October 7, 2025

Blended liquids (WIP)

I spent 3 days chatting with Deepseek for my first plugin. Well, not my own to be honest. I just redesigned the plugin CustomUnityAsset BlendShapes Controller by AcidBubbles to fit my goals.

I have an idea to create an opportunity for a more realistic behavior of liquids using blendshapes. This way I can create flowing, splashing, and dripping liquid with sliders that will be controlled by triggers and a timeline.

So, we have CUA with transparent face mesh for better alignment.

Then turn off face mesh

And we manage the state of our drop

We can use the timeline to select any speed and condition.

Of course, this is not the final model and there are no materials yet, so there are still a lot of experiments to be done, but I think it will help with the liquid scenes. And we have most of these scenes, right?