Weekly News #181
Version 0.975a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-975a-152273853
So, exactly one week has passed since the release of the latest version of the game. This is a very short period, during which we've worked hard to introduce both new features and fix the accumulated bugs. Of course, the latter was the most significant work, but let's take things one step at a time.
First, randomized NPCs. Not much work has been done here, and even that isn't completely finished. More specifically, this is, of course, the new scene with randomized NPCs: the one where they swim. In the future, these scenes will appear in the appropriate locations: while swimming in a pool or at sea in the city.
And besides that, we've also added a sex shop to the game. In the last update, we added sex toys to randomized NPCs and the corresponding scenes, and this time, it's time to add the ability to purchase them, which will be done through your character's PC. You can see more details about what this interface will look like below:
And the most basic of all—more information about the gift you want to give to the RNPCs when you hover over it with your cursor or finger.
Secondly, the story. We can't say much about this, other than that Hitomi Watanabe's sprite is completely finished and will soon be integrated into the game. You can see what it will look like below:
Also, we're working on Meiko's story. We'll finish her story sooner or later, but for now, just so you know, we're working on it.
Third, system changes. The main changes here are a complete overhaul of the journal interface. In the last update, we introduced a redesigned page related to story hints. This update brings changes to other areas of the game, including new statistics:
Your character profile page: it's now much more detailed, featuring a small photo of your character's appearance, and has received a long-overdue update, making it more accessible to more players.
And last, but certainly not least, is the achievements page. This system has undergone extensive updating: a completely new interface, achievement categories, more comprehensive information on how to obtain them, comprehensive statistics, and overall code refactoring, making the system more modular and ultimately updatable (for adding further achievements to the game). Additionally, achievements earned throughout the game are now permanent, meaning they won't be lost when updating the game, starting a new session, or anything else, making earning them more rewarding than before.
Another minor system change: new game control buttons have been added for PC keyboard controls: Up arrow key - opens phone, +/Right arrow key - skips time 60 minutes, Shift - calendar, 1 - opens sublocations, 2 - NPCs, 3 - location interactions, 4 - favorites, and tilde (`) - save interface. This was done to simplify gameplay on PC devices.
Fourth, new locations/backgrounds. We've started working on this again, and the results can be seen below:
We'll be sharing more details on how these backgrounds will be used in the game soon, but for now, we're just showing that we're actively working on them.
New content:
The achievements page in the diary interface has been completely redesigned, as has the entire achievement system. A comprehensive update has been completed, including a completely new interface, achievement categories, more comprehensive information on how to earn them, complete statistics, and overall code refactoring, making the system more modular and ultimately updatable (for adding further achievements to the game).
Your character profile has been completely redesigned in the diary interface: it's now much more detailed, features a small photo of your character, and has received a long-overdue update, making it more accessible to a wider audience.
A new button has been added to your character's computer interface—a sex shop. There, you can purchase half a dozen different sex toys and then use them in the sexual encounter interface with randomized NPCs.
New keyboard controls have been added to the game on PC: the up arrow key opens the phone, the +/right arrow key skips time 60 minutes, shift (calendar), 1 opens sublocations, 2 opens NPCs, 3 opens location interactions, 4 selects favorites, and the tilde (`) save interface. This was done to simplify gameplay on PC devices.
The Diary interface has been completely redesigned for your character's stats: new and relevant information has been added, it's generally updated better, and the problem of outdated information still being displayed no longer exists.
Achievements earned throughout the game are now permanent, meaning you won't lose them when updating the game, starting a new session, etc., making earning them more rewarding than before.
When opening the gift interface and hovering over a gift with your cursor or finger, a description of the item is now displayed, allowing you to understand its nature.
The game's size has been reduced by 50 megabytes by compressing some files, removing some unnecessary ones, and generally making better use of the game's existing data and files.
The sleep animation in the corresponding interface has been sped up after choosing how your character sleeps.
The code responsible for the in-game choice menu during story events/events with randomized NPCs has been refactored: there are fewer errors, the code itself is more understandable, and some possible exceptions due to filtering possible choices have been removed.
The Chinese translation has been updated: more sections of text have been translated, and translations have been corrected in some existing places. This includes Yuki Oota's new major storyline, as well as some other new content in the game.
A global refactoring of content display was carried out: thanks to this, many systems work more correctly, and errors and exceptions of some formats are becoming less relevant than before.
Fixed bugs:
Fixed a bug where the game could throw exceptions when opening the perk purchase/acquire interface for your character in some rare gameplay situations where any interface other than this interface was open.
Fixed a bug where the newly added Yuki Oota storyline had no English translation at all, displaying blank lines instead if the user had not logged into their Patreon account in-game.
