January 19, 2023

Knightly Passions 0.16. Release!

Dear friends,

We are releasing a new update, Version 0.16.

Here is a full changelog:

  • Added Chinese language support!

  • Fixed a bug in Quest 24.

  • Improved the minigame for catching the horse in the field.

  • Improved the minigame for the chase by brigands. On monitors with high refresh rates, these two minigames will no longer be accelerated.

  • Fixed many other bugs, and probably added some new ones.

  • And much more.

The new version is already available here:
https://www.patreon.com/posts/77471797

Comments (4)

R
Riidher66776 · January 21, 2023

I really like this game but the one thing I detest is having to start over all the time. If you are going to change the format of the game cant you give us a save after each quest so that we can not lose our progress all the time?

T
TheBomberCaptain · January 22, 2023

there is the newgame+. it's not the same thing as what you are hoping for, but it can be a work-around until they can see if that will be implemented

T
TheBomberCaptain · January 21, 2023

I have a question for the developers of this game. Why did you decide to switch the combat numbers around to be so large? I played this game in an older version before buying the newest and I noticed that you changed the system to not be a more simplistic number for damage, health, and stats. I was just curious as to the reason for this switch. Me personally (even though my opinion might not be too valuable to the development team) preferred the older version in which attacks did not do a massive number of damage to an even larger health bar, especially when this change is more astatically different and not gameplay different.

S
Spamspam5 · January 21, 2023

I can guess... As a SW person, whole numbers are easier to work with than decimals. More accurately counted than floats, and take less memory (if still small). So instead of calculating 3.5 out of 10 hit points, many games (and other software) opt to instead do 35 out of 100.