Expanded Plantsims Mod
Watch the TRAILER 🎥
Watch the WALKTHROUGH 🚶♂️
!!!Compatible with the July 21st Update!!!
Hello! I'm finally here with a mod that's been requested since the beginning of my journey as a creator. Plantsims have always been a bit... lackluster, in The Sims 4, but now they've gotten the "Expanded" treatment! These botanical people have a lot more to do now, so let's get into it!
UPDATES:
*03/07/2026
Minor update to accommodate the Divine Ascension Mod.
07/22/2025
*Fixed a bug from today's update that stopped Forbidden Fruit from working.
Fixed a bug that caused the Plantsim trait to be removed when traveling.
Fixed a bug that caused the "Shrub Gown" to glitch at lower LODs.
Added an interaction on the Nature's Pathway object if your sim has a pan flute and level 6 Mischief skill that allows your sim to play a song and transform into a Satyr!
Updated a lot of text to rework Mother Nature and her lore to accommodate the Enchanted by Nature pack and EA's "Mother Nature". (*SPOILER: Mother Nature in this mod will now be considered the "Goddess of Nature". She is a different entity than EA's NPC and will actually be recognized by the game as Mother Nature and Spruce Almighty's daughter. Many people suggested I rename her to "Gaia", the greek goddess of nature, but I decided to go with an original character to tie her in with the game's lore. If you summon her, she will have a new social interaction that gives you a little bit of backstory!)
"Mother Nature Approval" has been renamed to "Nature Affinity". It functions essentially the same way and has the same gameplay effects, but has been changed to better fit with the "Goddess of Nature".
07/14/2025
Updated the mod to incorporate the improvements included with the Enchanted by Nature pack!
02/26/2026
Fixed a few bugs, including vfx for the Druid "Absorb Magic" ability and the issue causing Magna Flora and Beanstalk plants to never fully grow. (Because of the way this was fixed, preexisting Magna Flora and Beanstalk plants will be reset to their planted state once the updated mod is added. This can be easily fixed by enabling testingcheats and shift+clicking the plant to set the growth stage.)
11/08/2024
Fixed a bug that caused some players to have an infinite loading/saving screen. This was caused by the InvisibleEffectObject package. It has been altered to hopefully prevent this bug from recurring, but you NEED to use a new debug cheat I've implemented to ensure your save is fixed. Here's how to do that:
1. Delete the old version of the mod from your game.
2. Download and install the new version.
3. With your save loaded, open build/buy and place the Nature's Pathway object.
4. Enable testingcheats in the console.
5. Shift+click the Nature's Pathway object and select "CHEAT - Destroy VFX Object" from the Plantsim Mod Cheats menu.
6. Save the game.
This will delete all of the leftover invisible effect objects used for various interactions in the mod and allow saving and traveling. From now on, they shouldn't cause any issues, but if you run into the bug again, using this cheat should refresh the save and resolve it.
The Basics
Plantsims are now a permanent occult. So, no more worrying about losing your herbal powers or beautiful green skin. And speaking of green skin, plantsims also have the option of disabling various parts of their appearance! You can give them the default green skin and generic hair override, you can just stick with the green skin, or completely remove the appearance overrides and customize your plantsim to your heart's content.
You can still become a plantsim through the normal means (using magic beans to grow the plantsim tree, etc.) or there are a few new ways within this mod.
Plumbobs
I've developed a love of creating the special occult plumbobs and I may have gotten a little carried away... I made 5. You have the option to choose any of the following options from the "Appearance" menu:
Bizarre
Vines
Flowers
Mushrooms
Branches
Abilities
Basic plantsims also have some new abilities!
Absorb Water - Plantsims can absorb puddles to increase their Water need.
Commune with Goddess of Nature - Plantsims can commune with the Goddess of Nature, which is a kind of meditation that increases Plantsim Form and Nature Affinity as well as their Fun need.
Sunbathe - Plantsims can burrow into the ground and turn into a plant to absorb sunlight, increasing their Hunger and Energy needs and improving the neighborhood's eco-footprint if you have the Eco Lifestyle pack. (Which plant you turn into changes based on the world you're in!)
Touch Grass - Exactly what it sounds like. Sometimes plantsims just need to go outside and touch some grass.
Choose Domain - Plantsims can select a seasonal domain. Whichever season they choose, they will gain Plantsim Form at a faster rate during that time and they'll be able to summon weather that complements that season, as well as gain some minor benefits and social interactions.
Perks
Plantsims now have a Plantsim Form skill, which denotes how much they've blossomed. The benefit of building this skill is to unlock perks! Plantsims will also gain Ability Points as they perform plantsim interactions or tend to plants, which can then be used to gain perks.
