Released 0.982 version
A full month has passed since the last major update, and the time has come to release a new, massive and global update - the biggest in the game's history. We made the most of this month, and the result is the long-awaited optimization. Loading times and asset streaming are now instantaneous, with absolutely no lag. Crashes, bugs, and exceptions have been drastically reduced, making the game incredibly stable. We took numerous specific steps to achieve this - details of which you can read below - but rest assured, an immense amount of time and effort went into every single one of them.
Of course, alongside the optimization everyone was waiting for, there is another major addition: a complete overhaul of the dialogue system for randomized RNPCs. Factors such as existing relationships, the RNPC's current mood, the city's weather, previous conversations, and past grievances now shape the dialogue, resulting in a vast array of specific, context-aware interactions. Over a thousand different dialogue variations and branching paths await you in this new update.
In addition to optimization and the dialogue system overhaul, we have significantly improved the game's fundamental mechanics with the introduction of a new "neutral skills" system. These neutral skills can completely transform your gameplay experience by introducing new mechanics, disabling annoying features, or adjusting the game's difficulty - making it easier or harder depending on your choices. Since these options are only available at the very beginning of the game, choose carefully; once selected, they cannot be changed without starting a new game.
A global improvement of all game translations: more translated content in non‑main languages of the game, such as Portuguese, Japanese, and Korean. Main languages, such as Chinese, English, and Spanish, received global quality updates and became less problematic from a technical standpoint: fewer errors and exceptions.
Among other things, we’ve introduced customization options for game sessions and generation: you can toggle relationships and jobs for RNPCs, enable or disable specific RNPC types, and choose from half a dozen clothing sets for both male and female NPCs. We’ve also refined the interface for sexual encounters with female characters, significantly overhauled the game’s sound design with new audio, and improved the editor - adding more thumbnails for better usability, options to set birthdays and assign jobs to RNPCs, and the ability to configure relationships between individual RNPCs. Additionally, we’ve upgraded the system governing how characters choose their outfits during gameplay, making their choices more dependent on location and time. And there is much, much more. This is a massive and global update - arguably the most significant in the game's history - and we are proud of the work we’ve done. You can find the release schedule for Patreon tiers below:
On September 27, Early Access to version 0.982 will be open for Best Friend tier ($10) and higher. (Available now): Download Links
On October 15, Early Access to version 0.982 will be open for Friend tier ($5) and higher.
On October 25, 0.982 version will be released to the public.
New content:
The dialogue system for random NPCs has undergone a major overhaul and now takes context into account. Factors such as existing relationships, current mood, the weather, previous conversations, and any lingering grievances result in a vast array of specific dialogue variations. For instance, casual interactions might focus on the weather, while intimate encounters allow for specific discussions about sex—making the dialogue far more tailored than the generalized exchanges found previously.
A major innovation is the introduction of neutral skills, five of which are now available: Attractiveness, Toughness, Psyche, Genius, and Entrepreneurship. Attractiveness affects your communication, Toughness affects your physical health, Psyche affects your mood, Genius affects perks, and Entrepreneurship affects money. Each of these skills dramatically changes gameplay; lowering them can literally turn a character into an amoeba, while maximum values can completely disable some negative effects. For example, with a high Psyche, your character won't be able to become depressed or apathetic, while at the lowest level, they'll always be depressed. The same applies to each neutral skill, which has a default value of 2 points, and at the start of the game you're given 2 points to level up. Every 60 points of Cunning gives you another 1. You can make a character completely stupid by disabling skill leveling, but make them mentally impenetrable. This is only available at the very beginning of the game, so be careful – after this, you cannot change it; you must restart the game.
New settings have been added to the game session settings interface, under the "Social Settings" category. These include settings for generating MILF/Chubby characters, where you can adjust their generation frequency, as well as whether or not NPCs are active, whether they are in relationships, and how often they are in relationships. This has been a frequent request, and we've finally implemented such detailed generation settings.
