Molmark.blendedliquid.1.var 3.9 MB
Molmark.Blendliqud_script.1.var 2.8 KB
October 15, 2025

Blended liquds test

Ok, this is test version.

Not pretty much, just 3 assets with blendshapes and plugin with base functions.

At the moment, I am trying to solve the problem of the discrepancy between the fluid model,

which is made for the basic model of the face and the face modified by morphs.

I have an idea to use parts of the plug-in Stopper, but so far it's not working well.

So how to use it?

1.Add CUA in the scene as usually;

2.Choose blendedliquid and one of asset variants;

3.Try to fit the green grid as accurately as possible to your model's face;

4.Add plugin Blendliquid_script to CUA. It will automatically turn off the face grid. If you want to turn it on again, use "DisableFaceMesh" toggle.

5.Move the sliders to see the changes.

Now you can use the triggers, animations and all what you wish.

If you load another asset, just push "RefreshBlendShapes" button.

Well, I'm waiting for your feedback. Is it worth continuing? What would you like to add or change?