The following perks are available as you progress:
Chloroblast - Use your chlorophyll to blast other sims and turn them temporarily green. Hit them with it again and the effects may be a little more potent...
Druidic Power - Turn your plantsim into a Druid! Druids are skilled at nature magic and have a knack for whipping up tonics that have a variety of uses.
Fertilizing Network - Tap into the soil shared by multiple plants and imbue it with revitalizing nutrients. This can be done on natural ground or on large planter boxes.
Florakinesis - Gain control over plantlife and the ability to grow Natural Furniture right from the ground! And if you're feeling particularly malicious, you can give a sim Nature's Embrace and summon a vine to capture them.
Floral Photosynthesis - Similar to sunbathing, burrow into the ground to gain Hunger and Energy, but transform into a flower instead!
Nymph Allure - Become an enticing Nymph that can offer a special kind of kiss that gives other sims a potent boost to their romantic pursuits. They can also do the Dance of Aphrodite and will gain twice as much Fun need from dancing or listening to Satyrs play the Pan Flute.
Pheromones - Gain the ability to release pheromones that make sims more agreeable, romantic, or completely incapacitated. These pheromones can be released for all nearby sims or they can be focused on one specific target.
Phytomutation - Rearrange the DNA of a plant to turn it into a completely different species.
Spriggan Form - Turn into a Spriggan, a variety of plantsim that is a tree-sim hybrid. They can turn into trees that boost the environment and can change their appearance based on the seasons.
Subterranean Travel - Burrow into the ground like a mole to quickly travel from one place to another.
Sunlight Charge - Store extra sunlight energy while outside to eventually use on yourself or on plants to increase their quality.
Perks can be acquired once your sim gains at least 1 Ability Point and the "Choose Perk" option will be available in your sim's "Plantsim" pie menu!
The Goddess of Nature
Sylvia, the Goddess of Nature, is a figure in plantsims' lives that is ever-present and taking note of their actions, both good and bad. Plantsims will now have Nature Affinity to keep in mind while caring for the environment! Taking good care of plants, taking action to improve the ecosystem, and performing nature-based interactions will earn you Nature Affinity and get you brownie points with Sylvia, while harming plants and the environment or associating with the corrupt "mother" of Strangerville will earn you her disdain.
If your sim loses too much Nature Affinity, they may experience retaliation from the goddess in the form of curses or punishments. However, if your sim reaches Exceptional affinity, they may be able to summon her!
If you manage to get Sylvia to join your household, she'll have a variety of abilities including a few blessings and curses, ALL plantsim perks, and the ability to shift the season at will!
Aspiration
There is also an aspiration related to the Goddess of Nature and tending to her domain. This can be completed by both plantsims and non-plantsims and acts as a sort-of guide to using the Nature's Pathway object. There are three levels and a reward trait that allows your sim to increase plant quality with the touch of their hand!
Nature's Pathway
The Nature's Pathway object is a natural arch that appears to contain a swirling portal... In front of this portal is an offering circle that is meant for none other than the Goddess of Nature! Sims, both plant and plain, will be able to plant offerings in the circle by placing down harvestables and choosing to "Plant Offering to Goddess of Nature". If a non-plantsim does this, they will be opting into the Nature Affinity system and will start gaining affinity while doing certain activities.
Once the offering is mature, your sim will be able to Make an Offering and it will be submitted to Sylvia. Depending on several factors and the quality of the plant, you may gain or lose a certain amount of affinity, which will be displayed in the interaction itself. If Sylvia is particularly pleased with the offering, she may give your sim a gift in return. These gifts can range from crystals or flowers to more rare things like Magic Beans or special seeds...
If your sim has Exceptional Nature Affinity and the quality of their offering is perfect, they will be able to summon Sylvia! However, if the plant your sim offers is of the corrupt or bizarre variety, you may be summoning someone else...
Special Plantables
There are a few special "seeds" that can be acquired and planted to grow into very special objects. These seeds are only plantable in natural ground due to their size and unique needs.
Beanstalk - If you get your hands on a Magic Bean, it can be grown into a giant beanstalk! Once fully grown, sims can climb this beanstalk and go on an adventure into a giant's house. Depending on some skill levels, your sim may be able to get away with some simoleons or collectibles.
Magna Flora - The Magna Flora is a unique and very large species of flower that is far more sentient than the average lily. Sims can communicate with this plant and build a relationship with it. Eventually, you may be able to ask for a seed, or if your sim is a human, they could ask for some pollen to become more closely related to the flower...