Game stability, cache, and numerous related systems have been extensively improved: a fully functional LOD system has been added, making NPC loading instantaneous even on the highest performance settings. The game crashes significantly less frequently due to lower RAM/ROM requirements. Overall game stability has improved significantly, allowing you to play the game even on the weakest Android devices without any issues. This setting can be adjusted in the "Improved Image Quality" performance settings, which is disabled by default. Additionally, a specific check has been added to ensure that the image is present on the RNPC sprite, preventing some details from overlapping multiple times in specific situations. This significantly speeds up game performance in many scenarios and reduces the likelihood of unexpected crashes on low-end devices. The game requires less cache, some visual details are now dynamic, and in many other situations, RNPC will no longer be as demanding.
Significant performance improvements have been achieved through a modified visual caching system, improved performance settings, and a general overhaul of the RNPC display systems. As a result, with the "Maximum Performance" setting, the game runs nearly instantly: any loading times and everything run much better and more smoothly, although there are some visual limitations, as detailed in the performance settings themselves. Furthermore, these settings presets have been added to the game settings, in the Performance Settings category, where they were previously not available.
A "Low Device Mode" setting has been added, which will achieve maximum stability without crashes, etc., by reducing image quality, reducing game cache requirements, hiding certain details, etc. When using this setting, the game should not crash even on the weakest Android devices, and should run instantly without any issues.
Thumbnail loading has been significantly accelerated, with minimal lag during thumbnail opening, even in the most challenging scenarios, such as "Open Full List" in the RNPC editor. It loads with minimal delays thanks to LODs, hiding certain visual details, an improved display system, and improved filtering, ensuring near-instant loading where possible.
The game now automatically initializes performance settings based on your device's performance—this is designed to ensure that players with the weakest devices have the most stable experience possible throughout their sessions, while players with more powerful devices experience fewer lag issues. Among other things, an image prediction system will work on high-end systems—some of the RNPC images will already be loaded on these devices, making the annoying lag when entering the RNPC interaction menu much less of a problem.
The biographies menu in the RNPC editor has been improved: the ability to select existing biographies has been completely removed. The buttons for this feature now regenerate the history according to the current system. The "Edit" button has been moved slightly lower to avoid overlapping the biography text. A scrollbar has been added to the interface itself to more clearly illustrate the scrolling mechanics, and the same scrollbar has been added to the biography menu when the full biography is displayed.
A mini-interface with basic information about an RNPC has been added to the RNPC editor when hovering over it with your cursor or finger. It displays a thumbnail of their appearance and basic information about them. This is done so that players can learn about the appearance of any RNPC before actually setting them up, avoiding unnecessary clicks and making the RNPC editor interface more user-friendly.
Game performance has been further improved when it comes to loading NPCs. Initial loading of any NPC has become even faster thanks to certain tricks, such as an improved LOD system, hiding appearance details when downscaling thumbnails, completely different filtering behavior so that skin tones/hiding details on-screen don't impact performance as much as before, improvements to the image prediction system, and several other systems.
Randomized male NPC loading has been accelerated to match that of female NPCs—nearly instantaneous—due to hiding some unnecessary sprite details and optimizing existing files overall. Even faster loading of NPCs and female NPCs due to hiding some unnecessary details in thumbnails.
Improved clothing system: female NPCs now wear athletic clothing in gyms, martial arts halls, and so on; less revealing clothing for temples; and more casual clothing for cafes. Some local reworks have already been made in this area, which will make the world more lifelike.
The final screen in your character editing interface displays all the choices the player made during character creation, summarizes the overall results, and shows which attribute/neutral skill points were spent and which were not—all so the player can double-check and feel confident in their progress. Players can also change their nickname there if they don't understand how to do so.
You can now set your character's birthday in the main character editor. This is a separate mechanic that allows NPCs to give you gifts. Furthermore, this same setting has been added to the NPC editor, allowing you to customize the NPC's birthday as well, something that has long been handled separately.
Two new, specialized randomization buttons have been added to the NPC editor: you can completely generate the face and body separately for an existing character if you're not satisfied with something, but don't want to literally generate a character from scratch. These buttons are also available in your character editor when customizing their appearance.
