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June 12, 2026

Version 0.8.5 (A3) has been released (Nobility+)!

Alright guys, 0.8.5 is now 95% finished. I hope I'll have time to wrap up Stokke Hills Fortifications next week, in addition to another batch of education scenes.

Compared to A2.5, this update includes:

Various content

  • You can now interact with the raiders at Marston Fort and pay them to avoid getting raided at Conclude Day.

  • New Stimulants framework for the MC (drink wine, enjoy Elixir of Serenity, etc).

  • Added detailed tooltips for Household statistics and overhauled some effects.

  • Added Cunnilingus orgasms to the new Orgasm engine.

  • Tuner Jackson can now train Singing up to 80.

  • Greatly reduced the accumulation of the MC's filth during sex (-1 per round, was -6 per round).

  • Butt plugs will now increase Happiness and Arousal for Anal Fixation NPCs. See Trait tooltip for additional information.

  • There's now a 10% chance (cap: 90) to increase your CHARISMA while carousing at your own tavern(s).

  • Female NPCs now require Corruption 50+ to use FCs (was 40).

  • Added Singing, Occult and Body type to the auction overview pane.

  • Added ammo count and warnings to the Combat ready pane.

  • Low-level captives will now roll less high-level combat stats (caps added for Level 13 and below).

  • Many smaller tweaks and enhancements (see Discord for full list).

  • Fixed many smaller bugs.

New Trait: Stage Prodigy

NPCs with this trait can increase their Singing and Performance up to 130 from jobs and managers.

  • This Trait will not be revealed until the NPC reaches Performance 80+ or Singing 80+.

  • There's a 1% chance a random NPC is generated with this trait if his/her Singing is 40+ or if Performance is 40+. Slaver Experience 2,500+ will reveal if an NPC is a Stage Prodigy or not.

  • Rachel starts with the Stage Prodigy Trait.

  • Stage Prodigy has been added to the Debug menu for easy testing.

Nathen's Conclude Day tweaks

  • Time optimizations added to game engine. Conclude Day lag is now reduced by roughly 60%.

  • Scavengers will bring in their goods at around 16 (4pm) instead of at Midnight.

  • Job skill calculations will be done when NPCs return home instead of at Midnight.

  • There's now a weekly and monthly Autosave option. Setting it to weekly or monthly will remove additional Conclude Day lag.

Overhauled job away checkers

  • Golden Dragon assignments: busy between 18:00 (6pm) to Midnight.

  • Tavern assignments: busy between 18:00 (6pm) to Midnight.

  • Store assignments, scavvies and hunters: busy between 9:00 to 16:00 (4pm).

  • Academy assignments: busy between 8:00 to 15:00 (3pm).

Some title expenditures will also be modified in the middle of the day so don't be alarmed if your cash is suddenly changed outside of the Midnight calculation process.

Art

  • Added Dakota's education scenes (6 renders).

  • Added Aria's education scenes (6 renders).

  • Added four new Red Tide male wardrobe sets (Japanese inspired).

Have a great weekend everyone!