💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
August 14, 2018

New Market Background


Comments (8)

K
Kyler · August 19, 2018

Trying to turn AK|Phantom's more complicated random portrait selection into a mod. Stuck right now where applying activation of the mod exits the game with these errors: Loading Backup... Load Finished ERROR: ~List: Condition ' _first != __null ' is true. At: core/self_list.h:100 ERROR: ~List: Condition ' _first != __null ' is true. At: core/self_list.h:100 WARNING: cleanup: ObjectDB Instances still exist! At: core/object.cpp:1989 ERROR: clear: Resources Still in use at Exit! At: core/resource.cpp:418

K
Kyler · August 19, 2018

Hmm, or is it expected when you click apply for the game to exit? The end result I've achieved with some tweaking is func randomportrait(person): Being modifed as I expect, but then it doesn't seem to be working in-game. Going to potentially try some debug statements.

S
Space Candy · August 18, 2018

Hey there! I was wondering, what are you going to update the public version of your game? Usually you leave a date and it's been quite some time. However. great job on what you do have up and best of wishes to you!

M
Maverik · August 18, 2018

Yeah, my bad, I had plan to make public release some time ago, but lately I was quite busy so it slipped. At the worst it will be released the same time next patreon version is released.

M
Maximus · August 17, 2018

Hey, is it possible to add both a portrait and full body image for a character? adding one seems to remove the other

M
Maverik · August 17, 2018

Try to uncheck 'assign both' in image selection screen.

M
Maxim · August 15, 2018

Awesome job ! I want to ask, if your mod support system will help with translation. There are quite a lot of people, who want to play strive, but dont know English, and it is quite difficult to translate anything right now(i tried, but maybe with your help we can do things faster)

M
Maverik · August 15, 2018

It might work, as it will overwrite original files, but in terms of translating gui, it might need a considerable restructure, since button names are generally stored in the scenes.