In the NPC editor, you can now add special relationships between NPCs: you can make them friends, lovers, or, conversely, remove a lover if one was already present after creating a game session. The most common complaint after introducing romantic relationships between NPCs was that the NPC was always taken after being created. This is no longer a problem—you can customize absolutely everything. Even friends, if you don't want unnecessary personality changes throughout a game session, or, if you prefer, do the opposite after testing all the game world simulation features.
In the RNPC editor, you can now choose a job/part-time job for a RNPC or make them unemployed. MILFs have full-time jobs that differ from typical part-time jobs in the game—they require education. The interface displays shift lengths, the locations in which the RNPC will work, whether the RNPC is currently available for conversation, their weekly salary—all the basic information, in addition to their name.
Now, if you find out the location of a randomized NPC through phone messages and/or ask another NPC about the location of any NPC, you can immediately jump to the desired NPC, avoiding unnecessary transitions between locations.
The game has a multitude of new interface sounds, interactive sounds, and a major sound design effort. Numerous sounds have been added for pressing buttons: opening and closing blinds, throwing a coin into a park fountain, the sounds of changing clothes, and others, making the experience more enjoyable.
The "Settings" button in the sexual encounter interface with randomized female NPCs when your character is male has been replaced with a setting for where your character should cum: internally or externally. This was done specifically to make these systems more obvious than the settings menu, which wasn't particularly popular and left people unaware that they could choose where to cum.
Now, if an exception occurs in the game itself, not only is the version number and date of the exception noted, but a specific bug fix is also provided so players know when they should update and whether they should do so at all.
Five new clothing sets for female NPCs have been added to the game, as well as five clothing sets for male NPCs. They are generated correctly and are available for selection in the NPC editor. Previously, they were present in the game, but after some improvements and rework, they were reinstated.
The mood system has been improved: if your character is constantly hungry and low on energy, this will always negatively impact their mood, as much as possible. If they are well-fed and full of energy, they will, on the contrary, always be in a very good mood, which forces the player to better monitor all parameters and balance them whenever possible.
In the sexual encounter interface with randomized NPCs, you can now completely hide the tempo and clothing settings, and reopen them if needed. This was done because sometimes they hid the most important parts of the interface—the scenes themselves.
In the sex interface with randomized NPCs, the "Doggy Style" position, which is available when having sex with female NPCs, now has a new button—opening the anus—that changes the overall appearance of the scene.
A new setting has been added to the performance settings—maximum image cache size. With a large amount of RAM, it's recommended to set a higher value. This allows predicting the displayed images by loading them into memory in advance, which will reduce lag.
In the main game interface, switching between NPCs/sublocations/location activities is now available in quick access labels for those who don't understand the icons—this can be hidden if needed.
Now, when installing the game, the "NPC Memory" setting is automatically disabled to ensure the best long-term performance.
The "Complete Task from the Academy" interaction, which can be accessed from your room and/or the city library, has been rebalanced. Each attempt increases the chance of success, and the time required has been reduced.
The "Go to Marker" button in the diary interface is now only available on Easy difficulty or when a subscription is enabled.
An option to completely disable tutorials after creating a game session has been added to the "General Settings" category of the game settings.
Overall game performance has been improved with the "Filters" setting enabled, resulting in significantly improved game performance and reduced lag when attempting to load randomized NPCs.
The Chinese language has been updated: more diverse areas have been translated, bugs that prevented some areas from being translated at all have been fixed, and translation of certain areas of the game that could previously be problematic have been improved.
The job system and everything that RNPC earn money for have been improved: each job now brings a specific weekly profit. This is not a random value, but a precise one, based on their qualifications, their job, and the existing economic system of the game. This will significantly enhance player immersion when they can observe these details throughout a game session.
Now in the RNPC editor interface, a full list of RNPC is available, where you can switch between them, change their appearance, etc. The selected character and the character standing in front of you on the screen are now displayed, which was previously unclear and the interface was not very intuitive.