Baby Plantsims - One of the most rare seeds to come across is a seed that can be planted and grown into a plantsim baby! This can only be acquired by receiving it as a gift from the Goddess of Nature at the Nature's Pathway object. When planted, sims can Talk, Coo Over, and Read to the baby plantsim to encourage growth and after a few days of gestation, the baby will be ready to... hatch? Harvest? Birth? Whatever you call it, the baby will come out of a flower pod.
*This mod includes an override of the infant blanket that makes it look like a flower. This was the only way to make the harvesting interaction look good, but you can simply delete the "SP_PlantSimMod_InfantBlanketOverride" package if you want to keep the default blanket.
Satyrs
Satyrs are a new occult type that enjoy mischief and music. They can play a few songs on the Pan Flute, which other sims can listen and dance to, and they gain Mischief Skill twice as quickly as other sims. If your sim has a Pan Flute in their inventory and they have at least level 4 Mischief Skill, they will be able to play a special song at the Nature's Pathway object to summon Pan, a legendary satyr!
Satyrs will automatically be given default goat legs and horns, but this can be disabled if you'd like to change the color of their legs or style of their horns. This is also helpful if you have other satyr CC you'd like to use instead.
*As of right now, Satyrs can only be made with the cheat menu if "testingcheats" is enabled or if you invite the Pan sim into your household, but this will be changed in the future!
Myconids
Myconids are another new occult type included with this mod. They are a fungal species of plantsim and they share a Hivemind. Myconids can communicate with each other telepathically and can turn other sims into Fungal Thralls, zombie-like beings covered in mushrooms that can be controlled. Myconids are also able to release spores to subdue or neutralize sims.
Sims can receive a Magic Mushroom from the Goddess of Nature that, when eaten, will transform them into a myconid!
Their color can be changed in their special pie menu and they have the ability to hide their Fungal Form.
*Using cheats, a myconid sim can be turned into a Sovereign Myconid that has a unique appearance and will elicit a reaction from nearby sims. This will be better incorporated into gameplay in the future.
Bizarre Plantsims
If your plantsim happens to become possessed by the motherplant from Strangerville, they may start to feel a bit... off. If the infection is left to spread, your plantsim will become corrupt and transform into what the Goddess of Nature would call an "aberration of nature".
Bizarre Plantsims are sensitive to sunlight and will burn instead of photosynthesize. They much prefer the softer, reflective glow of the moonlight. Some of their abilities may also be affected, particularly if they have the Florakinesis perk...
They also have the ability to release spores that will infect other sims with the motherplant's influence.
CAS Items
There are several CAS items in this mod, including conversions of TS2 and TS3 plantsim outfits and hairs, satyr legs and horns, a couple custom gowns and female hairstyles for the Goddess of Nature, conversions of the myconid and spriggan models from Baldur's Gate and Skyrim, and some bizarre plantsim accessories.
Compatibility
This mod is base game compatible! No additional packs are required, but the Strangerville pack does unlock some special extra gameplay.
This mod overrides the main Plantsim trait as well as their main buffs, the Water need, the timer commodity that normally controls the length of time a sim is a plantsim, and their idle interactions. ***Any other mod that alters these files will conflict with this mod.***
As long as no other mods alter those files, there should be no conflicts!
Future Plans
This was a very fun mod to create! But there is much more I still would like to do to make it even better. I would love to hear feedback and what you all would like to see added to it! Here are some things I plan to work on:
Adding a better way for sims to become satyrs. Perhaps a special song learned from the Pan role sim? Or a gift from the Goddess of Nature?
More gameplay for Myconids and Spriggans. It took me a minute to get certain aspects of myconids and spriggans to work, so I wasn't able to spend as much time on them as I wanted.
More gameplay for Seasonal Domains.
More, more, more perks and abilities! I'm always open to suggestions for what y'all think would be useful/fun/helpful.
Finally, thank y'all so much for all the support you give me to be able to make these mods. It's a joy to be able to express my creativity and a blessing to share it with others.
And, as always, enjoy! 💚
Comments (167)
A few of the CC pieces seem to be broken. The Satyr legs i know for sure in my game isn't working.
Help, my PlantSims are still reverting to human whenever I go to a different lot. Can this be fixed? :( Edit: I think I solved the issue by deleting Basemental Drugs. It was conflicting with Expanded Plantsims.
I'm having issues with leveling the plantsim form, no matter what I do, my plantsims don't gain any xp. The skill bar is stuck.
is this updated
No matter what I try, my plantsims revert back into ordinary sims within seconds. I will change them, switch sim, and then switch back and they are normal. This looks so fun and I wish so badly I could get it to work :(
I am having the same issue where they will change back in seconds
Thank you so much for making this mod, I just started playing with it and I’m having so much fun! There’s only one problem, my Plantsim is starving when it’s cloudy and I have to cheat to keep her from dying. Is there a way around this? Or would it be possible to add some sort of lamp to the mod that PlantSims can use when the weather is bad?
