What Should I Improve Next in ModernArch?
I noticed there was a lot of interest in the Extreme Grass Addon I made a while ago, so I tried to bring part of that idea into a more optimized version.
This update adds 16 grass variations with fewer faces, while still trying to keep the environment looking as natural as possible.
Because of that, I decided to bring this improvement to the Denser Grass Addon, since it had been paused for a little while.
It can still affect performance a bit, but the result should feel much more natural and immersive.
I’ll also be working on more vegetation improvements for ModernArch, because I still think there’s a lot that can be improved — not only with plants, but also with some mobs.
I’d love to hear your suggestions:
what would you like to see changed or improved in the textures?
What doesn’t look quite right to you yet?
I’ll read every comment.
Thank you for the support, and I hope you’re enjoying these recent ModernArch improvements :)
Comments (24)
I think it would be really cool if you added overlapping textures for some of the blocks! For example grass overlapping, as in real life. Grass doesn't just abruptly stop. The same could be done with sand potentially. I love your work and think it is amazing so this is only a suggestion but I think it would be a great addition. For some inspiration you could also look at the old umsoea gameplay friendly textures resource pack to see what I mean. In that, both the grass and sand textures overlap when placed next to other blocks.
Thanks for the suggestion! The sand used to have that, but it was removed because we changed the texture, the new version uses POM, and the two features don't work well together. We're actually thinking about implementing it for the grass though, so stay tuned for future updates =)
Make 3d textures
ModernArch already has POM support which is basically 3D textures
Hi Designio team, thank you very much for the latest update — I really appreciate your work. If possible, could you consider improving the armor trim details of the smithing templates in one of the next updates That would be amazing. Thanks again for your great effort!
the 1024 x moddern arch resource pack always fails to load I allocated 13 GB of memory and it still wont load
It's experimental, try using a lower resolution.
Hi Designio team, I noticed that the chest’s opening slit keeps blinking or glitching when it’s closed. Could you please check if this can be fixed? Thank you very much for your great work!
Hi, it's getting fixed in the next update!
Maybe you could make the normal Glass block connect together so the steel frame is just around the connectet glassblocks not in between . I think that would be great since i like the "thick" blocks more then the thin ones. But this Metal frame around every block kinda looks ugly on big Windows.
It's already like that, you just need to use the Continuity mod for it to work.
Would you ever consider making rounded blocks. Like archways for example?
It's a possibility, but we have to consider which block it will replace.
I just wish I wasn't broke. (Edit: Still, great mod judging by the looks! Forgot to say it :/)
I play in 26.1 and I think fuller, rounder leaves (foliage) would make a huge difference. The denser grass update is amazing and makes a huge difference in the look of the resource pack, great work on that. I think leaves would be the next huge change.
I'll see what we can do to improve leaves in the future =)
My pigs don't have eyes.....
Could you share a screenshot on Imgur, please?
Hello Designio Team, I hope you're all doing well. First of all, I want to say how much I appreciate your work. Your texture packs and visual improvements add so much atmosphere and beauty to the game, and it's clear how much passion goes into everything you create. I wanted to share a small suggestion that might help make the landscapes look even more realistic. It would be amazing if the grass blocks on the surface could appear less square or rigid. A slightly softer or more natural transition on the edges could make the terrain feel even more immersive and lifelike. This is just a friendly idea, and I truly admire the quality of your work. Thank you for everything you do and for constantly pushing Minecraft visuals forward. Warm regards
Thank you so much for your support, it means a lot to us. We've been making updates focused on vegetation, we may try something to improve the edge of grass blocks soon.
What about overhauling the paintings?
I still have plans for that!
Maybe make the animals' eyes rounder? Or modify the ore's? Best regards 💪
The square/rectangular eyes with rounded corners were inspired by the game's movie, as was the rest of the mob design. Completely round eyes would have been more realistic, which honestly doesn't quite fit with the current concept of our pack. Thanks for your feedback!