The operation of thumbnails with RNPC has been improved, reducing issues with incorrect display along the x and y axes, which disrupted the overall appearance of the sprite and could be unpleasant to use.
Story-related RNPC are now also available for editing in the RNPC editor if they are generated at the very beginning of a game session.
The asynchronous translation feature is now disabled by default; to use it, you must enable it in the game settings.
The Spanish localization has been updated: more sections have been translated, issues causing some parts to remain untranslated have been fixed, and the translation of specific moments that previously had problems has been improved.
Fixed bugs:
Fixed a bug where clicking on a contact to interact with them could trigger an exception, preventing this mechanic from being used at all.
Fixed a bug where the scene where a girl is taking a shower would cause an infinite loop that could no longer be skipped.
Fixed an issue where the game could reset performance settings, specifically presets, after each game session.
Fixed a bug where the game would throw exceptions when playing in Portuguese and when using the city map interface.
Fixed a bug where the game could throw exceptions when playing in Portuguese while actively communicating with a female RNPC and using the corresponding interface.
Fixed a bug where some interfaces and translations could be displayed incorrectly in Portuguese, Japanese, and Korean.
Fixed a bug that caused the game to throw exceptions when playing in Japanese and when using the city map interface.
Fixed a bug that could cause the game to throw exceptions when playing in Japanese while actively communicating with a female NPC and using the corresponding interface.
Fixed a bug that could cause the game to throw exceptions when using the modifications menu while using Japanese.
Fixed a bug that could cause the game to throw exceptions when opening the level menu when playing in Japanese.
Fixed an issue where the "Open Blinds" button would not change to "Close Blinds" in your character's room, even if the blinds were visually open at the time.
Fixed a bug that could cause the game to throw exceptions when displaying the interface for stealing something from a NPC, with a small chance.
Fixed a bug that could cause the game to throw exceptions when playing in Portuguese and displaying a random amount in text at certain points during gameplay.
Fixed a bug that could cause the game to throw exceptions when playing in Portuguese and using the sleep interface.
Fixed an issue that could cause Cyrillic characters to appear in the save/load game interface when playing in English.
Fixed a bug where, after changing the outfit of a randomized female NPC/your female character, you or the NPC could become completely naked for no other reason.
Fixed a bug where the fight scene with a randomized NPC could remain on screen until the very end and not be hidden at all, even after a long period of time, until it should have been displayed again by the system.
Fixed a bug where the game could throw exceptions at certain points in gameplay when the tutorial should have been displayed at certain points in gameplay.
Fixed a bug that could cause the game to throw exceptions when using the backpack interface in fights with randomized NPCs in some rare gameplay situations.
Fixed a bug that could cause the game to throw exceptions when playing in Japanese and displaying a random amount in the text at certain points in gameplay.
Fixed a bug that could cause the game to throw exceptions when playing in Japanese and using the "Call Me..." interaction with a randomized NPC.
Fixed a bug that could cause the game to throw exceptions when playing in Japanese and displaying a randomized NPC's name in the text during rare events with randomized NPCs.
Fixed a bug that caused the game to constantly reset the cheating potential of a randomized NPC to their partner (another randomized NPC), making it impossible to break their relationship using existing gameplay methods.
Fixed an issue where the function for calculating possible romantic partners was not working correctly, resulting in "Romantic Inclination" being completely ignored, despite being the most important statistic.
Fixed a bug where the game could constantly reset your character's attributes for no apparent reason, resulting in a constant statistic of 20, even though it could have been anywhere from 50 to 100.
Fixed a bug where the game could throw an exception during the scene where a female RNPC swims in the sea, with a very low chance of occurring.
Fixed a bug where, after dating Yuki Oota and eventually moving in with her, the game could throw an exception at the end of the event when awarding your character an achievement.
Fixed an issue where opening your character's diary interface with story hints could result in exceptions on the "Yuki Oota" story character page if you had not completed Hitomi Watanabe's story but had completed the portion of the story featuring Ayano Yoshida's performance.
