0.8.5 progress report
Hello guys!
For the past couple of weeks, I've been busy coding the new random NPC generator, which will be able to produce much more interesting NPCs with expanded backgrounds and background-dependent skill boosts and traits. Many NPCs also feature unique Insight effects, new traits and other Easter Eggs.
All in all, the current backgrounds and character events provide roughly 40 million unique combinations, making it extremely unlikely to encounter two NPCs that are exactly the same. This level of variation allows each NPC to be generated with a distinct identity - ensuring a richer, more immersive world where even "unimportant" NPCs, encountered either on markets or as captives, feel memorable and unique.
I've also added dozens of QoL improvements, tweaks and minor frameworks that'll be ready for the first Acolyte+ Alpha release in mid-April.
One of these improvements is a completely overhauled NPC skill progression LOG:
NPC progression is now saved in the LOG even if you Conclude Day after midnight.
Expanded Gatherer report that tracks hunting location and ammunition use.
You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.
You can now access an NPC's individual LOG when interacting with him or her. This log only tracks the NPC's progression.
The new log also tracks an Educator's, Guard Captain's or Head Maid's subordinates.
See the current changelog for more details.
Have a great Sunday everyone!
Comments (3)
CAN I GET THE LINK PLS
Great improvements for a new game, less so for an established one. My game already has too many NPCs to keep track of and getting rid in order to make use of the new NPC generator seems a bit much. Sorry if I have misunderstood. QoL sounds good though.
nice improvements, i end day always before midnight because i want to see what changed ... btw ... where is Valkyria now ? wiki info seems to be outdated ...