Can this be used with Occult Hybrids by bearlybearable?
You have so many great ideas, it's amazing!
Im experiencing a bug where the trait goes away after traveling or reloading the game, or even at random intervals if I play the same household for a time
Even though you say you fixed the issue where the plantsim trait is disappearing, I'm still running into the error despite deleting the mod and reinstalling. Could there be some sort of conflict causing this?
Does anyone know how to quit being a PlantSim without removing this mod? Thanks!
I can't edit my plant sims in cas anymore, hoping for an update!! : )
Amazing!! I don't even play plantsims, but now I want this mod!!! Please, I've read about some issues with the mod, is it being revised? Thank you!
Just wanna say this is MY FAVORITE MOD EVER. The imagination and creativity you put in it is absolutely gorgeous and I really appreciate you made it, totally changed my experience in this game. I might keep playing it for years. Thank you, really.
Hello SpinningPlumbobs, the expanded plantsims mod seem to cause an error that prevents me from clicking my sims and openin the pie menu. I've tested multiple times by deactivating and reactivatin all of your other mods (Divine ascension, Werewolves, FvW, animated tails and wings) and this one seems to be the faulty one. Hope to get it working again as Expanded Plantsims is one of my favourite mods. Thank you, and sorry for my bad english ^^
the same problem ;( every time my sim is leaving the home - sim is loosing his plantsim state and pie menu interactions
Hi, I just had an idea that I thought I’d share with you… I thought it would be kinda cool if the Satyrs could use their flutes to make plants grow when they play their songs since they are nature spirits of sorts… just throwing this out there, the mod is still absolutely amazing just the way it is though 🤗
LOVE that idea!!!! I'd love to see more happen with satyrs in general tbh
Hi!! All your mods seem to be working fine for me, but I keep getting a tuning/story progression exception involving this mod. Tuning | Error in Instance: 277171959617834582 (SpinningPlumbobs_SituationJob_PlantSim_MotherNature_Bizarre), Types.SITUATION_JOB, parsing a TunableTuple tag Please let me know if you would prefer I DM more info!
i don't know which one of ur mods it was... however I just removed them all because my pie menu wouldn't work. And after I removed them it went back to normal
I haven't thoroughly tested because it's sort of a Process to get her, but... Sylvia's family tree is acting funky for me. For a bit, she was both Spruce's daughter and mother, and now they're her 'son' instead of her parent. (A previous time, it had Mother Nature as her grandmother and Spruce as her parent. This time no sign of Mother Nature)
Can someone explain to me why can’t the two be the same sim? I can understand if there are technical difficulties but lorewise? Does Mother Nature from the pack not have any powers? It’s just a bit of a bummer to me because I already wrote lore for my comic thoroughly and there is only one mother/goddess of nature without any family, so I‘m just wondering why this choice
omg your patch on the 22nd came out so quickly!! thank you!! I like that you renamed Nature Goddess, it all works so well with the new expac <3
Yay, love the update! Also love the new name of the Goddess of Nature - Sylvia is perfect!
is there a way to repick perks if i don't end up liking one?
Hi there, I'm a fan of this mod, and I was quite excited yesterday when I saw it had been updated. However, I'm experiencing a bug where my plantsim reverts back to a normal sim when I go to a new lot. I've tested it with just this mod and Lot51 Core, and the end result is the same.
I'm encountering this as well, unfortunately.
I cant wait to see what you can do to update this mod with the new stuff from the nature exp. I can see you taking stuff to even more awsomeness!!
Hey Boss; are yo doing sometjing special with your mod right now! Knowing EA copy you kind of with the late expension
Dude EA must have seen your mods cause alot of the stuff in the new expansion for fairys and now their updating plant sims it all looks mighty familer.
Hello, I love your mods, and was wondering if it would be possible to get more buy items like beds for Infants & Toddlers & Newborn, and maybe a changing table if possible
hello!! thank you so much for this mod, i love your great work and these additions!! i have a problem however, everything works (<3) except for the permanent plantsim occult option... i suppose it could be a newer patch that caused it? because i tried removing all my mods, cc, even the lastest ep, but nothing helps... could you please look into it? :( i also have to mention that not adding the non-folder package files resulted in no sim pie menus in the game...
agree!! they are becoming a normal sim again even faster than the normal 5 day period.
I have the latest update and my Sims are still having issues with Photosynthesis, Floral Photosynthesis and Sunbathing. It's a 50% chance at best that their hunger will be filled.
Is there a way to disable the flower infant blanket? My human Sim babies keep getting set down way more often than I'm growing PlantSim babies and I'd rather have the normal blanket back.