Fixed a bug where, after purchasing a subscription on the boost website, the purchaser could have some trouble completing the purchase due to the data taking too long to be added to the database.
Fixed a bug where the game could throw exceptions when opening the diary with story hints at certain rare points in gameplay when the game was unable to determine which quest was currently active.
Fixed a bug where the game could throw exceptions during the Orel Apartment Challenge with Suzuki Matsui at certain rare points in gameplay and during corresponding choices within the event.
Fixed an issue where the "Game Console" item was available for further purchase after purchase, even though there was no point in purchasing it more than once.
Fixed a bug where the game would throw exceptions when attempting to customize moles/freckles on a randomized female NPC in the NPC editor/your character if they are female.
Fixed a bug where the menu for selecting a dish on dates/attempting to go to a cafe with an NPC could throw an exception in some rare, exceptional cases.
Fixed a bug that prevented the game from exiting the sexual encounter menu with randomized NPCs, constantly reloading the 18+ encounter scene and the corresponding interface related to this mechanic.
Fixed a bug that could cause the game to throw exceptions without apparent reason when attempting to display certain non-18+ scenes.
Fixed a bug that caused the game to throw exceptions without any apparent reason throughout gameplay when NPCs sent you love text messages, which interfered with gameplay.
Fixed a bug that caused the game to throw an exception during the money theft interface at certain points in gameplay when the game was attempting to determine the player's inventory items. This error could also occur at any time during the game when these existing issues were being checked.
Fixed an issue where the "Body Customization" button in the RNPC editor contained buttons that extended beyond the edges of the interface, causing the interface to appear odd.
Fixed an issue where the phone battery level and connection status were displayed in two adjacent locations in the interface.
Fixed a bug where, after purchasing a subscription on the SubscriberStar website, the purchaser might have some trouble completing the purchase due to the long time it took to add data to the database.
Fixed a bug where the game would throw exceptions when you proposed cohabitation with an RNPC, but only if you were proposing to live in her home, not yours.
Fixed a bug that caused events involving Barnibald to be untranslated at certain points, resulting in completely missing text when playing in English, making it impossible to complete these events.
Fixed a bug where playing cards with randomized NPCs could cause an exception in English, Japanese, and Portuguese in certain rare gameplay situations.
Fixed a bug where the game would throw an exception when attempting to awaken a NPC while cohabiting with them.
Fixed a bug where the game required the Exhibitionism perk when attempting to completely undress a character, even if the perk was already present.
Fixed a bug where the game could have a completely empty choices menu due to certain errors. Now, even if there is a hint of this, the game will skip this screen to avoid this critical error.
Fixed a bug where, when attempting to help someone with RNPC, the game would throw exceptions without any reason at the end of the event.
Fixed a bug where multiple story characters could live with your character at once, which was not intended during development and could lead to certain issues. Now, as before, you can only live with one story character.
Fixed a bug where you could infinitely upgrade your attractiveness modifier in the beauty salon interface without paying for it—the game simply wouldn't charge you after the procedure.
Fixed a bug where the "What to do in class" interface could freeze on the screen for no apparent reason, which could lead to the interface becoming completely unopenable.
Fixed a bug where the game would incorrectly calculate your character's speech points during story choices with the story character Yuki Oota, reporting that you didn't have enough, even though you actually had enough.
Fixed a bug where the new sprite for the story character "Aiko/Secret Fan" could remain on screen even after any events with her, interfering with further story progress.
Fixed a bug where, during an event near the storyline involving a female NPC being beaten by another NPC bully and extorted money from her, the bully would constantly change his appearance every frame for no apparent reason. This caused both a lag in the entire game and an extremely difficult fight to defeat to advance the quest.
Fixed a bug where the new sprite for the story character "Meiko Tsukasa" could remain on screen even after certain events involving her, interfering with further plot progress.
Fixed a bug where the game could throw exceptions when rewinding time by 60 minutes in very rare gameplay situations.
