Fairies vs. Witches Mod
Watch the Trailer🎥
Watch the Walkthrough🚶♂️
!!!Compatible with the July 21st Update!!!
!! This mod REQUIRES the Realm of Magic game pack! Without it, animations will be missing and gameplay elements will not function!
I HIGHLY recommend using this alongside my Animated Wings mod! It allows you to assign various styles of animated wings with an array of customization options~ 🦋
**IMPORTANT** - DO NOT simply drag and drop the folder into your mods folder and overwrite the old mod files. It is recommended that you ALWAYS delete ALL the old mod files before placing the new mod into your game. Files get moved around, combined, and removed between updates, so neglecting to do this WILL cause problems!!
UPDATES:
*03/21/2026
Made some minor adjustments for the public release of the Divine Ascension Mod.
11/08/2025
Fixed a bug that would trigger an error when opening the spellbook UI for witches. It was related to Altar Configurations and grabbing the names for the reagents. Now the spellbook UI won't show the required reagents, but instead they will be displayed on the altar interactions themselves after your sim has discovered them.
11/04/2025
Fixed Fae/Witch Club Activities so they show up again after the B&H pack.
11/02/2025
FINALLY tracked down and fixed a bug that would cause a random bumper sound to play every 10 seconds endlessly. Most people haven't encountered this bug, but it is now fixed.
08/11/2025
The Enchanted by Nature pack has dropped and with it, we now have official fairies from EA! Obviously, this creates a problem with lore and functionality, but I'm here with updates that address the major issues. This will be the first update, which focuses on compatibility rather than adding tons of gameplay. That being said, there are still some fun additions and plenty of quality-of-life improvements! Here's the list of changes in the new version of the F.v.W. mod:
The lore of the mod has been heavily altered to make more sense alongside EA's fairies. The F.v.W. fairies are now named "Sylvan Fae", or more commonly referenced as just "fae". This felt like the best choice, as it's still similar to the fairy title while being distinct and still fantasy-based. There are several new interactions and dialogue outcomes for the Ethereal Guardian and the glade fairies, as well as special dialogues with "Everdew Fairies". There is also a hidden chapter of the Fae Handbook that can be unlocked with a high Fairy Form skill (or Fairy XP if you're an Everdew Fairy), which details the origins of the Sylvan Fae. 🤫
Most of the fae-related icons in the mod have been altered to better represent the new lore and further differentiate them from EA's fairies.
Everdew Fairy/Sylvan Fae hybrids are now more functional. Instead of gaining a special Magic Energy motive, they will draw magic from their Emotional Force. Everdew Fairies have their own hand vfx for casting spells (unless they're using a power source), and if they are using the emotion power source, they gain special benefits like increased skill gains!
Everdew Fairies are now able to battle/spar with Sylvan Fae and Witches. HOWEVER, in order to battle each other, you will need to use a new cheat in the "Fairies vs. Witches" cheat menu to "Enable Magic Battles". This can actually be used on any sim, so you can enable anyone to partake in magic battles, if you wish.
About 200 animations have been updated to add unique wing movements for Everdew Fairies! (Shrinking animations for the birdbath and the Sprite Form perk will need to wait until certain programs are updated for the fairy rig)
Siphoners have some new magic energy sources to draw from, including fairy dust, Moondrop Springs, gnomes, enchanted plants, and Fairies have been added to the list of sims that can be siphoned from.
The process of finding and befriending sprites has been adjusted to make it more consistent and easier. Sprites also have a new wish available, which is to turn the sprite into a sim! This will create a new Sylvan Fae sim and add them to your household. The sim will have a special trait and a few extra interactions as well~
Sprites now have visual relationships that can be seen in the relationship panel.
Everdew Fairies can now use the Fairy Ring object to fly around.
MANY small bug fixes and quality-of-life adjustments have been sprinkled throughout, including but not limited to:
Fixed the invisible fem frame outfit for the Invisique spell and added the ability to reverse the spell.
The Clairvoyance spell menu has a list of categories.
The Linking spell has been adjusted to accommodate Everdew Fairies and their needs.
The Apothecary and Foraging skill books have been added to the "Speed Skim" interaction of the Biblio Acceleratum spell.
Ailments are now curable with abilities like the Complexion Charm.
Spells now have tooltips when casting them to help differentiate what each spell does.
The Nature power source now receives a boost to the Foraging skill.
And that's basically everything! There are also a ton of small, barely noticeable adjustments that were made to accommodate the Enchanted by Nature pack, but this is not the end of the road! I plan to do another round of updates later on that will add more gameplay and less of the boring "maintenance" stuff. Please let me know if you run into any bugs and what you're hoping for with the future of this mod!
Enjoy! :)
Fairies
One of the two titular occult beings included in this mod is the fairy! Fairies are whimsical creatures who enjoy flying here and there and tend to leave a trail of glitter everywhere they go. However, in the normal world, it is important to blend in, so they have the ability to repress their magic and appear as any other human. Not only that, but many aspects of their fairy form are completely customizable! Want to ditch the glitter? It's gone. Are the wings too bulky and reduce aerodynamic efficiency? No problem! Fairies are diverse creatures and can look however you want. Just as they have unique features, they also have unique powers and abilities! Practicing their Fairy Magic will unlock various spells that can be learned from the Fairy Handbook.
Witches
Most people assume spellcasters are the “witches” of The Sims 4, and those people are wrong! Until now, they've been hidden and forced to practice magic in secret, but now they're ready to come out of the broom closet! Witches are darker and grittier than the spellcasters of the Magic Realm, dabbling in powers that are deemed too dangerous and inhumane to be tolerated. With the guidance of their spiritual ancestors, these magic-wielders can ascend in rank and gain experience as they study Witchcraft and battle each other or even fairies and spellcasters. There is much to be learned, including the history of witchcraft and why they are so disliked by other magical beings...
Magic Energy
Fairies and Witches now have a Magic Energy need instead of their old XP orbs. Their needs panel looks relatively the same, with a few differences:
Magic Energy will always balance out at 50% full, always decaying or rising to that level unless your sim is performing certain interactions, affected by certain magical conditions, or under the effects of a potion.
