3 new parameters in the game
Dear friends. We are adding 3 new parameters to the game that can be pumped from the very beginning of the game, namely:
Combat training. This skill increases your strength. Opponents receive more damage, and characters will not be able to argue with you if this skill is well pumped. Power can also be used in a bad way: for example, intimidation.
Charisma. This skill will come in handy when trading or making a profitable deal. You look more convincing in dialogue if this skill is pumped.
Hunting flair. This skill affects the number of awards received (in quests, when opening chests (in the future), when items are dropped from animals and itc.
Of course, these are not all the features of these characteristics. Write your suggestions for where else you can use these skills.
Comments (5)
By the way, will we be able to max all the stats, or we need to choose one above the others? Personally, I'd prefer to be able to upgrade them all. I'm asking this because, if you find it pertinent, different outcomes may rely on some stat level. Not actually blocking advancement, but having one better option here and there that depends on some stat. One downside, however, is that it would increase the time to plan interactions.
All characteristics cannot be pumped to the maximum (perhaps with cheats). Therefore, before pumping any skill - think. Combat training will help you in battle. If you don't pump it, the battles will be more difficult. Charisma affects trade. The better the charisma, the more expensive you can sell items, and the cheaper you can buy them. The hunting instinct affects the rewards after quests or that drop from defeated enemies, chests (in the future). This skill also cannot be bypassed, as items can be quite good. Some will think that only the "Charisma" skill affects the dialogue, but in reality it is not. Sometimes the player will need to show his strength in dialogue, and if "Combat training" is not enough, then he will not be able to choose one of the answer options. The hunting instinct will also influence the dialogue.
Charisma could affect overall dialogue options? Actually thinking more about the romance or persuasion ones.
All skills (not only "Charisma") will add new answer options in dialogues. In most cases - these answer options will be better than regular answers without skills.
Constitution would be good for extra health in combat and maybe like a drinking competition to earn money it coukd help with that as well
