September 30, 2022

Knightly Passions 0.10a. RELEASE!

Dear friends,

We are pleased to present you with a new version of Knightly Passions. This update represents a transition to a world of new features in combat, in animation, and, of course, in the story. Let’s get straight to business!

Here is the full log of all the changes and innovations in this version of the game:

  • New quest: A New World. The current 18+ scenes with the elf will now become available after completing this quest.

  • New quest: The Herbalist’s Secrets. After this quest, search out Mirina in the field - she’ll thank you generously.

  • New quest: The Stone Jungle. The arms trader will now give you new contracts for monster heads.

  • New location in the poor district: the arms trader’s house.

  • New location on the global map: the Glade of Death.

  • New adult animated scene with Mirina (Live2D).

  • New adult animated scene with the arms trader (Live2D).

  • The game has been ported to the latest version of the Ren’Py engine (Version 7.5.3). This will make the game more stable on all platforms (especially on Android).

  • Combat System 3.0. Let’s go over it all in sequence, from most to least significant. An auto-move button has been added in combat that allows the player to click a single time on a skill card to use it (no additional clicking to select the card’s target, which significantly speeds up battles). While in this mode, attack cards will automatically target the first eligible enemy, while defense and healing cards will target the player. Additionally, in this mode, cards no longer disappear and animations are much faster. We’ve also changed the exterior design of the combat system. We’ve started implementing new cards that you’ll see in the next updates. You can now swap between weapons in combat (bow/sword). You can now end your turn by hitting the space bar if you use a keyboard.

  • Updated the design of the arm wrestling starting screen.

  • Added new enemies in the forest (bears) and in the cave (dire bats, goblin archers, and goblin shamans).

  • New skill: “Vampirism.” This skill allows enemies to deal damage while also regaining health.

  • New skill: “Rage.” This skill triggers if you make an enemy angry. In this mode, enemies will deal more damage than normal.

  • New skill: “Iron Fur.” When an enemy uses this skill, they receive armor that can carry over to the next turn if you don’t break through it.

  • New skill: “Steel Claws.” An enemy using this skill can bypass armor the player acquires during combat, dealing damage directly to the player’s health.

  • Updated the item system. Armor, weapons, and certain quest items now have their own rarity levels. In the future, we’ll expand the current list of item rarity.

  • Combat balance has been completely reworked. The player now has 500 HP instead of 100 HP. The health and attack of all enemies have also grown several times larger.

  • Wounds heal when you sleep. Six hours of sleep in the tavern now restores 50 HP.

  • Made some textual revisions to Quests 2, 8, and 15.

  • Fixed many bugs and probably added some new ones.

  • And much more!

The new release, Version 0.10a, is now available in Early Access to $8+ patrons HERE.

$4+ patrons will gain access when Early Access ends in 1-2 weeks.

The previous release, Version 0.9c, is now available for $1+ patrons HERE.

Verion 0.8c is now available to everyone for free HERE.

Comments (21)

R
Ryan Olney · October 3, 2022

Is there a guide for this game?

I
Iknowsnose · October 3, 2022

Ah, okay, I understand Feyada. I can't wait for the next update!

S
Sunless_Sky_Nova · October 2, 2022

Will the mother be saveable?

F
FEYADA · October 2, 2022

No

R
RamLock · October 2, 2022

Will Crafted recipes for the "Rugged" and "Agile" series armors be available through the blacksmith in future releases? BTW, still no performance issues. The combat seems to be more balanced than before.

F
FEYADA · October 2, 2022

We want to completely rethink crafting. Perhaps it will appear already in 0.10b. There will be more recipes. And not only at the blacksmith.

R
RamLock · October 1, 2022

Very well done, so far! I’m encountering quests quite out of order, but it’s likely due to being familiar with the game, and just picking up things because I’m there, rather than following the story as intended. Even so, it has caused no problem. I quite enjoy his good natured light teasing flirting with the witch. Will there come a point that he learns her name and perhaps some backstory?

F
FEYADA · October 1, 2022

The numbering of quests does not carry any semantic load, it is simply informative (the larger the number, the newer the quest). In the future, we will remove the numbering. As for the witch, the answer is YES :)

c
cw · October 1, 2022

Is it only me but I cannot open the world map in game!

F
FEYADA · October 1, 2022

Try restarting the game.

S
Sunghei Leung · October 1, 2022

May I ask if the save files from 09a can be transferred to 09c on Android platform? It seems to work like installing a new game instead of updating the original one for some reason.

F
FEYADA · October 1, 2022

No. Saves won't work.

N
Nazwa · October 1, 2022

Any news on the vampire? It seems odd to add them and then have zero content after the initial meeting

F
FEYADA · October 1, 2022

In the next updates there will be content on the vampire. We can't make content for all heroines at once :)

J
JoeDowntown · October 1, 2022

The trader. I might have been wrong on red head nun

I
Iknowsnose · October 1, 2022

You should low-key add a Vampire scene

F
FEYADA · October 2, 2022

First you need to reveal the character, and then add the scene. If we add an 18+ scene right now, it won't look very cool)

R
RamLock · October 1, 2022

👍🏽

F
FEYADA · October 2, 2022

<3

B
Bananen Koning · September 30, 2022

How exciting!

F
FEYADA · October 2, 2022

:)