Strive & Strive Sequel: Early release details
This is the end of month and I feel like its time for some announcements.
Firstly, Strive 1 will receive a new patch soon. It gonna address some niche bugs and add a bit of QOL changes.
Now the bigger thing I want to tell about. I've reconsidered my approach to Sequel's release schedule and I plan to release early versions sooner than initially planned. The reason for this is that I want to get the feedback on the (huge) changes in overall game approach, so there's no reason to flesh out all of the more complex content yet. Basically, currently I plan to polish all the early game basic stuff and mechanics and make the prealpha release to patrons. It will only include basic exploration and combat without main quests and probably fall more into category of tech demo with multiple unfinished features, but I feel like this will be more beneficial to me and patrons who have been supporting me all this time. In terms of content it will probably resemble early strive releases where only tutorial was available.
As for the ETA, I'd say realistically it shall take about another month or two with more fleshed out version should be out by the end of the year. That's about all I wanted to say for today, so thank you for your support and attention and I'll see you next month!
Comments (8)
Sounds good. TBH it'd be pretty cool to see a nice robust combat system underpinning the game. Had to support after playing for a few hours, my play experience pleasantly reminded me of those cheesy old Rance games.
Will our Strive 1 game have any effect on Strive 2?
As in save tranfer? This won't be possible due to structure rework.
I'm definitely happy to test out early release versions too.
Cool, let's do this!
Agreed on this approach. I'm sure some people will complain, so maybe try to have some prominent notice every time you start it that it's a tech preview and only intended as a preview of mechanics/design for community review?
Yeah, I think that's the right approach. Get the core systems to a point where you're happy with them then build around it instead of trying to do it all at once.
I am totally up for some early feedback/bug reporting.