The description says if you delete the "SP_PlantSimMod_InfantBlanketOverride.package" file it'll return to normal.
An idea for the magic beans. Since they're only used for the stump to grow the tree, perhaps plant sims could eat them, and it changes their color and gives them the ability to change their mood state/add a moodlet. For example, if a Plant Sim ate the angry magic bean, their color turns red and they become temporarily angry and they gain the "hot-headed trait". They can also make "angry foods" regardless of their mood.
Hi, love your mod! I'm having the same problem as others whereas magic beans and magna floras never grow fully unless I cheat the growth stage. Doesn't do it for Baby Plantsims. I have no idea why!
Somehow my photosynthesis isn't working, my plantsims are starving. What am I doing wrong?
Omg this sounds like such a fun mod 😭🩷
A question for everyone, are there any favorite CC for PlantSims or Satyrs I should know about? Looking to expand their wardrobes!
on overwolf I found some solid eye colors that I gave to my plantsims just to step them back from their human selves. and give them their own look. I know I would love some additional leaf based clothing. in my playthrough they can't wear clothes but I would love to have some variation in how they are able to "use" their leaves to cover themselves.
Another idea maybe a chance to partner with a cc creator possibly? Leaf based clothes. I love to in the past dress my plant sims minimally and I'm loving having the converted clothes but what if we were able to have a complete wardrobe so they could change their "leaves" and be dressed for different social events? Also in your mod the male leaf outfit is only aavailable for male framed sims but I found another identical conversion that is able to be put of female framed sims and it works just fine.
had an idea this evening. I am loving your plantsims mod. I have tried a few but I love all the extra stuff your plant sims can do compared to the other mods. one thing I am missing is the lack of the forbidden bean tree. I was wondering if maybe you could bring that back as maybe a woohoo spot... So you could make it so that the tree is the only place a plant sim could try for baby plant sims once the deed is done the tree could shut itself for three days and when it reopens a baby could be added to the plantsim family
Having a bit of an issue where Infant Plantsims will photoshynthesis, but there is no way to water them.
I ended up having to cheat the Infant's needs. I couldn't feed her, and the bath just filled her Hygene and not the Water.
Idea: druids can form Druid circles to summon Mother Nature, other beings, do ritualistic magic like the coven witches from FvW.
But the rest of my mods in cant changes the plumbob with
I've noticed that magic beans, magna floras, and baby plantsims don't grow to their final state unless I cheat. Playing on a Mac with no UI mods.
So it's not my imagination? I have 3 that won't finish blooming. I'm also having an issue with my Kelpie never having enough hydration.
I got it to work i had to take out any occult mod
Thank you for this creative, fabulous mod! Are the various plant related “occults” spawned in game or do we create them?
While I come across random Fae from one of his other mods, I've not yet come across a random Plantsim
But if I just have this mod in with nothing esle it works fine
Especially when I try to change the plumbob
I have this mod n I'm having issues and I don't no which mods are conflicting with it
With the new life and death expansion pack; would you consider creating gravestones and urns for plantsims, witches and fairies in the future?
updated all mods you make
hi
random question not sure where may get this, I mentioned in Sacifical's discord las week,Although since this is up to your ally, do you think we would be able to, especially the new EP, make a Ghostly mod around the 2000S NICKshow "DANNY PHANTOM" (/ Raise of the guardian Jack frost) would be a fun storyline in the sims, I feel you do it?!👻 using some werewolf, some vampire and this mods elements I don't see how you couldn't make some like that..., though I prefer Maxis match or looks part of the game, though there's some CC creators who be talented at so, there's a few game hairs soo close to style there either too, not facing the right direction, not enough volume or so or not the right colour shade. but its position and his outfits are fairly basic or simple.., thanks love your work!
I made a Druid/witch hybrid. I made my Druid witch have nature as a power source. Works great in my game!
Can we download the Mother Nature sim anywhere?
You can simply summon her with cheats and add her to your family and save her your tray that way
So, I found out - quite by accident mind you - that you can be both a PlantSIm and a Mermaid. Your two expanded mods seem to work together and not against each other.
So I've found that I can created a PlantSim Fae as well. I've not tried ot make a Nerid (Mermaid Fae) I think that would conflict too much... as they use similar modded magic systems to give them their abilities.
I have notice my game crash often on save and on travel while playing a plantsim. It dont happen on Satyr or any other occult or normal sim in game. Is is just me?
Not just you. My game freezes and crashes often now. Maybe it's the latest update interacting with this mod? I don't have other gameplay or UI mods. I noticed the crashing was worse when I tried to turn a spellcaster into a plantsim.
is there a way to cure a bizarre plantsim?