Fairy/Witch/Spellcaster hybrids are now more functional, as their Magic Energy need will be reformatted to look like a basegame need to accommodate having multiple occults. This is not 100% perfect, and does not support having more than these 3 occults at once. The game's needs panel doesn't adjust automatically and will become bugged if you stack occults like Jenga.
**The Magic Energy need will be the same orb-style need as before, UNLESS your sim is a hybrid! The need will only change to a blue bar if your sim is a Witch/Fairy/Spellcaster combo.**
Magic Energy will decrease when using magical abilities and increase when the sim rests or when they perform special interactions, drink certain potions, etc.
When Magic Energy gets low enough, spells will become more likely to fail and eventually, the sim will risk reaching "Magic Exhaustion" and temporarily or permanently lose them, especially if they've exhausted themselves more than once. Their powers can be regained with special methods, including using the Fairy Ring or Ritual Circle objects.
On the other hand, over-exerting Magic Energy and maxing it out too much and for too long can result in sims reaching "Magic Excession". This also has an effect on their powers, but may also trigger the following conditions:
"Volatile Magic" - Sim will have wild magic that tends to cause chaos around them and can be dangerous to be around.
"Siphoner" - Sim will not generate their own Magic Energy and must siphon it from sources like magical objects, other occults like Spellcasters, Fairies, Witches, etc. potentially destroying the object or their relationship with the target sim. Vampire-Witch/Fairy hybrids can convert their Vampire Energy into Magic Energy.
These consequences can be avoided if you pay attention to the Magic Energy need, but they can also be disabled using testingcheats.
Alignment
Fairies and Witches now also have an Alignment need. This need also defaults to 50, within the neutral range, and will shift one way or the other depending on how your sim behaves. If they use magic to harm others or cause chaos, they will become evil. If they use magic to help others and spread peace, they will become good. Simple as that!
Reaching maximum evil will cause sims to be immune to becoming good through spellcasting, they will be feared by other sims, and they will cast evil-aligned spells more successfully and increase their fun need while doing it.
Reaching maximum good will cause sims to be immune to turning evil though normal means, they will be more beloved by other sims, and will cast good-aligned spells more successfully while increasing their fun need.
Having the base game Good or Evil traits will affect the rate of gaining/losing Alignment and offer unique notifications.
If you have my Unicorns Mod, your sim will gain or lose alignment at a higher rate depending on if they're close to a good or evil unicorn and good/evil sims will gain special buffs that increase their Magic Energy from having a matching unicorn.
Good/Evil sims have a chance to pass their alignment onto their children, making them more inclined toward one or the other as adults. They can also cast a special blessing/curse on baby sims that affect them similarly.
This need can be hidden with testingcheats to simplify your motives panel, or it can be disabled completely by hiding it and locking Alignment in the neutral range.
Alchemy Skill
Fairies, Witches, Spellcasters, and Sea Witches (if you have my Expanded Mermaids mod) have the ability to learn recipes for elixirs and gain Alchemy Skill using a couple cauldrons included with the mod. This is a 5-level skill and there are about 16 elixir recipes to learn, with various effects, and a set of new ingredients that can be procured from the frog spawner logs found throughout the worlds or from a Magic Merchant NPC that is spawned with a crystal item from the Build/Buy catalog.
Spells
There are quite a few new spells to learn, bringing the total spells available in the mod to 50.
The way your sims learn spells has also been updated. Now, sims can learn new spells at any time, but they each have their own progress tracker that will show up on the "Learn Spell" interactions. Learning spells can be stopped and resumed as much as you want until your sim is finished. As long as your magic skill is developed enough, or you have the right power source, any spell can be learned from the Fairy Handbook or the Guide to Witchcraft.
Magic Research is a new pie menu on the Fairy Handbook and Guide to Witchcraft books. There are a few categories : Spells, Alchemy, and Power Sources. Spell research allows your sim to gain Magic Skill while potentially gaining progress toward learning new spells, Alchemy research allows your sim to gain Alchemy Skill while learning new recipes, and Power Source research has two options: General and Thorough research. General gives your sim bits of useful information, while Thorough Research gives access to in-depth information about all available power sources.
Power Sources
One of the defining features of fairies and witches alike is their ability to form intimate connections with various elements of the world. Once a witch or fairy has come into their magic, they can search for a source of power to draw upon, which will affect the way their magic manifests while casting spells or practicing. This will also influence the success rate, strength, outcome, and overall effect of certain spells and how easy or fast it is to learn them, as well as unlock interactions that are unavailable to other sims. Just start clicking on certain objects, or the sim under certain circumstances, to discover what sources you can choose!
There are 23 power sources to choose from:
Air
Chaos
Crystals
Darkness
Death
Electricity
Emotion
Fauna
Fire
Flora
Ice
Illusions
Light
Metal
Moon
Music
Nature
Plasma
Psychic
Sun
Technology
Toxins
Water
Each one has its own unique benefits and effects. These can all be read about in your sim's respective Handbook/Guide.
Witch Covens
Witches can now form covens with each other. Covens get special benefits from practicing magic together, including buffs that increase the rate of Magic Skill and Witch Rank gains or reduce Magic Energy decay. Witches just need to have a high enough relationship, then they can ask to form a new coven or join an existing one.
Witch covens also have special interactions with the Ritual Circle, a new object exclusive to witches. Demons and Ghosts can be summoned from the ritual circle, assisted by crystals placed on the object or a high Medium skill from the Paranormal stuff pack, and covens can practice magic together to gain Magic Skill faster. Regardless of whether or not your sim is in a coven, witches can place crystals on the center of the circle and absorb their energy for unique effects, similar to the charging station from Crystal Creations.
New Abilities
There are a couple new abilities available:
Sprite Form - Exclusive to fairies, allows them to shrink down to miniature size to perform several interactions including dancing at any stereo, showering in sinks, playing with frogs in the log spawner object, flying from place to place, etc. Fairy Houses have also been updated with new animations to use this same effect, but sims don't need the Sprite Form ability for that.
Magic Reuptake - For both fairies and witches, allows sims to build up a hidden store of Magic Energy to release at a later time for a huge boost of magic power.
