RevIVe Vegetation for FusionFix
The release of the RevIVe Vegetation for FusionFix is now ready for download!! I wanted to thank everyone for their patience and apologize for taking forever to complete this mod. It took a long time to make these assets and tweak them for use in Gta4.
A big thank you to all those that helped along this journey including the team working on FusionFix.
All models have been made from scratch with new features which are listed as follows:
Lots of new vegetation assets used to create more variation and variety throughout LC
512 and 1024 textures
custom diffuse, normal, and spec maps
vertex AO added (gives much more depth to vegetation especially on cloudy days)
new vertex normals for much more accurate leaves canopy lighting
new embedded textures along with texture dictionaries for easy modding
new collisions for all models that have trunks and branches
new ide file containing proper bounding box information
new wind shader included with FusionFix
all models set to a draw distance of 299
Known Issues:
some models clip through other map assets
old R* placements and orientation of some models need addressed
WARNING If the models are imported and exported into or out of 3ds Max, it will break vertices, smoothing groups, and vertex normals for lighting
Access to download is in #links in our Discord Server after joining tier 3,
https://discord.gg/WXFJuUVSFc
Enjoy!!
Comments (2)
love it, but could you make a version that has half the resolution size for the textures please (since that's what i thought you mean with 512 and 1024 textures). i would do it myself, but your models are locked and now i already paid for something i wouldn't use
Absolutely. NotAJ and I were just discussing that and he mentioned that would be a good option especially for those with lower spec PCs and handheld devices.