Love this. Tried playing a few of the plant sim and i really like the satyr. Maybe give them some powers. In greek mythology they had a connection to the nymps, nature spirits, and they did rituals with them to bring fertility to the land. Not sure how a nymph would look like but in the sims 4 i would imagine the fairy familiar the spell caster can summon. So together with a nymph a satyr sim could be one hell of a gardener :p
How can i heal a Myconid?
Every time i go to save a plant sim the game just gets stuck
Are you talking about saving a sim to your library? Or do you mean when you try to save the game?
Can you explain how to gain more perks? Where can I see the ability skill etc?
Idk if this has been asked but is there compatibility with your other mods, like the fairies vs witches mod?
You are the GOAT!
And you have made (once again) an INCREDIBLE gift to the Sims community!
How does one guarantee that (for instance the Shroom people) don't take off their clothes (i.e. remove their body)...I am trying to create a Myconid in CAS...maybe that's not the way to do it?
i think you have to select the sim then select the color options after they’ve become a myconid?
This mod is perfect but is there anyway to remove the glowing effect on druids? I just find it kind of distracting
has anybody been able to gain more than one perk? At level 4 of plantsim skill and still only 1 perk
This mod suddenly started causing my game to freeze on the save screen. I'm devastated as I was able to play for a week without this happening. I only found out this mod was the problem after going through the painstaking labour of manually testing each mod to try and fix the issue. I so hate that it was *this* one. Does anyone have any advice on how to find out which of my other mods this one must be conflicting with?
Do you recall this issue happening after doing something specific with the mod? (Using a certain perk, object, etc.) Was your game initially saving properly with the mod installed?
another hit as always! i’ve come across some issues with abilities, i get full sun charge but no option to increase quality, same with mother natures token. thank you so much for all your work btw!
the option shows up grayed out but only when a plant is already ready to evolve
Your mods keep the Sims playable.. Satyrs? Yes <3 Inspiring!
SATYRS????? I came here for just plants and you gave us mushrooms, alien plants, satyrs, and whatever the hell the spriggan is, too???? omg. You deserve more than $3
Incredible mod, so much playability here with Plantsims! I absolutely love all the stuff with the Bizarre Plantsim since I’m a huge fan of Strangerville. It would be cool to see an immunity to the spore hallway at the secret lab. I’ve seen this in the Occult: PlantSim Overhaul with the Motherplant addon having a special connection to the Mother and getting a special trait too. I’ve tried to get the two mods to work consistently, but it doesn’t seem like they’re compatible. Still absolutely love this mod and can’t wait to see any updates!
Still troubleshooting because I haven't been able to get the mod to work on my end. It must be a conflict with another mod but I can't seem to find it. Does this mod require the new Directx11 thing or can you keep using Directx9 in the graphics settings?
Is anyone else having an issue where plant sims are frozen when attempting to knock on the door a orher sims’ homes?
I'm so proud to be a member of your Patreon! Your mods rock!
Not sure if this is a bug, but I managed to summon Mother Nature which was cool....except she won't Leave. She also won't eat or sleep and is now passing out on the floor. I don't want to be the cause of Mother Nature's death y'all, so how do I make her leave??
if you have the master controller mod from deaderpool there is an option in the MC cheats force them to leave.
Thank you!!! This is my biggest dream come true. The plantsims are my favorite occult and it has been incredibly disappointing how EA barely showed them any love. Your work is beautiful, you have really outdone yourself this time, just truly amazing!! <3 Again, Thank you sooooo much for making this and sharing it with us from the bottom of my heart. I will forever be a loyal subscriber. 💜💜💜💜💜💜💜
This is amazing. 🤩 every time he makes something new, I keep thinking “there’s no way he can top this” and then HE DOES. I am completely blown away. Thank you.
Just what I'd been hoping for for plantsims, but I *did* hit a hiccup. My plantsim has been unable to remove the body ivy, no matter how many times I try to do so. It's also causing a LEs to pop up, specifically whenever she tries to change outfits. Not sure what's happened there.
It's wonderful, now all that's missing is a magical world to live with them, it would also be really cool to have a version of aliens Too in the future. Nice job
While not somewhere to live, I made a pretty area in the Hermits Hideaway to "find" the pathway, for storytelling. check it out on the gallery if you want
;-; Idk whats going on but, I can play with the mod just fine. But as soon as I exit my game and hop back into a household that's a plantsim, im stuck in an endless loading screen. Like I was entering the save just fine b4 my sim turned into a plantsim, but afterwards, I cannot. And it has to be the mod because when I take the mod out and open the household, it loads in because she's reverted back to a human sim.