Abilities/Perks have also been generally improved. Instead of relying on XP, your sims will now gain "Ability Points" as they increase their magic skills and use their powers. Each point can be spent to gain 1 perk and each sim can gain a maximum of 6 perks in total.
Fairies can use the Conjure Changeling interaction on babies to turn them into fairies. (Due to the nature of babies and their status as objects, I haven't been able to work out creating a new baby and placing the original with the active household, but this is something I'd like to change in the future.) Changeling children have special effects and will be able to confront the fairy that did the switch when they are adults.
Aspirations
There are 5 aspirations, mostly related to Alignment. These aspirations are: Good Fairy, Good Witch, Wicked Witch, Dark Fairy, and Master Alchemist. I've never made aspirations before, so they may not be as detailed or satisfying as they could be, but I'm open to revising them in the future!
The Giving Fairy
In buy mode, you can find a charming fairy sculpture set atop a pedestal with her hand outstretched. She is said to provide nearby plants with excess health and nourishment, while inspiring sims to utilize their green thumb! However, if one were to be generous and offer her a flower or perhaps a pretty crystal, she may open a door to another land...
The Witchcraft Altar
An important staple in the aspiring Supreme Witch's décor is the Witchcraft Altar, found in buy mode. This intriguing surface is carved from an unusual material and has several uses. Humans may find it relaxing to meditate before it and might even summon a surprise visitor... Witches, on the other hand, are able to use it to gain experience and hone their skill with their coven mates as well as cast special spells when Altar Configurations are in place. If certain objects are placed in just the right spot, magic will happen...
The Books
Both fairies and witches have helpful guides to catalog their magical journeys! “The Fairy Handbook” and “The Guide to Witchcraft” are essential to keep track of your sim's progress and learn new spells. Both can be found in buy mode, however there are also some other ways to procure them...
The Fairy Ring
- This object can be placed outside and fairies that are channeling fairy magic will be able to fly around it, building their new Flight skill! As the Flight skill increases, fairies will perform better in the fairy ring and be less likely to fail when flying from place to place. There are several interactions that will increase this skill.
- This item can also be placed in Sylvan Glade, where the glade fairies will autonomously use it.
- Three sims can use the object at one time, but keep in mind that the animations are not synced with each other, so sims will occasionally clip, especially if three are flying at once.
- Child fairies who are taught to fly will receive an immediate boost to the skill upon aging up.
- Nearby sims can watch fairies fly around the ring and increase their Fun need.
- There are more plans for this object in the future as the mod is developed, including some interactions for witches... ;)
Child Fairies and Witches
- Children of Fairies and Witches can now do magic and spells once their powers have been "awakened" by their magical parent. Once a fairy/witch's offspring has reached the Child stage, they can perform a special interaction with them to manifest their powers. This will give the child the ability to practice magic, be trained by their parent, dabble in power sources, study from their books, etc.
- Fairy children can be taught to fly by their fairy parent. They can also enable/disable their vfx and their hover walk just like adult fairies. Child versions of the two sets of wings have been included as well.
- Child fairies/witches can learn spells by either being training by their parent or the Ethereal Guardian/Ancestral Witch, or by "Siphoning Magic" from a few power sources and attempting to cast spells.
- Fairy/Witch parents can also read their special books to their magical children, which will allow them to gain the "Childhood Magic" skill. This skill controls what spells can be learned at this age. When your sim ages up to a teen, they will automatically transform into a full Fairy/Witch and depending on what their Childhood Magic skill was when they aged up, they will have better magic skill gains in the future, as well as better chances of casting successful spells.
- There are many cheats, including ones to turn your human children into a fairy or a witch when right clicking on the fairy statue or the witch altar and to learn any of the spells available.
- More animations have been improved, small bugs have been fixed, and children have been incorporated into several existing interactions.
Revamped Sylvan Glade
You may notice that there are some new friends inhabiting the hidden meadow called Sylvan Glade... Fairies! Now trips to this little land will be much less lonely, as fairies will be seen roaming around, casting spells and challenging each other to magic spar sessions! Most importantly, you will meet the Ethereal Guardian, one of the more experienced fairies of the glade who watches over everyone and makes sure no intruders threaten their peaceful lives. A quick chat with them may even point you in the direction of becoming one of these enchanting beings! Of course, you can find your way to this place through the magical tree in Willow Creek, however there may be a more convenient way through a quaint little sculpture...
CAS Items
Several CAS items are available, including many variations of wings in different styles, and are easily identifiable by a small icon in the upper righthand corner of the thumbnails. I admit that CAS item creation is not my strong suit, so there are some imperfections, but I wanted to include content that works well with the mod even if you don't use any other CC. IMPORTANT: The wings included have a transparent mesh that uses the hat texture space and WILL conflict with any items that do the same. The Nymph Dress and Fairy Skirt also use texture space that will conflict with certain other CAS items, so it's best to experiment and figure out what can be used together.
There is a special item called “Wing Skins” that you may notice do not show up in CAS. This is because they are meant to be invisible while a fairy sim is in human form. If you're interested in knowing how to use them, there will be a small post about them on my tumblr.
Conflicts and Requirements
This mod overrides the venue_HiddenGlade and cauldron_Start_Potion tunings, as well as 12 interactions for binding and unbinding the familiars from Realm of Magic and will conflict with any mods that alter the same resources.
***It appears that there are conflicts with a few of Zerbu's mods, namely the Go To School mod and their mod that alters venues. Unfortunately, I don't know if there's any way to fix this conflict, but this is likely the cause of fairies not showing up in Sylvan Glade.
The Fairies vs. Witches mod requires only the Base Game and the Realm of Magic game pack to function. Some interactions require Seasons to be fully functional, but the mod will work perfectly fine without the pack.
*My other mods, Whitelighters and Expanded Mermaids, have also been updated with bug fixes and necessary changes that interact with this mod, so I HIGHLY recommend downloading those as well!
And that's about it! I hope you enjoy this mod and I look forward to seeing everything you do with it. Please take a look at the future plans below to see what I have planned and what you might be looking forward to!
