Strive Sequel Demo 0.2 Release
Clear save required.
https://strive4power.itch.io/strive-sequel-demo
Changelog:
0.2.0a
Increased charm growth from using social skills
Fixed an issue when on game start window might have spawned too high on screen
Fixed weared items being consumed by crafting
Fixed bugs with captured slave from elven lands
Fixed skill cooldowns not refreshing after combat
Fixed stats panel showing incorrect critical mod
Fixed soft lock on defeat in events
0.2
Added class information panel
Added more settlement and dungeon events
Redesigned repeatable quest structure and added more repeatable quests
Added slave personalities and random chat
Added option to use some healing skills from exploration screen
Redesigned shops to have limited amount of items
Restricted races to regions with other races being available in events for now
Multiple combat and exploration fixes
Fixed a severe issue with saving
Fixed tutorial window issues
Fixed interaction menu bug
Comments (24)
If I am to be honest, I love where the game is going. However, there are still some parts that are a bit weird. Take the travelling mechanic as example, I love the fact that the game runs in real-time now, but we could not travel from between locations, and there are no random encounters anymore. I would also love to know how to interact with the slaves, danke.
Medium dungeon, bug: Ressurect does not work. Medium dungeon, bug: Suceeding at disabling a trap sets that characters base wits to 3. Tested it for "High value set to 3". May or may not be the case if base wits is 0.
Will check it, thank you
Error prevents spawning enemies in hard dungeon: SCRIPT ERROR: make_enemies: Invalid get index 'bandits_ballista' (on base: 'Dictionary'). At: res://files/input_handler.gd:1229 SCRIPT ERROR: buildenemygroup: Invalid get index '1' (on base: 'Nil'). At: res://files/scripts/combat.gd:740 SCRIPT ERROR: start_combat: Invalid call. Nonexistent function 'values' in base 'Nil'. At: res://files/scripts/combat.gd:112
ok I got this: enemygroups has bandits_balista it should have bandits_ballista :)
Win64 ver 0.2b Got this error when checking a food request quest from the Worker's quild. The quest panel didn't have a Complete or Forfeit button. There was a similar error, but in a different script when I chose the quest. Unfortunately, I closed the game before copying the error meassage. SCRIPT ERROR: show_quest_info: Invalid get index 'code' (on base: 'Dictionary'). At: res://src/QuestPanel.gd:82
Either Mind Blast or Confused status it applies kill the game, Drain seems to trigger standard attack and does not consume charges.
After finishing a dungeon and choosing to take the boss into custody nothing happened. Also, after losing a fight in another dungeon, resting and going back in, game had a stroke with layers upon layers of damage numbers and current/full hp and mp.
2a problem, Windows: Quality of Life issue: If you send out people on a mission, they forget what their jobs were when they come back. Meaning they all have to be assigned them again.
An actual bug found during combat: Using "Protect" and choosing at target (at least the master) results in everything freezing. Medium dungeon in the plains tested twice. OpenGL ES 2.0 Renderer: GeForce GTX 1080/PCIe/SSE2 SCRIPT ERROR: use_skill: Invalid get index 'damage_type' (on base: 'Dictionary'). At: res://files/scripts/combat.gd:883 (Halfbreed wolf with Fighter/Knight/Archer/Sniper/Rogue.)
for some reason when I start the game it loads halfway off the screen and I can't interact with anything. is it just me or am I missing something?
Try to reinstall it into a clean folder. Is there anything in the console?
2a problem, Windows: If you use pictures, and set for example custom body, that works. But when you try to set custom portrait, you get the same list of pictures. And need to reload portraits, every time you switch lists. "assign both" just sets the same identical picture to both body and portrait. Possible to work around, but a hassle, and obviously not how it's meant to be.
Just wanted to drop a line saying This version feels a lot easier to get started with. Having items that help with the 'needs' and reduce decay rates as well as tools to expedite gathering, Feels like a big rev and a start to a fresh new game. Even an odd chance I can meet my 'basic gear' requirements before I send out adventurers. Were you planning on inplementing any ways to improve the girls with time and cost (ala base stats) or is it a case where better girls come from more dangerous locales?
You mean shop items? You will be able to both increase slaves' stats with time and rare races will have stronger stats.
I must be really stupid, because I fail to find a way to produce cloth. It says i can produce it by farming, but I can only farm vegetables, and if I upgrade the farm, I get silk and grain, but no cloth.
It's not possible to farm right now. You can purchase it or get it from drops though.
where can i find obsidian?
Its probably only chests and random drops right now.
Last I saw, you have to create a portaits (and/or bodies) folder under User/AppData/Roaming/Strive for Power 2. At least that worked for me, although I had to adjust the borders of the images so the images would fit properly within the windows in the game.
Not a fan of new system. Way too over crowded and you have to do 60 different things just to get any where. Like you set up cooking of wait you cant just cook, you got to set cook, set ingredients and then do time. Never mind you have to sit around and cant travel or do anything. Half the new stuff did not need to be added as Strive was great. Now it just over stacked and you sat there going wtf is this. Sorry Mav but this is turning me away at min as way too much complication.
Its not that different from old cooking, you only have to set a recipe first. Its technically there since other item craft is resource reliant, but on the other hand neither of that is required to play, you can ignore crafting and cooking and get your stuff from shops and quests.
Win64, lastest Strive2 Demo The following error occurred when clicking the test button at beginning of New Game after character creation. SCRIPT ERROR: select_chat_line: Invalid get index 'personality' (on base: 'Nil'). At: res://src/ChatNode.gd:114 I believe this error occurred when completing a quest. Don't have time to check it. SCRIPT ERROR: interactive_message: Invalid get index 'loot_data' (on base: 'Dictionary'). At: res://files/input_handler.gd:864 This error occurred when buying an article of clothing, I believe Silky Pants. Again I'll check more closely later SCRIPT ERROR: _process: Invalid call. Nonexistent function 'is_visible_in_tree' in base 'previously freed instance'. At: res://src/ItemTooltip.gd:17
Sorry, it was a bug with the uploaded version. I've reupload it, so download a new one.