Fixed a bug where the game could throw exceptions when attempting to gift a randomized NPC in very rare gameplay situations.
Fixed a bug where the game could throw an error when opening the history interface for your character's previous progress, where dialogue details could be read.
Fixed a bug where the game might still ask if you wanted to skip the boxing minigame in the martial arts gym, even if you ultimately chose "Always Skip."
Fixed a bug that caused text centering in the notification interface to be incorrect, resulting in an unpresentable appearance when positioned closer to the left side of the screen rather than strictly centered.
Fixed a bug that caused some content added to the game in the last six months to be unavailable in newer versions of the game, despite being available.
Fixed a bug that caused the background behind story NPC sprites to completely change during the corresponding events, and during the event itself, the background would function incorrectly, not changing properly.
Fixed a bug that caused the information about the gift given by a randomized NPC in the corresponding gift interface to be incorrect and display as a different gift than the one hovered over.
Fixed a bug where not having enough gifts in the corresponding gift interface would not hide the scroll bar; it was always present in the interface due to a code error.
Fixed a bug where some story events could malfunction and become impossible to complete if they were related to Yuki Oota and Ayano Yoshida.
Fixed a bug where, when opening the Occult Club management interface and then switching to the purchase section, the budget tab for the club would overlap the button for upgrading/selecting club perks and rules, if any.
Fixed a bug where the game would sometimes not hide story sprites in consecutive events that involved them, but instead display two sprites superimposed on each other.
Fixed a bug where the instructor's attention in the "What to do during class at the academy" interface could drop below 0 percent and go into negative territory, which was obviously not intended.
Fixed a bug where the interface for selecting the required NPC for the "Talk to Someone" interaction in the "What to do during class at the academy" interaction would not be hidden at all.
Fixed a bug where some sprites in story events that do not directly relate to the story NPCs themselves could display incorrectly during the events themselves.
Fixed a bug that could cause the game to change the character in scenes with randomized NPCs, which ultimately looked odd and caused clothing, details, and anything else in the scene to change every frame.
Fixed a bug that caused swipes and hotkeys to work even in interfaces that could completely break the game if used.
Fixed a bug that could cause NPCs' names in events and interactions to be your character's, rather than theirs, which ultimately looked extremely odd.
Fixed a bug that could cause the game to throw exceptions when attempting to interact with the game after using the developer menu in some rare gameplay situations where data was changed through this menu.
Fixed a bug that caused the currently selected category text to not appear on the screen when selecting the "Favorites" category from the main game interaction menu. Fixed an issue where your character could access the Occultism Club after the Academy closed via the corresponding Favorites menu and manage the club at night, which resulted in a very odd appearance.
Fixed a bug where the game could hide male character hair in scenes involving the opposite-sex NPC "Kiss," leaving only a shadow of that hair in some rare gameplay instances.
Fixed a bug where the Occultism Club management interface's corresponding activity distribution tab, and indeed its definition in the existing photocard branch, did not show any activity when opening the information tab for a randomized NPC.
Fixed a bug where the Occultism Club management interface's activity distribution tab only showed one page with your club members, even if there were more.
Fixed a bug where the game would throw exceptions when attempting to replay certain types of events with scenes. This rarely happened, and often resulted in sprites becoming deformed.
Fixed a fundamental bug where NPCs cached in ROM could be swapped with each other, ultimately causing you to lose progress from one session, overwriting it with progress from another.
Fixed a bug where, after loading a save, any transition to the interaction menu with a randomized NPC would be treated as an error/exception by the game.
Fixed a bug where, after leveling up your character and opening the corresponding notification asking whether to open the leveling menu, nothing would open.
Fixed a bug where NPCs in the card game interface could be positioned in the middle of the screen instead of on the side, causing the interface to become jumbled.
Fixed a bug where NPCs in the card game interface could be layered on top of any interface, making it unusable in certain gameplay situations.
Fixed a bug that could cause the game to throw exceptions when opening the equipping/changing clothing/accessories interface for your character.
Fixed bugs that could cause the game to throw very rare exceptions during scenes involving RNPS, both erotic and non-erotic, if they had specific appearances or tattoos.
Fixed a bug that could cause the RNPS to be completely absent from the screen during certain events involving RNPS and/or interactions due to incorrect data loading.
Fixed a bug that could occasionally trigger an infinite loop within the event where the RNPS visits your character.
Fixed a bug that could cause the game to enter an infinite loop when entering your apartment, causing an unskippable exception.
Fixed a bug that could cause the game to throw exceptions when attempting to open the RNPS library menu on Android devices.
