August 5, 2026

Weekly News #191

Version 0.980a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/school123/posts/released-0-980a-165816234

So, another week and a half has passed since the last public version of the game was released – it's time for the weekly news. Due to certain circumstances, we've been focusing on fixing the game and improving stability to ensure the game throws as few exceptions as possible. However, we've also introduced some interesting new features that will add variety to your gameplay. Let's take a closer look:



First, randomized NPCs. Recently, in the last full update, we integrated fight scenes with randomized female NPCs into the game. These NPCs had animations, a specific combat pattern, and so on – and this same scene is now available for fights with male NPCs. This is a very comprehensive scene: it supports all animations and patterns, and everything is closely tied to the existing combat system. The consequences of fights after each hit will make everything more interesting. A video showing what it looks like can be seen below:

Another rather major innovation: among the RNPC, each RNPC lives on their own street, under their own number and apartment. These streets and apartments are displayed on the city map, and you can visit each one at any time and surprise them with a visit. Consequently, this develops into a small event and also makes the game more immersive: each RNPC lives in their own building, under their own apartment, and you can visit all of this at any time, as long as the RNPC is at their home at the time. To unlock a street, you first need to find out who lives there – after that, it will be revealed on the map.

It would seem that this is already quite a major change, but at the same time, this system supports… An interesting side job is the ability to rob the apartments of randomized NPCs, which can earn you a lot of money. This entire side hustle depends entirely on your character's attributes: dexterity affects whether you can pick an apartment lock without being noticed, stamina directly affects how many items you can steal, and luck directly affects whether the police catch you. The more frequent apartment break-ins, the more wary the NPCs are and the easier it will be to catch you. They can catch you at any moment, considering this is a fairly lucrative side hustle. You need to consider who to rob and who to leave unattended, so as not to "stir up" the neighborhood. If you lack stamina, it may take several trips to steal the remaining loot from a randomized NPC in the apartment, but it will be more difficult: this entire side hustle builds up your character's attributes and can also lead to particularly serious problems if done incorrectly.

Besides, as mentioned, this part-time job can lead to... Jail, as you can see in the screenshot below:

As you can see, this update will feature some rather significant changes to the housing of randomized NPCs, as well as ways to find out their address and apartment – ​​a new personal question in the corresponding interaction with a randomized NPC.

But that's not all – the NPC illness system: an NPC can become ill if they have low stamina, forcing them to stay home until they recover. If actively ill, an NPC will generally not leave their home until they recover. NPCs with lower stamina stay sick longer than NPCs with high stamina. Your character can help with this: there's a chance that an NPC will text your character that they're sick, in which case your character can approach them at home and try to help. After asking for a location or approaching someone, you'll be told they're sick, where your character will have the option to "I'll come over and help." This interesting new feature will make the entire "Housing" system more immersive. In fact, some other events are designed for this, but we've already put a lot of attention into it.

Another minor new feature is the ability to steal a certain amount of money from a randomized NPC via a specialized interface. Each theft applies a significant debuff to subsequent thefts from that NPC for that day and adjusts the system so that the player doesn't steal all the money in parts throughout the day. This is due to the simple impossibility of stealing the huge amounts of money that accumulate from some NPCs over time, even with a large number of attributes on your character.

Secondly, the plot. We re-drew some more plot events for the story character "Hitomi Watanabe." One is 18+, which you can view at this link: https://x.com/kaitosi11/status/2084616051376202157, and the other one is normal, which you can see below:

Third, new locations and backgrounds. You might have already seen some of this on screen: the pre-trial detention center and so on, but others you haven't. We're still working on making the RNPC housing more diverse, so that when you enter, you're not faced with the same backgrounds from seven locations. Five more are coming. Each RNPC housing could potentially be different. Relatively...

Fourth, bug fixes and refactoring. This is what we've been focusing on—making the game more stable. You can see the results in the micro-update, which includes this changelog:


New content:

A completely new scene with mechanics and systems has been added to the game: it specifically concerns fights with male RNGs. The scene itself features a huge number of different animations, mini-mechanics, and varied "combat" behavior. All of this is tied to the fighting system: depending on the game's progress, emotions, movements, and other micro-details change, making it a joy to watch. 


A global residence system for the RNPC was created: each RNPC lives on their own street, under their own number and apartment. These streets and apartments are displayed on the city map, and you can visit each one at any time, even if the RNPC is unexpectedly visiting. This, in turn, develops into a small event and makes the game more immersive: each RNPC lives in their own building, under their own apartment, and you can visit all of this at any time, as long as the RNPC is at home at the time.

An RNPC illness system has been added to the game: an RNPC can become ill if their stamina is low, forcing them to stay home until they recover. If actively ill, an RNPC will generally not leave their home until they recover. RNPC with lower stamina stay sick longer than RNPC with high stamina. Your character can help with this: there's a chance that a NPC will text your character that they're sick, in which case your character can approach them at home and try to help. After asking for their location or asking them to come over, they'll tell you they're sick, where your character will have the option to "I'll come over and help" or any other method if your character knows the NPC's address.

The ability to loot random NPCs' apartments has been added, which can earn you a lot of money. This "side hustle" depends entirely on your character's attributes: dexterity affects whether you can pick an apartment's lock without being noticed, endurance directly affects how much you can loot, and luck directly affects whether the police will catch you. The more frequent apartment break-ins are, the more vigilant the RNPC are, and the easier it will be to catch you. And they can catch you at any moment, considering that this is a fairly lucrative side job. It requires careful consideration of who should be robbed and who should be left alone, so as not to "stir up" the neighborhood. If you're short on stamina, it may take several trips to steal the rest from a randomized NPC in the apartment, but this will be more difficult: all this side hustle builds your character's attributes and can also lead to significant problems if done incorrectly.

The ability to steal a certain amount of money from a randomized NPC has been added via a specialized interface. Each theft applies a significant debuff to subsequent thefts from that NPC for that day and adjusts the system so that the player doesn't steal all the money in parts throughout the day. This was done due to the simple impossibility of stealing the huge amounts of money that accumulate from some NPCs over time, even with a large number of attributes.

A randomized NPC's friend can now join the conversation when you interact with a randomized NPC. This has a chance of starting a group conversation or completely ending your existing conversation with the NPC—it all depends on your relationship score with both characters and their influence stats.

NPCs now have a chance of recommending your character to talk to their friends/acquaintances. This is designed for immersion, showing that NPCs communicate not only with your character but also with each other.

You can now ask where a specific NPC lives, and they may tell you if you have enough relationship scores. If you find out, you can visit them at any time in accordance with the above-mentioned feature.

If blood is enabled, there will now be more blood in fights with randomized female NPCs—after each hit, a blood effect will appear on the screen with a certain chance.

Stealing now increases your character's agility with a certain chance and also grants some experience, so the more you steal from NPCs, the better you'll get at it.

The performance of the card minigame with randomized NPCs that requires undressing has been significantly improved: clothing detection now works correctly. Now you won't have situations where you ask a girl to take off her top and she takes off her underwear. There will be no issues with dresses or critical errors where there are simply no choices on the screen, which completely ruined the game and forced you to revert to a previous save.

More hints have been added to the money theft minigame, as it was often causing problems and misunderstandings for people, leaving them unsure what to do.

A minor refactoring of the initialization of RNPC data and the display of their sprites has been performed, making all of these systems significantly more stable: if the data doesn't have time to load, the game won't throw an exception; if any data is corrupted, the game won't throw an exception, but will attempt to restore it if this is impossible. This has made all of these systems more stable, and breaking sprite appearances is now less of a concern than before, when a sprite could completely break.

Now, if you cum inside a girl, the game notifies you that this could have consequences in a few weeks, if it does at all. This works as a notification to better understand when to expect them.

Fixed bugs:

Fixed a bug that caused the game to throw an exception when asking a RNPC what their job was in some rare gameplay scenarios.

Fixed a bug where the "Sleep During Class" option was available in certain classrooms, even though it shouldn't be available at all.

Fixed a bug where the "What to Do During Class" option would become an infinite loop, moving the player from start to finish, completely malfunctioning.

Fixed a bug where the "What to Do During Class" interface had some issues, causing an event to display immediately after your selection, which conflicted with the interface.

Fixed a bug where the game could throw exceptions if your character interacted with a chubby RNPC in some rare gameplay scenarios.

Fixed a bug that could cause the game to throw exceptions when attempting to initialize a Chubby-type NPC during a game session in some cases when the clothing data was corrupted.

Fixed an issue where the MILF's NPC was displayed in the specialized "What to Do During Class" interface under the "Talk to Someone" button, which appeared illogical.

Fixed a bug where the "Global Projects" system in the Occultism Club system would malfunction and display as "Failed" with a zero percent value, even if it had been successfully completed.

Fixed an issue where selecting certain buttons in the "What to Do During Class" interface could result in being late for class, even if your character was not late for anything.

Fixed a bug where, in certain gameplay instances during fights with randomized NPCs, the game could throw exceptions when an NPC critically hit your character.

Fixed a bug where some buttons in the "What to Do During Class" interface, other than "Study All Classes," would cause infinite loops in that interface.

Fixed a bug where the "What to Do During Class" interface would not provide the required stats after classes ended, potentially resulting in unnecessary absences, energy loss, etc.

Fixed a bug where the 18+ scene where a girl takes a shower could trigger exceptions if triggered from certain events.

Fixed a bug where opening the "History" interface, which displays the history of dialogue with NPCs/quest events, could trigger an exception, making it impossible to open that interface.

Fixed a bug where selecting certain items in the inventory could result in exceptions without any apparent reason due to data errors in the item system.

Fixed a bug where the game could throw exceptions when your character attempted to fight an NPC using the "Bat" weapon and the "Baseball Bat Swing" skill.

Fixed a bug where your partner could become pregnant even if your character didn't cum inside her and/or used scenes that didn't involve penetration. This entire system now works more seamlessly than before.

Fixed a bug where the "Battle Experience" statistic in your character's diary wasn't updating properly and could display out-of-date data when you opened the interface.

Fixed an issue where, during a strip game, the game incorrectly calculated clothing and failed to account for the fact that a dress is not divided into tops and bottoms, but rather a single, continuous layer of clothing. This could cause card games to malfunction. Furthermore, they failed to account for the fact that NPCs might not wear underwear due to perversion or other factors.

Fixed an issue where, during a strip game with female NPCs, clothing might not fall off without a reason, even after winning the appropriate amount of time.

Fixed an issue where the {/color} tag could simply appear in fight logs with randomized NPCs.

Fixed a bug where a female and sometimes male NPC would be naked in the thumbnail before interacting with them, and then all subsequent NPCs would be naked afterward. Everything now works properly, resetting and functioning as expected.

Fixed a bug where the face of a randomized male NPC would become deformed in the thumbnail before interacting with that randomized NPC: this would cause their face to appear floating in the air. Their eyes would be in one place, their eyelids in another, and their eyebrows in a third.

Fixed a bug that could cause the game to run slower due to constant character rendering, which ultimately had a critical impact on the display of any sprite.
Fixed a bug that could cause problems with clothing display for girls with very large breasts; the system couldn't consistently match their clothing.

Fixed a bug that caused the sex sound settings to work incorrectly: sex was always very loud, and it was impossible to properly configure them so that they weren't deafening. Additionally, we fixed an issue where spanking sounds were in the audio channel, not the sex channel, making it impossible to completely disable sex sounds without sacrificing the interface sounds.

Fixed a bug that could cause the game to throw exceptions during fights with randomized NPCs in some rare gameplay situations without any apparent reason.

Fixed a bug that caused fight logs to update after each hit, rather than immediately, after a one-action delay, which could interfere with overall comprehension.

Fixed a bug that could cause issues with the display of female NPC breasts during fight scenes with randomized female NPCs if their breasts were set to "Very Large."