FAQ
Q - "Sims can't read their fairy or witch book/ Sims can't battle or spar/ the spellbook menu won't open/ The sprite doesn't move. How do I fix this?
A - These issues are all caused by not having the Realm of Magic pack. Without it, these things will NOT work. If you have the pack and these issues still occur, make sure you have script mods enabled and move the ts4script file directly into your main mods folder.
Q - "The fairy wings have a black box around them. How do I fix it?"
A - This is a graphical issue caused by using laptop mode. Disable it to remove the black box, or you can use the "fanciful wings", which are more compatible with laptop mode.
Q - "Why can't I travel to Sylvan Glade? I get an error message and the game sends me back to the main menu."
A - You need to update your game. The legacy version may also cause this problem to occur, which I cannot fix, unfortunately.
Q - "Why aren't the fairies showing up in Sylvan glade?"
A - This is probably a mod conflict, likely with one of Zerbu/Zero's venue mods.
Q - "Can I turn another occult (mermaid, spellcaster, vampire, etc.) into a fairy/witch?"
A - I have designed the mod to block other supernatural beings from becoming a fairy/witch because the special motives in their needs panel conflict. It is possible to create hybrids using cheats along with the Hybrid Stabilizer mod as long as both occults DO NOT USE THE ORB STYLE MOTIVE. This means Spellcasters should NOT be turned into fairies or witches at all.
Q - "You should change the mod to do -insert request-." "I don't like -insert feature-." "Why don't you change -insert feature-." "You should add -insert tv show/movie ability-."
A - I'm always open to suggestions and ideas, and I actually really enjoy reading what people want from the mod. However, a lot of this mod was designed in a way that works the best way possible with the game mechanics or because it was a purposeful aesthetic choice. I would prefer not to receive demands or specific requests to change the mod to fit a certain desire for one player. This is not directed at anyone specifically, just an overall request for the future. :)
Future Plans:
More, more, MORE spells and abilities!
Adding to and improving current spells and abilities.
More cross-mod compatibility with this and my other mods.
Expanding on the lore and backstory.
Acknowledgments:
The creators of Sims4Studio for creating and maintaining an incredible program.
MizoreYukii and thepancake1 for creating a great tutorial for custom occult plumbobs AND for helping me immensely with converting Sims 3 animations for this project.
LightDeficient for helping me in the beginning stages of learning to create animations.
Everyone over on my tumblr who have been following along and supporting my work.
And someone, who wishes to remain anonymous, that inarguably contributed the most to this project and who I am very grateful to. Thank you for all you've done!
Comments (126)
Hi, I’m wondering how a witches coven uses the Ritual Circle? When clicking on it, there is no option to interact. Hopefully you see this or any helpful person in the comments!
I have some ideas to add to this Mod if you're still adding more to this mod.First of all this mod is amazing and i LOVE IT so much. I thought of a good kind of thing that could be possibly added to make another option, the idea is like possibly like a crystal or a amulet you can " Store Magic " into so siphoners can wear necklaces that have a somewhat source of magic for them in time of need and another option too " Give Up Magic " into the Amulet aswell so if you decided to give up your magic you can safely store it for later. just a random idea thought and i had to share it.
I also had another idea, as the Witches in this mod get their power from The Spirits, i thought possibly Spirits could be a new source of power we can draw from? i've wanted to do a generational family/coven of witches that their power source is their ancestors so i thought if Spirits were a source of power it'd be a cool as story. Thank you for the amazing work you do with ALL your mods, never a dull mod.
Hi does this mode still work with the new update?
I would also like to know this, I just got an error report from better exceptions :(
is this updated for the august update
wondering how to create hybrids
whenever I astral project or create a doppleganger, they just leave the lot. Also can you make it so that power spars don't lower alignment?
Good afternoon I d3cided to play with this mod today but alchemy and witchcraft skill will not increase i am only level 1 and its not increasing at all I did not update either
Hey, I love your mod. But some spells don't have a name and some research is blank
Are your sims alchemy and witchcraft skills increasing? Mine won't
Having an issue, hopefully someone here can help. Does FvW create any sort of log or ini or config file in game to help it remember what the game is doing, and if it does, is it safe to remove it, or would it remove all fairy progress? What is happening is that when I try to load my save, I get a critical exception and the game CTD. Better Exceptions points 100% to the FvW lifestates package, specifically the dormant fairy teach to fly and teach to fly go outside pushers. Even if I revert back to saves that I was able to safely load in the past, I'm still getting the same critical error and CTD. I have restarted my computer, repaired the game, and removed all other recently added CC, and still the same error. Any advice or help?
Also of course deleted localthumbcache. Just wondering if FvW has it's own equivalent of localthumbcache to remove.
Hey you might not see this but I really hope in the future we get like a power of three system that allows us to chant spells together to do certain things and maybe vanquish certain demons and monsters idk.
Hi, I know it's very laborious to create a mod but you could create a mod that fairies and witches would follow using a magic wand I really wanted to play with this feature 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷
Hi, I know it's very laborious to create a mod but you could create a mod that fairies and witches would follow using a magic wand I really wanted to play with this feature
Hi, I know it's very laborious to create a mod but you could create a mod that fairies and witches would follow using a magic wand I really wanted to play with this feature
Hi, I know it's very laborious to create a mod but you could create a mod that fairies and witches would follow using a magic wand I really wanted to play with this feature
Hey so they have this feature in the realm of magic pack
hey sorry i just want to ask well first of all thank you for this amazing mod but just the wings they look glitched for me i dont know why
Hi, I'm playing The Sims and recently started exploring mods. I have this prepared, but I was wondering: can a Vampire also become a witch?
Hey, I tried but it made my game bug
Hello, first of all, thank you for sharing all this great content. Better Exceptions keeps reporting that “SpinningPlumbobs_FairiesVSWitches\SP_FvW_PowerSources.package” is broken. Could you please check to see if everything is okay? It might be something else—I know this tool can be a bit off, according to some sources. Just to be on the safe side, I’m asking anyway, and I thank you in advance. Thank you.🌼 ---> SpinningPlumbobs_LOOT_PlasmaBond_ContinuousLoots(loot_actions=(, , , , , ), run_test_first=True, tests=CompoundTestList([(,)])) ***Here's why they invalidated this item. Thanks for your help—you're so kind.🌼
Do you have any insight into why the game just closes on its own? It happens after about 30 minutes of play... Please help.