Fixed a bug where, when changing your character's attributes in the Developer Menu interface, the game could throw exceptions without any apparent reason.
Fixed a bug where, during events involving the story character Suzuki Matsui, her sprite could blend with Ayano Yoshida's, resulting in a generally unsightly appearance.
Fixed a bug where the game could throw an exception when hovering over interactions in the interaction menu with randomized NPCs. This was rare, but it did happen.
Fixed an issue where the "Stroke Girl" interaction in the Memories menu would display as a different interaction with a female NPC.
Fixed a bug where saved NPCs/appearances of your character would permanently display as "Corrupted File."
Fixed a bug where randomized female NPCs' pubic hair could appear over their stockings in the NPC sprite copy from the editing interface.
Fixed an issue where a randomized NPC could ask your male character to go to the girls' restroom in the academy, even if they were male (or female, for that matter).
Fixed a bug that could cause the game to throw exceptions when attempting to open the RNPS biography and general information menu from the corresponding interaction menu or event.
Fixed some inconsistencies in text related to the RNPS's gender when playing in English in events and game interfaces.
Fixed a bug where, when caching RNPS data during saves/edits/clears, a variety of data could fail to save properly and become altered/distorted: sexual experience, memory, and other data that is essentially secondary.
Fixed a bug that could cause the game to throw exceptions when attempting to open data about changing the relationship point gain modifier for all interactions with RNPS in the corresponding interface.
Fixed a bug that could sometimes cause auto-translation to activate in-game without any objective reason.
Fixed a bug that prevented the game from translating basic and common words like "No," "Yes," and "Next" when playing in English due to issues in the game engine.
Fixed a bug that caused the game to permanently display "Translating…" instead of "Page" in the game's English language in the RNPS editing and editing interface.
Fixed a bug that could cause the game to throw exceptions in rare cases after scrolling for 60 minutes or more.
Fixed a bug that could cause the randomized NPC interaction interface, including the notification window, to display incorrect information about their current activity, instead using the old activity or activity of another RNPS.
Fixed a bug that could cause the game to crash when entering the interaction menu with a randomized NPC in certain rare gameplay situations.
Fixed a bug that could cause the game to throw certain exceptions in the NPC appearance editing interface when the player changed the appearance data for a male NPC or their character.
Fixed a bug that could cause the game to constantly play rain sounds in certain gameplay situations, even after the rain had ended.
Fixed an issue that could cause the game to freeze when opening the NPC interaction interface due to cache calculations every tick/frame.
Fixed a bug that could cause the game to throw rare exceptions after minimizing/maximizing the game. This occurred infrequently and was due to game engine errors.
Fixed a bug that could cause the game to throw exceptions every in-game hour while attempting to calculate movement and certain NPC models.
Fixed a bug that could cause the AI to behave incorrectly and report that it could not process an existing request in some rare gameplay situations.
Fixed a bug that could cause the game to throw exceptions during/after interacting with a random NPC if it crashed during generation. This could occur with certain generation filters.
Fixed a bug that caused the location of the beach toilet to be displayed incorrectly when asking for the location of a randomized NPC through the corresponding phone interface.
Fixed a bug that could cause the game to throw exceptions when attempting to initialize the appearance of a randomized female NPC if she was wearing glasses.
The update wasn't the biggest, but we had less than a week to get it done. We made the most of it, focusing on fixing bugs and finalizing the existing content. We'll be actively working on improving the game for the next week and a half, and we'll definitely be happy with the results. For now, we're stuck with it—we didn't have much time, but we've fixed a huge number of bugs and exceptions, which should make the game significantly more stable than before.
Comments (4)
Hi, so love the game but im having some major issues now. First when i log in using my email it it shows "nointernet" or says that im a "best friend" sunscriber when i'm actually super best friend. On top of that it does not show any of the downloadable mods/modules
Thank you for your kind words! We will fix it soon. Among other things, make sure that you have no problems with the Internet connection during the connection. If everything is working well, try resetting the persistent data in the game settings and reconnecting.
First, I would like to express my gratitude to the entire development team for their hard work. Next, I would like to report a bug that I encountered during my gameplay. I am a $10 subscriber, and when I choose a female (futa) character, errors occur during interactions with other NPCs. When I choose to hug or kiss an NPC, the error message reads: "Exception: Expected an image, but got a general displayable." Then, when I choose to have sex with an NPC, whether I select active or passive, it shows the message: "NameError: name 'position_for_lesb' is not defined." These two errors severely diminish my gaming experience, and I hope the development team can fix this issue as soon as possible.
Thank you for your kind words! We will fix it soon.
