistakes