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ceserverbin76.zip 5.6 MB
RuntimeModifier76P.exe 26.0 MB
CheatEngine76P.exe 29.6 MB
SpeedhackV3.lua 9.7 KB
January 20, 2025

Cheat Engine 7.6 Release

I'm glad to finally announce the release of Cheat Engine 7.6 The public version should follow in a few days/week but this will be the same as the version everyone else will be using

I'll try to bring out more frequent versions from now on, even if the changes are very small,

The macOS version will get an update after this release and i'll see about making another Runtime Modifier build soon as well

--

Here is the list of all the changes and fixes:

Additions and changes:

  • No more version numbering in the main caption. Only the about screen now has it

  • can run without admin and asks for admin if needed (you can set to run as admin in settings as well)

  • better error reporting (Especially if using the debugsymbol version)

  • symbol synchronization. Symbols are shared between CE instances and remembered when reopening CE

  • Speedhack v3 now replaces the old speedhack in windows. No more speedhack dll's to inject (more dll's to follow in the future)

  • Speedhack also works better in unity games now (no need to turn of vsync anymore)

  • byteTableToxxx now support an start index

  • autoassembler command AOBSCANEX - Scan only executable memory

  • c compiler: added __stdcall define

  • c compiler: windows: auto assembler can deal with stdcall mangled symbols names, and c compiler can deal with unmangled symbols when stdcall is used

  • c compiler: header files are used as table files. And tablefiles can have any name now

  • added Java info similar to .net/mono info

  • improved the .net info classlist performance (especially noticable in ceserver)

  • ctrl+space on selected bytes in hexview will make the disassembler go there

  • bunch of mono info improvements

  • lua: treenode.Index is now writable

  • redesigned the internals of structure dissect. Expect many new bugs there, please report! (I already know a few of them, but just waiting to get a report on them before fixing ;-) )

  • updated the tcc library to a more recent version

  • {$luacode} doesn't need dll injection to function anymore

  • auto assembler DB command has been updated to allow relative changes. e.g: DB +1 +2 will increase the bytes 'db' is done at with 1 and 2 respectively

  • you can't destroy luafile stream objects anymore. You now have to destroy the luafile itself

  • added more language support for AA scripts

  • added a new debugger interface: gdbserver

  • error out scripts that try to access GUI controls from other threads. (remove threadsafegui.lua if you don't want it. But you will have a buggy CE)

  • tablist can't be clicked while scanning is active

  • removed the close button from the comments dialog

  • memoryregion view columns can be sorted now

  • C code: ANDROID define set on android targets

  • lua: disassembler view now has a SelectionSize property

  • lua: caretX and caretY are now exposed to synedit

  • lua: TSynAutoComplete can be created

  • lua: ModuleLoader can now load streams and tablefiles

  • memory records can now set a value on freeze/unfreeze/restore to original on unfreeze

  • memory records can hide the checkbox and choose to move the description to the furthest left

  • you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes

  • patchscan will now tell you it's not going to work when you don't select any module

  • improved dark mode visuals

  • added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)

  • groupscan now supports aobscan types as well

  • aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX, <XX: value has to be lower than XX, !XX: value must not be XX

  • disassembler ARM64: Added some colors

  • .net info: improved the class search

  • .net info: static methods don't need an address anymore

  • .net info: static methods now have a different color

  • .net info: added a config window where colors can be changed

  • .net info: invoking a method allows you to create objects using the dialog

  • encodeFunction results generated in another architecture can now can used by decodeFunction

  • structure dissect now follows the setPointerSize() directive better

  • added lua include files

  • cpuid recording in dbvm

  • complete redesign of error handling in the mono data collector

  • the monodatacollector is now multithread aware

  • added a bunch of lua commands to make it easier to create manual process and modulelists

  • added dmahelper.lua, which is an example script to show how to use direct memory access to get a processlist, and modulelist, and how to hook that info up to CE

  • some lua callback now have a first parameter so they run even before ce's internal handler

  • added ceserver command EXTCMD_DLERROR to get the error when module injection fails

  • improved il2cpp method enum speed

  • the threadsafe script terminator now shows a dialog asking you if you wish to kill the script or not

  • lua: Added loadNewSymbols() so not all symbols need to be reloaded on dll injection

  • lua: Added setSpecialScanOptionsOverride so you can control which memory regions to scan (handy for emulators)

Fixes:

  • Loooots of fixes in ceserver from symbollookup to debugging, pipes, basic initialization going wrong, etc...

  • fixed symbol to address lookup picking an old version of a same named symbol instead of later (was an issue with symbollists, like ccode)

  • fixed an error with .net/mono info giving an error when looking at a string

  • fixed disassembling of some vector instructions

  • fixed VEX instructions not working in 32-bit targets

  • fixed the translation files not being up to date in the installer

  • dissectcode high dpi fix

  • fixed structure dissect without using a structure dissect window

  • yet even more disassembler issues related to x86 vex and aarch64

  • fixed issue when ticking and unticking a checkbox in the pointerscan config

  • fixed some font colors and types so they adjust based on default windows config

  • fixed luacode when the target is 32-bit

  • fixed the memview disassembler bugging out when the window height is too small

  • dbvm: fixed an issue that would crash DBVM

  • Lua: Debugging scripts now doesn't delete existing debug routines

  • Lua: Fixed StructureFrm.getSelectedStructElement()

  • assembler x86_64: fix assembling ymm,m256 parameters

  • assembler x86_64: fixed pextrd

  • ultimap1: fixed the ret filter

  • debug information is no longer available when no process has been opened yet

  • c/ccode: windows.h and some other default header files can now be included without errors

  • c/ccode: fixed issue with chkstk symbol

  • mono: Fixed dealing with value_type parameters and method invoking

  • fixed issue where dbvm trace would error out on the results

  • fixed assembling pextrd

  • some fixes regarding roundbraces and calculations

  • android: fixed issue when il2cpp is inside an apk

  • bunch of other android related fixes (java and mono)

  • fixed network modulelist to be more accurate

  • fixed pointerscan for value scan

  • manual map dll's now also loads the exception handling structure

---

Please report bugs you encounter and i'll see if I can fix them in this version still. (Usually up to a week after public release)

And feel free to come up with suggestions for future versions

21/01/2025: fixed assembling palignr assembling

22/01/2025: fixed loading of tables with local childstructures and not getting a reference count

22/01/2025 - 2: line thickness fix for values with checkboxes on high dpi, copy assembly needed 2 clicks, now back to 1, cleaned up the error message when pasting garbage in the hexview

27/01/2025 : Mono: Fixed detach ,fixed the speedhack rehooking over and over, fixed the .netinfo static background option for methods not loading back . Also fixed a small issue with setting XMM registers while stepping

16/02/2025: Mono: fixed closing mono/il2cpp games after being attached to be CE, and fixed an issue with veh debug initialization

28/02/2025: generated proper .sig files so the driver should work , and increased the setup buildnr, and uploaded runtime modifier 7.6 as well

02/03/2025: monoscript didn't save properly and did not update the version causing a version mismatch error. Fixed

03/03/2025: compiled the lua dll with optimizations enabled .

-- No new releases after this until next inbetween version which will have their own posts

I did upload an improved version of the speedhackv3.lua file here for those with lag spikes in unreal engine games