Fixed a bug that prevented the Mortar and Pestle item from being available for purchase in the online store, preventing players from using the alchemy system.

Fixed a bug that could result in an exception being thrown when using the phone for SMS if an NPC texted you.

Fixed a bug that could cause the game to throw exceptions when using the randomized NPC editor when editing a female NPC at certain rare points in gameplay.

Fixed a bug that could cause the game to throw exceptions when editing which flower-based hairstyles should be generated in the NPC editor, even if all colors were disabled.

Fixed a bug that could cause the game to throw exceptions when attempting to load the appearance of a randomized NPC in rare gameplay situations.

Fixed a bug that could cause exceptions when attempting to start a new game, with a small chance of occurring.

Fixed a bug that could cause exceptions when attempting to open the full list of clothing/hairstyles in the NPC editor, with a small chance of occurring.

Fixed a bug that could cause changing the game's Discord status to cause an infinite loop in very rare gameplay situations.

Fixed a bug where purchasing the Mortar and Pestle item only increased the number of playing cards, while the playing cards themselves were completely absent from the purchase lists in the online store.

Fixed a bug where the Secret Fan Envelope could be found in the Academy immediately upon starting the game when selecting a specific classroom for training.

Fixed a bug where the game could throw exceptions when attempting to open the full clothing/hairstyle list when editing your character's appearance.

Fixed an issue where entering names in Chinese/any Asian language was unavailable in the RNPC editor. Now, any characters the player desires can be entered.

Fixed a bug where it was possible to talk to Yuki Oota about Ayano and giving her a room even after completing the quest that required it, causing the plot to "rewind," interfering with gameplay.

Fixed a bug where, when starting a fight with a randomized male NPC, the fight scene with a female NPC would still display, often with the sprite itself being deformed.

Fixed a bug where the game could throw exceptions when attempting to enter the bathroom and "bathe" while playing as a female character.

Fixed a bug where the game could throw exceptions when asking a randomized NPC about the number of sexual partners via the dedicated "Ask a Question" menu.

Fixed a bug where, in a fight scene with randomized female NPCs, female RPNSs would permanently wear the academy uniform, despite the scene supporting 15 other clothing sets.

Fixed a bug where certain events triggered through the specialized "What to Do in Class" menu could trigger exceptions without any apparent reason.

Fixed a bug where the game could throw exceptions when attempting to invite someone to a cafe and then purchase something from that cafe on your character's behalf.

Fixed a bug where the game could throw exceptions if the RPNS data hadn't loaded yet and the sprite was attempting to display on the screen. In this case, the game will not throw an exception, but simply not display the sprite until the RPNS data has loaded.

Fixed a bug that could cause blood to appear in the game, even though it shouldn't have appeared according to filter settings, even if the player had disabled it.

Fixed a bug that could cause the eye highlights of randomized male NPCs to not adjust to their body type, causing them to appear floating or simply missing.

Fixed a bug that prevented randomized NPCs from displaying glasses generated or equipped by the player in the RNG editor on their model, and also fixed an issue where not all types of glasses could be generated on them.

Fixed a bug that could cause female RNGs to be completely naked without any apparent reason during a fight scene with randomized female NPCs.

As you can see, a significant number of bugs have been fixed, and some previously created content has been refined, including apartments and combat. All of this is becoming a fully-fledged and engaging system, and most importantly, a complex one. The stability improvements that follow this update will make the game even more enjoyable to play. Previous updates weren't as stable as they should have been, but that should change starting with this update. Give it a try, and if you encounter any issues, please let us know so we can fix them quickly. The next news will be released on August 15th, and it's quite significant, so for now, we just have to wait a bit.

New fight system with male RNPCs (YouTube)

Comments (2)

I
Isaac Isco · August 14, 2026

Hey friend, I have a question: which Portuguese language did you add to the game? Was it Brazilian Portuguese or Portuguese from Portugal?

S
Sunlight · August 14, 2026

Long time i didn't play but happy to see all the upgraded