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May 2, 2026

RevIVe Vegetation for FusionFix

The release of the RevIVe Vegetation for FusionFix is now ready for download!! I wanted to thank everyone for their patience and apologize for taking forever to complete this mod. It took a long time to make these assets and tweak them for use in Gta4.

A big thank you to all those that helped along this journey including the team working on FusionFix.

All models have been made from scratch with new features which are listed as follows:

  • Lots of new vegetation assets used to create more variation and variety throughout LC

  • 512 and 1024 textures

  • custom diffuse, normal, and spec maps

  • vertex AO added (gives much more depth to vegetation especially on cloudy days)

  • new vertex normals for much more accurate leaves canopy lighting

  • new embedded textures along with texture dictionaries for easy modding

  • new collisions for all models that have trunks and branches

  • new ide file containing proper bounding box information

  • new wind shader included with FusionFix

  • all models set to a draw distance of 299

Known Issues:

  • some models clip through other map assets

  • old R* placements and orientation of some models need addressed

WARNING If the models are imported and exported into or out of 3ds Max, it will break vertices, smoothing groups, and vertex normals for lighting

Access to download is in ⁠#links in our Discord Server after joining tier 3,
https://discord.gg/WXFJuUVSFc

Enjoy!!

Comments (2)

A
Alan Bittner · May 3, 2026

love it, but could you make a version that has half the resolution size for the textures please (since that's what i thought you mean with 512 and 1024 textures). i would do it myself, but your models are locked and now i already paid for something i wouldn't use

B
BisonSales · May 3, 2026

Absolutely. NotAJ and I were just discussing that and he mentioned that would be a good option especially for those with lower spec PCs and handheld devices.