Hey, I noticed that some of the effects for specific power sources for fairies and witches aren't working. I've been playing a witch with moon powers and the effect of the Sim being able to stay up at night without needing to sleep or a sleep replacement potion isn't working. I don't know if it's the other mods I have downloaded or a potential update glitch, but if you have any information on this issue, I'll be grateful.
anyone else's alignment refusing to move?
Hello, the mod gives me some lastexceptions whenever i try to travel through the phone. Also some texts for spells are missing. Please update this mod, it is by far the best gameplay mod out there! I cannot live without it xD
hey babe i think this needs an update
Hi hi ! I don't know if it's just me, but my aspirations get stuck once I've completed all the objectives and should be able to move on to the next stage. Is this a bug, or are aspirations no longer working? 😁
Hey, I've had a couple problems with this mod. I don't know if it's meant to be this way, but after I make an elixir, I can't click on the couldren im using at all and cant get the elixir out. I've taken every other mod out and it's still doing this and I couldn't find anything online on what to do, so I'm wondering if anybody else has had this issue and knows what to do.
Sadly no, but have you tried to delete your cachefiles? This fixes some of those kind of problems for me sometimes
Hi, I love your mod and have been playing it a lot, but since the latest update, I can't find the Witchcraft Altar in the shop. I'm not sure if it's just me or if others are having the same issue.
Probably another mod, works fine for me
Po návštěvě mítinky nejde cestovat. You cannot travel after attending the meeting.
This is by far my favorite mod! I was curious though if I may be doing something wrong. I find myself having to sell the fairy handbook frequently because my sim overrides every interaction practically to read the hidden passage. So i have been buying it and selling it over and over so he can do other things =P Thank you for making witches and fairies FUN and interesting. The lore and interactions are the bomb. MUCH better than the pack defaults =)
does this mod have any cross play with the enchanted by nature mod? or is it entirely different?
I reread the page and figured it out
Not sure where else to report this bug, but the fertility potion recipe says you only need a tulip, burdock root, and 2 sage. It kept being grayed out. It turns out that mugwort is another ingredient need but doesn't show up on the requirements.
I would love some death and rebirth added spells in the future plans, this mod is golden!
hey! for the people looking to see if the mod is working on the current patch: i believe it isn't; but i'd try for yourself just in case (after backing up your files!). my issue was that the game simply would not launch with the mod's files in my mods folder. i waited for 30 minutes and it said the sims 4 was running in task manager, but the game window never showed up. once i removed it, the game was able to be run again. unfortunately, this type of issue means i didn't get any LE's or BE's to share. i'll try again some time and see if i have the same issue. happy modding! edit: disregard! i just had to wait a bit longer. i suppose all the mods i have make the game slower to boot up lol. now that i waited ~45 minutes, future launches only take 5-10 minutes. my bad! i'll update on if the mod isn't working once i get past CAS lol!
did you ever find out if that was the case?
is this still working?
hi i really love this mod and im currently using it for my current save, but i think the most recent update has broken it as well as the expanded mermaids mod
Hi. I have a question - can witches give birth to a child who is also born a witch?
Hi buddy, your mod is one of my highlight mod (my go-to mod) so I wanted to know if it's cleared for the recent May 2026 patch, no rush tho, take your time love
Ohh!! I just watched your trailer. Your witches are definitely my style of witches!!! But now the mod requires Enchanted by Nature to work, correct? I don't own that pack yet.
I love the care and depth you put in all your mods!!! Thank you so very much for adding much needed quality to the game.
i have always hated playing with occults until i found youre mods. now i'm planning a whole occult legacy built around them, your vision is sooo tea.
Hi! Is it possible for spellcasters to use the witch cauldron or to override the potions and cauldrons for spellcasters with the ones for the witches? The EA ones are just so chunky and ugly.
Hi! I was just wondering if your mods are compatible with the latest patch? <3 thank you for all your hard work! I love this mod so so much!
Seems like an interesting mod! How come Enchanted by Nature isn't required?
I love this mod so much you should add more real-life witchy stuff like candle magic, incents and cleansing spell bowls celestial stuff for the moon phases. More stuff with familiar and talismans. Definitely should add broom riding for witches and always teleport like spellcasters. but again, I love the mod so much i literally use this mod more than anything my sims is always a witch so thanks for this
is there any way to make them not spawn in the glade but without downloading the mods that conflict? thats one of the places in the game i like to go to destress but its harder to do when stuff spawns there. but this is a really cool mod. i just struggle to go the the sylvan glade because them spawning there messes stuff up for me mentally :(
este mod me encanta solo que estoy presentando un problema no me aparece la mesa para ser bruja no me aparece ningun objeto para ser bruja cuando quiero ser hada no me da la opcion de ser hada y eso me tiene muy aburrida pues me encanta este mod espero que me des respuesta y me digas que puedo hacer para seguir jugando gracias
I've been wondering for a while now, as I use 3 of your mods currently (Enhanced Mermaids, FvW and Divine Ascension...the mix is sure interesting when it comes to hybrids!!!)...Would it be possible to add the contract mechanic from Sea Witches to FvW witches? It would make for another interesting side job for my sims incomes (such as my spellcaster/witch hybrids, or my werewolf/witch hybrids). The contracts are one of the mechanics I love from the sea witches, and it would be a waste for it to not have further integration or porting for at least one of your other occults.