Fixed a bug where the game could throw exceptions when editing NPCs in some very rare gameplay situations.
Fixed an issue where the game could change some appearance details of randomized NPCs in some rare situations.
Fixed an issue where the game incorrectly distributed NPCs across locations, not taking into account all the necessary attributes/stats, etc.
Fixed a bug where the game could throw exceptions when using certain location interactions.
Fixed a bug where the game could throw exceptions when opening certain interfaces inside the phone, although this was very rare.
Fixed a bug that could cause the game to throw exceptions during fights with randomized female NPCs at certain points in gameplay.
Fixed an issue where some stats related to the Occult Club could be calculated incorrectly and have some calculation issues.
Fixed a bug where the game could throw exceptions when attempting to view patch information on certain devices via the main menu.
Fixed a bug where the game could throw exceptions in the settings menu interface under certain conditions and devices.
Fixed an issue where some buttons could be misplaced, or lowered or higher by a couple of pixels, when playing in Chinese.
Fixed a bug where hair/skin color in scenes with randomized NPCs could differ significantly from reality.
Fixed a bug where a randomized female NPC's facial part could have a different skin tone than her base skin tone in a hug scene. Additionally, fixed a bug where these facial parts could appear over the female NPC's hairstyle.
Fixed a bug where hair would adjust to match skin tone in a hug scene with a randomized female NPC if she had a skin tone different from the default. Also fixed were bugs with hair noise, shadow noise, and generally significant issues with hair shadows for base hair types 1 through 15. Also fixed was a bug where base hair type 3 simply did not display properly on the girl's sprite.
Fixed a bug where hair would adjust to match skin tone in a kiss scene with a randomized female NPC if she had a skin tone different from the default. We also fixed bugs with hair noise, shadow noise, and generally significant issues with hair shadows for base hair types 1 through 15. We also fixed a bug where base hair type 3 simply wouldn't display properly on the girl's sprite.
We fixed a bug where the game could throw exceptions without any apparent reason when in scenes with randomized female NPCs.
We fixed a bug where the game could throw exceptions when attempting to access the history menu to reread any in-game dialogue.
We fixed a bug where the game could throw an exception when attempting to open the game settings menu, with a very low chance of doing so.
Fixed a bug that prevented some recently added content from being accessible.
Fixed a bug that could cause the biography category (buttons, text, and other issues) to break when changing the language or reloading the interface.
Fixed a bug that could cause the game to throw exceptions during 18+ scenes with randomized female NPCs of the "Rider" rank.
Fixed a very rare bug that could cause the game to throw exceptions for no apparent reason immediately after starting a game session and navigating to locations with NPCs. This occurred very rarely and in very rare moments during gameplay, when NPCs were generated incorrectly.
Fixed a bug that could cause the game to throw exceptions when attempting to open the biography menu in certain rare moments during gameplay when selecting a pre-made biography in the editor. Fixed a bug where the game could throw exceptions when attempting to open the sleep menu at certain rare points in gameplay due to incorrectly entered minutes/hours.
Fixed a bug where the game could throw exceptions at certain points when attempting to calculate your character's attributes, albeit rarely.
Fixed a bug where the game could throw exceptions at certain points in gameplay when purchasing a business.
Fixed a bug where the game might not hide the "Touch" interface when hiding the RNPC interaction interface or attempting to interact with it in any other way.
Fixed a bug that could cause the game to throw exceptions in the "Final Setup" interface in the RNPC reactor if certain settings were unselected and skipped entirely (such as family, perks, etc.).
Fixed a bug that could cause the game to throw exceptions during the kiss scene with randomized female NPCs at certain rare points in gameplay.
Fixed a bug where, after a date with a randomized female NPC, an invitation to her home could result in a refusal, even if it was obvious the RNPC should have accepted.
Fixed a bug where your character's money balance would sometimes reset without any apparent reason, leaving you without any means to survive.
Fixed a bug where your character's thumbnail in the "Profile" category of the diary interface could extend beyond the screen and interface, causing it to appear incorrect.