Are you playing off the grid? That lot trait is bugged right now.
Is there any cheat to stop being plantsim? I didn't find
Did you shift + click on the sim? There should be a Plantsim menu.
So, I don't know why, but for me: - The sim is not turned into a plantsim when I eat the forbidden fruit. - If I turn them using the cheats, they do not seem to be getting ability slots and the skill progress of the form is extremely slow – doing one of the plantsim activities adds 1% to the bar, sometimes not even that. I tried this with all other mods removed and it still behaved the same. 🤔
I think the progression is meant to be that slow, for now at least. I'm having the same problems with the forbidden fruit too.
i know this might be alot! but i have a mod idea. this is complete you up to you! BUT! Do you ever think you can create and avatar mod? like the BLUE PEOPLE! you have created some amazing mods :'D i know you wouldn't fail an avatar mod! SHOOT IF EA HIRED YOU and you guys created a whole new world full of Blue Avatar people that would be AMAZING!
Expanded Aliens mod maybe?
I've noticed there must be a conflict with one of my other mods. I don't have the occult hybrid mod that others have mentioned. I can make plant sims but the menu doesn't show up for them at all nor do the aspirations in CAS. Also even after saving, if I load a game again, the plant sim lifestate is removed.
I am beside myself. I love you? I have never been so excited to play the Sims!!!
this MOD IS top Tiers AMAZING! Bro I played it all the night !! Iam obssessed!! Thank you soooo much
I am extremly impressed this is magnificent. I LOVE IT!
I'm enjoying playing with this mod! I found one bug: when a plant sim infant decides to use their diaper while the sim is holding them, the sims become stuck. I also can't figure out how to feed toddler plant sims. How do I do that? They don't seem to eat sim food.
I've noticed that the interactions on the upright planters don't count towards the aspiration goals. Was that intentional. Also, even though my regular sims has been blessed by Mother Nature, i can't seem to find any interaction in the pie menu to increase a plant like the text states. And does anyone know how many days it takes the Magna Flora to fully grow?
That seem to be a general The Sims 4 bug as even without this mod the wall planter didn't count for certain aspirations.
Is anybody else unable to see the plant sim pie menu at all? Like I get the animation and notification that my sim has become a plant sim but it doesn’t give him any of the interactions?
I am unable to see it as well
Magnificent, I'm looking forward to seeing it in play, I'm going there right now, thanks for everything.
Is the mod compatible with the Hybrid mod from iced creamed?
It's great but somehow my game won't save after I've done commune with nature
lovingggg this mod this is exactly what my sims game needed!
I am really enjoying this one! I am struggling a bit with taking care of toddler plant sims. I can't figure out how to fill their hygiene need and feeding them normal food doesn't seem to fill their hunger.
I'm wondering if the hunger need issue is a problem with the game, as this mod doesn't alter that need, but I can see about adding something to counteract this. 🤔 The plantsim trait wasn't originally meant for younger sims, so the water need probably doesn't take toddlers into account. I'll work on adding more ways to fill this need for toddlers.
This is amazing! I'm so excited to play with it!
Awesome mod, quick feedback ; Mother nature dresses stretch accross the screen when zoomed out.
Yeah Im getting that one to unfortunately.
I can't get to properly play the mod, it must be some mod conflict on my part, but I deleted already all the other plantsims mods I had, including Twelfth Doctor's Hybrid mod. Now my sims can transform, but they have no plantsim skill and no plantsim interaction, not even customization options. Has anybody found other conflicts? I'm really itching to play the mod :( EDIT: Found the issue! For some reason the Monster Factory mod prevents half of the features from this mod to show up. I removed it and now my modded plantsims are fully functional!!
Its def not playing well with hybrid and hybrid is broke broke. I keep getting this error Hybrid\Scripts\Hybrid\_appearance_tracker.py. Im thinking the two are conflicting with the plant sims lifestate. Im gonna just get rid of Hybrid for now and see if that fixes my issues.
Great mod! Is there a way to move the Nature's Pathway off lot with TOOL? It breaks into two pieces when I try, one of which I can't seem to move.
This is so cool!!! I missed the plantsims from sims 3 so much and you brought back everything cool about them and then some <3 ty for your amazing work!
You have given me a reason to buy Strangerville. LOL
Literally
This is fantastic! For becoming a satyr, what if they could eat a special grape or wine/juice? Like in their Greek origins of partying with Dionysus! So glad you added a new instrument too.
AAAAAH,I'm loving it so far! This is perfect for the Occult save I'm working on
you have truly outdone yourself with this one.... thank you SO MUCH, your creativity knows no bounds
I love the recent addition of aspirations to your mods, its such a great touch!