Hey, I’m loving this mod, but I’ve had a few questions I can’t figure out that show up as I play. Anyone able to help, please let me know. EDIT: Sorry for repeat posts. I had the comments set to "top" instead of "newest" and kept thinking the platform was removing/failing to post my comments 1. I can’t find the “ritual circle” object for witches. Is it something they craft, and if so, how? I have the latest version of the game, not sure why it’s not working 2. Likewise, I can’t find the crystal that summons the Magic Merchant NPC. Been relying on the Ancestral witch to buy magic items 3. I noticed there’s cheats to disable the witch feud, but what I want to know is if there’s a non-cheat way to accomplish this. Is there some path that leads witches and spell casters to reconcile their differences? 4. Related, any tips on how to learn the lore? I’ve got a little bit of stuff with talking to Ancestral witch and the Guardian, but the book seems to be mostly flavor text, and I’m not sure if I’m getting unlucky or if there’s other ways to unlock lore I'm missing. I don't have a coven yet- are there interactions there? Or can witches talk to the magic sages or something?
Hi! I just wanted to say that I absolutely love your mods for The Sims 4. The depth, lore, and level of detail you put into them is genuinely incredible — it really shows how much time and passion goes into your work. I was wondering if you’ve ever considered creating mods for inZOI in the future, once script modding becomes possible. I understand that inZOI is very different from The Sims 4, and that developing something like this would take a huge amount of time and effort, so I completely understand if it’s not something you’re planning. Still, I just wanted to express how amazing it would be to see your style of storytelling and supernatural systems in inZOI as well. Even adaptations or smaller elements inspired by your existing mods would be incredible. I’m sure a lot of people would be really excited about it — your work truly stands out. Thank you for everything you create!
hey my girl got the hellion demon trait is there away to still be around her with out being hot it makes my chr be moody
Is there a way to have just the fairy parts of this mod without witches?
Hi, I have question. I use Hybrid Stabilizer mod and wanted to try become fairy from Enchanted by nature while my sim is fairy from your mod. But together I don't see that orb motive which was showing supplies of magic level.... is there any other way how to know how are my magic supplies? Or did emotional panel replaced that orb? 🤔 Thank you in advance for answer.
I have made an Enchanted Fairy/Sylvan Fae hybrid in my gameplay, and have found that spells end up drawing on the Emotional Force to power them, instead of magic connection. Ironically, your power source will also recharge your fairy's emotional force too!
Hi! I absolutely love your mods and have been having a blast with this mod and your Divine Ascension mod :) You are an incredibly talented individual! I just wanted to let you know I've been having issues getting the Lupus Transitus spell (Witchcraft) to work. My Better Exceptions Report tells me it's due to broken tuning in this mod. Would be able to possibly have a look at this and see if there's a possible fix? The other spells seem to work fine, though I haven't tried the vampire one yet. Thanks for the awesome work!
is it possible to turn a mermaid into a fairy and combine the two occults? I got this idea to try and make a water fairy type character using your neopets wings, and if i remember, the water fairy on Neopets is a mermaid.
Hi, love the mod! Thank you so much for making this. Have you ever considered adding the ability for a secondary, or even third power source? With so many awesome power sources to choose from, it would be sick to use more than one at once.
Hey you can already do this. You would just add the secondary Power source using the cheat menu they provided for this mod or through MCCC if you have it by adding the trait you want. When they control more than 1 power their visual effects combine together as well when they're idly swirling magic around in their hands and the effect is so beautiful.
Hey, just a heads up. The new update maxis dropped seems to have affected a lot of cc related items. When I loaded the sims this morning, all of the items from your mods except for divine ascension were missing, not to mention the custom clothing I use for a few of my sims too. Granted, this bug seems to affected a lot of mods differently. Clearly its a maxis issue and not a mod issue, just thought you'd like to know. And btw, I love this mod!
Is this working with the new Royalty and Legacy update?
Heyy , just wanted to share that when im a Vampire-Siphoner Hybrid the UI kinda breaks and shows either Vamp default UI preset or the Witch Preset with it showing but the normal bars dont show thirst or vamp energy , even when hiding the alignment UI it doesnt show a balanced UI for both mixed occults :))
Hi! I love your mod so much! I have a little issue and it's been happening since I first got the fairy pack and the issue is my sim, who is a fairy, does not have her magical force anymore in the needs panel. She has her alignment but she no longer has her custom magical force you created, nor does she have the emotional force the game provides. Can you help me with that and maybe give some advice as to why that may be.
Hello! Just wanted to advise anytime I use fairy powers it crashes...does this mod have any conflicts with this one? Or does it need to be updated?
Hiya , just wanted to share that when trying to use the Lupus Werewolf Spell , the Sim does a T pose and resets :))
Hey, just wondering if your thinking of ongoing updates for this exact mod pack , First this mod is amazing work , especially how plain they made spellcasters in SIMS , just wondering if there will be more abilities , mainly thinking with the altar or coven abilities ( Casting Mass Spells with the Coven ) or possibly Convergance Magic , Spirit , Connective and maybe a Power Source like the one i listed :)) or maybe Bloodlines or Will ( Meaning ur power source is your will ) , i have HEAPS of ideas as this is my favourite mod of all time , Appreciate your hard work!!!!
Wow, these are great ideas! Love the coven idea, casting Mass Spells with a coven would be great! For example, one of them could be a "Ritual of Restoration" which would be similar to the Sims 3 spell of a similar name. This short ritual automatically cleans an entire lot of all trash/spills/dirty appliances, fixes all broken objects and gives a "Fresh and Clean" moodlet to everyone on the lot. The reagents for the ritual could be a cup of water, salt, and sage. It's meant to be a starter/easy ritual for young covens.
Hi for some reason I can't learn spells my witch just sits there reading the book for days
Hi, for some reason banishment stopped working for me. Is that an issue on my end or could it be the mod? Has anyone else reported this problem?
Hello, Your mods look excellent, I'd love to use them in my Sims game. Unfortunately, I don't understand English very well. Would it be possible to have your mods translated into several different languages, including French ? I think that would be more practical and understandable for non-English speaking players like myself. Thank you very much, and once again, your mods are fantastic !
j'appuis t'a demande !!
Hi, I started getting a last exception after updating to the newest version, the witch altar is named as the cause.
I’m currently looking into fixing this. Thankfully, it seems to only be an issue with grabbing the display name for ingredients, so nothing to worry too much about, but the Altar Configuration section of the spellbook will be blank until I’m able to update it.
I think something is wrong with the siphoner witches because whenever I try to turn them into one, they can't cast spells or whenever I try to siphon an object or a witch the magic doesn't refill up their own magic. I think it's a bug but just wanted to let you know.