Fixed a bug where the interaction interface with story character Ayano Yoshida displayed two "Blowjob" buttons, one of which directly linked to a kissing interaction with her.
Fixed a bug where sometimes, when entering the appropriate location in the women's shower, the game would not display the appropriate scene as intended.
Fixed a bug where the "Help Me in the Hall" event could be played by a man instead of the woman for whom it was originally designed, which simply broke the scene's meaning.
Fixed a bug that could cause the game to throw exceptions when opening the RNPC messaging menu and attempting to send messages to AI.
Fixed a bug where, when playing in Spanish, the main interface where you could access the RNPC interaction interface would not display the correct translation.
Fixed a bug where subsequently lending any amount of money to a randomized NPC would trigger an exception due to passing invalid data to a variable.
Fixed a bug that would cause the game to throw exceptions in some rare cases when your character entered the women's shower stall.
Fixed a bug that could cause the game to crash without any reason immediately after opening the character library interface from the RNPC/character editor if the number of saved characters was large.
Fixed an issue where the corresponding interface for breast/appearance settings for your story characters might not have a background behind the interface before the start of a game session, causing it to look odd and incorrect in perspective.
Fixed an issue where the text on the buttons in the biography interface did not match what the buttons opened.
Fixed a bug where the game could throw exceptions when attempting to open the cafe interface at certain rare points in gameplay after exiting other interfaces.
Fixed a bug where some missionary scene settings would not reset at all, which could lead to potential issues and interfere with sub-settings in the sexual encounter interface with randomized NPCs in the "missionary" position.
Fixed a bug where the body of the selected NPC was not displayed properly in the NPC editor: it was always a second body type, spoiling the overall appearance.
Fixed an issue where the initial calculation of randomized NPCs from the NPC editor's clothing could lead to graphical glitches.
Fixed an issue where the NPC/your character's attribute value could have a fractional value instead of an integer.
Fixed a bug where some events involving the story character Suzuki Matsui could throw exceptions in recently added events.
Fixed a bug where the nose position on the female NPC sprite was incorrect due to the loss of necessary data for its position.
Fixed a bug where the game would throw an exception when attempting to navigate to a marker if you didn't have enough money to repay a debt to a randomized NPC.
Fixed a bug where the game would throw exceptions if you asked the guide for help with NPC mechanics at the very beginning of a game session before attempting to do so.
Fixed a bug where the game could throw exceptions if you entered incorrect text into the "Say something" interaction field or when writing a custom interface.
Fixed a bug where, when customizing your character's appearance, you could open the full list of NPCs that hadn't yet been generated, completely breaking the interface. Everything now functions properly.
Fixed a bug where the game would throw exceptions when attempting to open the Journalism Club management interface, with a small chance.
Fixed a bug where a girl might not reach orgasm during sexual intercourse due to certain manipulations/attributes, etc., causing the scene itself to break.
Fixed a bug where the game could throw exceptions without any apparent reason in rare gameplay situations due to text loading.
Fixed a bug where the game could throw exceptions in the corresponding interfaces for scenes with randomized NPCs when they were wearing cat ears as an accessory from the RNPC editor. Fixed a bug where it was possible to spam the "Here and Now" skill, infinitely leveling up your character.
Fixed a bug where the RNPC's appearance thumbnail could have a different nose than the full-sized RNPC sprite. This only affected female RNPCs.
Fixed a bug where, during the event where Ayano Yoshida gets sick, the file display would show that the files could not be found, blocking the entire screen and interfering with the gameplay.
Fixed a bug where changing pubic hair settings did not work correctly, preventing the changes from being saved in the RNPC editor and your character.
Fixed a bug where the game could throw exceptions during missionary position interactions with randomized NPCs in certain cases when your character was engaging in petting with a female RNPC.
Fixed a bug where the "Sexual Experience" perk did not properly affect your character's sexual performance at all.
Fixed a bug where a thumbnail with randomized male NPCs would float if opened after a thumbnail with a randomized female NPC.