Looks like this isnt playing well with hybrid. Well hybrid isnt working as of this last patch today, but I was able to use this mod and hybrid just fine before I updated. So something broke both it looks like. Getting exceptions, wont let me change into the default plantsim appearance. Everything was fine before the new patch. UGHH I knew I should not have updated. Now I cant roll it back either so Im stuck. :( Hopefully the maker of hybrid fixes that, I dunno what happened with your mod. Like I said It worked fine then It just didn't after the patch. I love your mods!! They have just revitalized game play!
Which hybrid mod do you use?
You're the first person I consent to pay on a project on patreon and I think you really deserve tips for all the good work you did. (I played with expanded mermaids and really enjoyed it). I told it on twitter and tell tell you again here : you're the best ! ^^
I'm having an issue with plantsim babies, as soon as I coax them out of the flower, it makes me the parent, but its saying ask to be introduced by and I can't even press that or take care of the plantsim infant
Now that I'm done gushing I do have one idea. You know how other sims freak out or get a negative relationship point when werewolves show up? How about other nature-related sims (Fairies, Mermaids and other PlantSims) react negatively when Bizarre PlantSims are around? They can get either a tense or scared moodlet depending on what traits they have, based on the fact they are afraid/concerned that they will be corrupted or that BPSims will corrupt nature. Can also have a reward trait/perk "Not that Bizarre" so Sims never react negatively to BPSims.
Ahhh this is amazing Never got to play with plantsims and I am soooo excited to try this mod
I didn't care about PlantSims for the longest time. Now this is a MUST for my occult save. You are a wizard!
Amazing mod, I can finally play the Sims 4 ♥
a huge huge thank you
I'm so happy I could cry! I discovered you not long ago, and you have easily become my favorite modder ever
This is amazing! Thank you so much!
Weirdly I don't get the cheat menu for skills! And giant flower object disappears as soon as put down. Abilities and skills aren't levelling up either. Glitch?
I absolutely love this. But I do wish there was a guide haha. Where do I go to meet satyrs? Or find the passage? I thought for sure it would be at the hermit's hut but I was wrong.
I did read that, what I meant was more, that I thought there would be a place like with the fairies to interact with the portal. Rather than just from build buy. But I realized that there isn't really an appropriate place like that. I ended up building a spot on the hermit hideaway. And for the satyrs I saw that I can use the flute to summon Pan but again I thought there would be npc satyrs like with the fairies that populate the glade. Oh well. Maybe he can later add a trait like with the unicorns so I can populate the hideaway with NPCs myself. Haha.
GOAT!!!!!! acronym and literally lol Thanks for all your hard work and dedication. This is fate... I just created a new save for the Strangerville mystery.
OH MY GOSH THIS IS CRAZYYYYYYYY
MANNNNN YOU ARE THE BOSS!!!
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH FINALLY
HOLY STINKING MOLY. I have no words. This looks AWESOME! Thank you so much!
AMAZING WORK!!
We're SO Excited!!! This is going to be GREAT! Thank you so much for your hard work.
I'm so excited to play with the Expanded Plantsims Mod. 🥰 I would hardly play The Sims 4 as often without your mods. I am a huge fan of occult Sims. A thousand thanks for that. 💜
I'm so excited to play this! I have to ask. Are there any plans for custom plumbobs for the other occults in game?
I was more excited for this mod to drop than I was for EA's last expansion pack, lol.
Wow, Thank You you are Awesome! Also, if you take requests for the future: maybe will it be possible for you to make a genie or an enhanced alien mod one-day? Please and Thank You!🥰🥰🥰🥰🥰❤️❤️❤️❤️❤️❤️❤️❤️❤️
A better alien would be so cool. Especially if it had integration with his other expanded mods.
I can't seem to find the cheat to turn my sim into a satyr. Great work though! I love the mod so far!
It should be in the Plantsim Mod Cheats menu if you have testingcheats enabled and shift+click your sim. If it isn’t there, you may have the ts4script file in the wrong place.
I'm ecstatic for this mod, quick question, for the Bizarre Plantsim, is it possible to have a variant that isn't so negative in regard to mother nature, also do they really act like the possessed sims from Strangerville (as in animations, I want to have an alien species that possesses the powers from the mother plant, but aren't beholden to her, basically they hail from the same planet and evolved in a similar way).
The Bizarre Plantsims do walk and animate like possessed sims, but this can be toggled off in the Plantsim pie menu. The walkstyle, skin color, facial animation overlay, and vine/eye overlay can all be switched off. As for the negative connotations, they’re mainly cosmetic. There isn’t an explicit consequence of having one interact with Mother Nature.
Yaaaayee
This looks so incredible!!!!!!
Been so excited for this!!