I have a suggestion! Tl;dr: Spell to transform people into sims 4 werewolves and Everdew fairies. Spells special to each power source First, thank you so SO much for this mod! It is hands down my favorite mod, and the only thing that makes the Sims 4 worth playing for me. My first suggestion: now that you've made the distinction between Everdew Fairies and Sylvan Fae, Lupus (Lupi? Lupuses?) and werewolves, can we get spells to change Sims into werewolves and Everdew fairies? I know we have Lupus Transitus, Sangium Vitae, and Aqua mutatio for lupus, vampires and mermaids but we do not have a spell for everdew fairies or sims 4 werewolves. My second suggestion: with the different power sources, maybe there could be spells specific to each power source that is only accessible to those who have that power source? These spells could be a mixture of spells that already exist in game and spells that do not. For example, for those who have a water power source, maybe they can gain access to some of the mermaid powers in the form of spells (Summon ocean threat, clear skies, call rainstorm/thunderstorm). For a new spell, maybe they can gain a spell that will kill sims via dehydration (death by dehydration). Sims with a nature power source can get access to the druidic powers that plantsims get from your expanded plantsims mod (florakinesis, floral photosynthesis, Spriggan form). For a new spell they can gain a spell called "Nature's wrath" that summons thorny vines that attacks sims and buries them alive. If they survive they get a moodlet "Thorn in my side" that makes them afraid of plants for a few days (making them unable to garden), or it could make them uncomfortable for a few days. If they do not survive, it could be a new death type ("death by nature" or "buried alive"). These are just a few of my ideas for each power source, I have a a lot more exciting ones in mind (like a fabrication spell for those with a electrical/technology/machine power source, an illusion spell that makes your sim look like any sim they've met for those with an Illusion power source, or a "Sunburn" spell for those with a Sun/light power source that could kill vampires or even regular sims if done repeatedly (extreme sunburn moodlet).
These are pretty cool actually
Hey lovely, First of all, I want to say that you are one of my top fave creators when it comes to mods, Fairies vs. Witches has become my staple in my lore and storytelling, I love writing and I use the Sims for inspiration, and since a few of my sims are witches and a few are fairies, it's literally a big part of my game play! I also wanted to add that I've tested all my mods and stuff, and both BE and MCCC are saying that the fairies vs. witches ts4.script is why I can't load into my household. I've tested out all my mods and even left it to just fairies vs. witches and it seems to be the cause :( any advice on what to do and how to fix this? So sorry!
I tried to add animated wings demon to my unicorn, but when I add them they show up under the unicorn...then when the unicorn moves the wings still stay on the ground away from the unicorn :(
Unicorns unfortunately don’t have the ability to store objects in their inventory, which is a major part of how the mod functions and adds wings to the sim. If you watch the walkthrough video on my youtube channel, I explain how you’re supposed to add the wings to horses and the reason for it. :)
I just installed the Fairies vs Witches mod, but I can't seem to find the option to edit the fairy Magical Outfit. Is it just me being stupid, or have something gone wrong since the update?
Im having some trouble with accessing the fairy side of the mod, i can choose to meditate fine, but only receive the option to view the giving fairy. Ive tried disabling all other mods ect (apart from realm of magic) and still the same, any help ?
Place any flower on the statue and retry
I am having issues with all of your mods now that I updated. :( Ive removed them all. I updated all of them and still it takes me right back to the choice screen for places to live. I knew I should not have updated. I dont want to play without your mods. :( Im so frustrated. WTF did EA do, they broke everything
NVM I think I figured it out. Looks like better exceptions is actually causing exceptions. After I took it out my game started to work again.
After getting Enchanted by Nature, all of the Sylvan Fae have black boxes around their wings, my game and mod are updated. I do not have a laptop. How should this be remedied?
Is the expanded mermaids mod still functional after the update?
As far as I’ve been able to tell, yes. I test all my mods on three separate systems of varying quality (a laptop, an all-in-one, and a high-end system) and everything seems to be functioning.
Do you still have the version of the mod from 8/11? I haven't updated my game since the version before the patch that effed up all the script mods. Will this current version of the mod work with the game version I have?
Hello hello! Unfortunately, all of my script mods from you are currently sending my save file back to Home Screen 😭 Is there any potential fix for this? I don’t want to play my save without them 🥲
hey! a lot of the script mods I have from you are not letting me actually click on any sims
I’m still having this problem too :(
Hi, I've recently run into issues with this mod. I get a bad script exception error when having this mod and werewolves in my game. I'm not sure why, since they have been updated for the newest patch. Also, thank you for the effort you put into these mods. I really enjoy them!!
I got it as well!
Hello! I have a question about Everdew/Sylvan hybrids. So far, it's been working flawlessly, especially the part where I can link her Sylvan Magic to her Fairy form But I noticed her Emotional Force never goes down when using spells. She mainly uses the Cleanse and the Invisique spell, but each time the Emotional Force need stays untouched. Why's that?
I’ll take a look and see if I missed some references. I added Emotional Force overrides to all the Magic Energy references I could find, but I might have missed a few.
I have a random question… how do I get the everdew fairies to fly around using the fairy ring? Do they have to be part Sylvan Fae as well?
Weird question ... how possible/playable are Sylvan Fae/Spellcaster and Witch/Spellcaster combos? (Either Sylvan Fae or Witches with just Spellcasters, I'm not stacking occults like Jenga as you said!) Would I need another mod like the Hybrid Occult stabilizer? I ask because the blog post is contradictory - in one part, the post says that these types of hybrids are possible, but in the FAQ, the post says not to try them. I'm guessing the FAQ is from an earlier version of the mod, but I figured I'd ask before borking my save. And thank you so much for this mod, by the way. I'm utterly enchanted by the lore and the possibilities it offers for occult gameplay.