Fixed a bug where it was impossible to download in-game mods through the corresponding mod interface.
Fixed a bug where the game would open cut content, which could cause bugs and exceptions later.
Fixed an issue where the "ejaculation" peak was incorrectly calculated and could go negative after many ejaculations, requiring excessive time masturbating to increase it.
Fixed a bug where, when opening the full hairstyle list interface, the corresponding tabs would display only one hairstyle instead of the entire list.
Fixed a bug that prevented the player from reading a character's full biography in the biography menu in the NPC editing interface.
Fixed a bug where relationships with randomized NPCs could change incorrectly after sexual encounters with 18+ characters. This resulted in the interaction being with one NPC, but the relationship rewards for this, including vulgarity, sexual experience, and other rewards, would be given to another NPC.
Fixed a bug that could cause the game to throw exceptions when importing/exporting NPCs of any gender, with a small chance, through the corresponding character library interface.
Fixed a bug that could cause ambient music to malfunction and not activate as intended in certain locations. Everything now functions properly and without any issues.
Fixed a bug where the display of a randomized NPC sprite could have some specific issues and cause exceptions when using this system with other related systems: in the occult club management interface, etc.
Fixed a bug where it could rain in closed locations where it simply shouldn't.
Fixed an issue where, after leveling up an attribute, its value might not change in the corresponding tabs in the diary or phone.
Fixed a bug where the erection potion didn't work properly and didn't change the duration of your sexual intercourse with randomized NPCs.
Fixed a bug where your character's attributes were displayed incorrectly and simply didn't take into account all the effects from the character editor.
Fixed a bug where the game could throw exceptions in some rare situations while playing the game's story with Yuki Oota, during the storyline selection event during the meeting.
Fixed a bug where the "Status" text, where your character's status is displayed, wouldn't adjust to the interface and would extend beyond it.
Fixed a bug where, if you initially played in Russian and then changed the language to English, the RNPC's first and last names would remain in Russian. Now, in this case, the game will rewrite the RNPC's names as transliterated ones, and the entire game will be in English, as it should have been from the start.
Fixed a bug where, during an RNPC's declaration of love for your character, the kissing and hand-holding scenes could overlap, completely disrupting the scene visually.
Fixed a bug where the game could throw exceptions when attempting to create an autosave, which could cause them to appear seemingly "out of nowhere."
Fixed a bug where, when interacting with Ayano Yoshida while she was living in your house, you would be kicked out of the academy by a security guard on weekends instead of the normal menu, even though you weren't actually at the academy at the time.
Fixed a bug where your character's thumbnail could appear naked if your character was in the Beach location.
On September 27, Early Access to version 0.982 will be open for Best Friend tier ($10) and higher. (Available now): Download Links
On October 15, Early Access to version 0.982 will be open for Friend tier ($5) and higher.
On October 25, 0.982 version will be released to the public.
Screenshots:
How the game works after the latest optimization update. (YouTube)
Comments (6)
During a couples scene where you kiss the girl after play, it throws an exception where you typo a command "random" to "Ramdom". Also I noticed if you have more than 200 rnpcs it throws an exception for something else im not tech savvy to know. Though i noticed it copied an npc character like 10+ times making duplicates somewhere.
Bug fix 2's MILF's Faces seem to have something very wrong, like a square jaw due to the normal face pasted over the MILD face type.
Today's bug fix actually triggers crashes every 2 seconds. All it takes is a normal interaction and BOOM! The game's down!
982 version?
How about optimizing and increasing the interaction with NPCS? For instance, if you live with an NPC and you communicate with her outside, you can't even bring her home? ... Also, could the clothing store add the option of buying clothes and giving them to the NPC for her to change into? As for the children, it's not necessary to design them, but it doesn't matter how many are born...
Couples are complaining that the relationship system still isn’t well‑optimized… Even though you interact with your romantic NPC every day, she’ll still come over to complain? This leaves players stuck in the “like” stage, too afraid to officially become a couple. Having a partner is just too much trouble…