So, hi. I wanted to report a rather annoying bug, and thought patreon would be the better place to do so. I was having an issue with some permanently repeating audio, some sort of sad tingle or failure sound I never heard before. You can listen to it here: https://www.reddit.com/r/thesims4/comments/1gifd4r/what_is_this_sound_effect/ The sound seem to be bound to residential lots with at least one (female?) spellcaster (not one of your witches) living on. It plays in live mode, with 6-7 seconds between each repeat. Over the last year I was narrowing this issue down to spellcasters, female spellcasters to be precise, and today I wanted to update this mod and deleted the old files but forgot to put the new version in, and guess what... the sound stopped. I really don't know if it is a sound from your mod, or if your mod triggers this sound to be played for some reason, or if there is some entanglement with one of the other five billion mods I use, but apparently, deleting Fairies vs. Witches makes it stop. So, yeah, maybe you could look into this?
I have this same bug!
You're actually the best!!! Thanks for the update!!!
How do hybrids work? I had my Sim start off as a Everdew Fairy and then later become a Sylvan Fae at the same time, but now the Fae menu is overlapping my Needs menu, so I can't see when my Sim starts starving from low Emotional Force
If the Alignment motive is overriding Emotional Force, you can choose to hide the alignment motive in your sim’s fairy pie menu. This will restrict alignment to just the buffs and prevent it from messing with the motive panel.
Hi so luv the mod and I ’m not completely sure if it’s this mod causing the issue. but I downloaded it and tried to make a fea/everdew hybrid but when In or out of CAS my sims lose the EA fairy life state. So they lose the Everdew fairy form but all the abilities seem to be unaffected.
I can’t imagine why the mod would be causing something like that, as there’s nothing in the files that would affect the fairy form in that way. It’s mostly referenced with tests, which wouldn’t alter it at all.
hello, i downloaded your mod to add more things for my ingame fairy, i disables your wing to not have the outline an wanted to use ea wing, but i later removed the mod because it was causing lag to my game now none of my ea wings will work they show up in cas an in the ui picture but not on my sim, i even redownloded the mod an enable your wings an then removed it and still nothing, i tried a new save an still no wings will show up in game, is there a way to fix this?
That sounds like a game bug, rather than an issue with the mod. The wings in the mod are a CAS item that doesn’t affect EA’s wings and neither should disabling them. Removing the mod would certainly fix any issue that might have been caused, but there’s no reason why it would prevent EA’s wings from showing up.
"***It appears that there are conflicts with a few of Zerbu's mods that alters venues. Unfortunately, this is likely the cause of fairies not showing up in Sylvan Glade." Do you think that could breaks/corrupts my game files?? I would be really interested by your mod and could live with a S.G. without fairies, but I'm really not sure I could learn to play without Zerbu's Venue Changes mod 🥺
Thank you so much for the update 😊
Question : I love your mod, in fact, I was using it way before EA announced fairies! How does the mod integrate with EbN now? Can you be a fairy AND a fairy from your mod? Does it affect anything that shouldn't work? How does it work, exactly?
if you go on their Twitter he has updates on the development for the update that integrates EA fairies. It sounds like half the changes are almost done so shouldn’t be too much longer. It terms of “how” he hasn’t explained quite yet, we’ll know more when the update drops or if there’s a YouTube walkthrough.
Hi this is my first time commenting and i hope this reaches you. First i want to say your mod is so much better than what we got in the expansion. and they stole so much from you for sure. That being said, there are two issues I've been having that i hope you can clear up for me. (1). when i open the Fairy handbook and unlock a spell. the page turns to the Magicians spell book and i have to go through the process of navigating to the fairy spell book again and again for each unlocked spell (2). Since the new patch, yes it works with the new Fairy race, however, the need panel graphics become convoluted and the emotional energy gauge bar cannot be seen. If you could tell me how to fix that I'd be so grateful. Warm Regards, Lancet Fencing.
How can I change my fairies/witches back into plain ol' sorry-arse humans again? Regular remove occult cheats don't work.
I can’t exactly explain why or how, but part of this mod triggered the infinite loading when building on rental lots. I removed everything except the CAS items and Objects, so whatever is in this mod’s script or package files triggered something. A save that I thought was corrupted worked normal after I removed them. Honestly though, not exactly surprised by the weirdness considering the new pack released EA fairies. I just thought I would say this since I didn’t have to remove everything in the mod to get the loading to work like normal. I figured this mod would eventually get an update so I’m not too worried or was in a huge hurry to see a rushed update.
Would you mind trying to remove the “invisibleeffectobject” package to see if that resolves it? There was an infinite loading screen issue in the Expanded Plantsims mod and a similar package was the cause, so I’d like to rule that out if possible.
Personally I think the fairy should simply replace the normal fairies, it's not really a skill to be a fairy, it's a species so I think it fits better that way. Witches and spellcasters are things they learn, but a fairy just is, so it does feel unfitting to split them into two.
Hi!! I just want to say how much i appreciate all your awesome mods and have been enjoying them for years! i do have a quick question though, if that's okay. I was just wondering if, now that there are fairies in game, are you going to switch the needs chart to match the fairies or keep them spellcasters? (I was a fairy in game and tried to be a fairy for the mod, but it made it so you can't see the emotional feed bar- ) It makes sense for them to remain spellcasters due to the magic advancement aspect and that also sounds super complicated to try and do to a mod that is already finished, i just figured i should ask cause i think it would be cool to be a fairy base game and fairy mod - sorry for the long paragraph, thank you!
I'm a big fan of all your mods! I was wondering if it might be possible to make the witch-exclusive spells available to spellcasters from RoM. I'd love to use those spells with my regular spellcasters too, without having to turn them into witches. Would that be something you'd consider? 🤔🤗
I wanted to tell you that I’m in love with your mods and am a big fan of them! So thank you so much for making them. I wanted to ask you if you have like an walkthrough which crystals and so on u need to use to summon smth? For the circle and the witch table.
are the two fairies mutually exclusive? the UI overlay is bugging out when i become both the TS4 fairy and the fairy from fvw, and im just wondering if you're supposed to use either/or as opposed to both
Since the pack only just released, it’s going to take some time to update everything and figure out how to make them work together. Occults with special motive panels always conflict, so I’ll need to come up with a solution for this. Until then, you may have to avoid fairy hybrids if the needs panel is too distracting or dysfunctional.
