💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
CheatEngine76Beta2P_withDebugSymbols.exe 79.0 MB
ceserverbin.zip 10.6 MB
November 21, 2024

Cheat Engine 7.6 Beta 2

Whoops, it's been a while that I posted something. Kinda got busy with life stuff, hooked on a game for a while (modded minecraft, divine journey 2, it's fun), did put out a beta 1 and then had to fix all the bugs in there first, then decided to redesign the pipesystem communication pattern, decided to make a proof of concept dma handler, some other stuff, and many months later I finally have a beta version for the upcoming 7.6

Please try this version and report bugs when you see them. Feature requests are also appreciated, though big ones may have to wait till after the full release

Changes from 7.5.2 to 7.6 Beta 1:

  • memory records can now set a value on freeze/unfreeze/restore to original on unfreeze

  • memory records can hide the checkbox and choose to move the description to the furthest left

  • you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes

  • patchscan will now tell you it's not going to work when you don't select any module

  • improved dark mode visuals

  • added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)

  • groupscan now supports aobscan types as well

  • aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX, <XX: value has to be lower than XX, !XX: value must not be XX

  • disassembler ARM64: Added some colors

  • .net info: improved the class search

  • .net info: static methods don't need an address anymore

  • .net info: static methods now have a different color

  • .net info: added a config window where colors can be changed

  • .net info: invoking a method allows you to create objects using the dialog

changes from 7.6 Beta 1 to 7.6 Beta 2:

  • encodeFunction results in another architecture can now can used by decodeFunction

  • structure dissect now follows the setPointerSize() directive better

  • added lua include files

  • cpuid recording in dbvm

  • complete redesign of error handling in the mono data collector

  • the monodatacollector is now multithread aware

  • added a bunch of lua commands to make it easier to create manual process and modulelists

  • added dmahelper.lua, which is an example script to show how to use direct memory access to get a processlist, and modulelist, and how to hook that info up to CE

  • some lua callback now have a first parameter so they run even before ce's internal handler

  • added ceserver command EXTCMD_DLERROR to get the error when module injection fails

Fixes from 7.5.2 to 7.6 Beta 1:

  • fixed speedhackv3 missing stdint include

  • fixed luacode when the target is 32-bit

  • fixed a few gdb debug issues

  • fixed the memview disassembler bugging out when the window height is too small

  • dbvm: fixed an issue that would crash DBVM

  • Lua: Debugging scripts now doesn't delete existing debug routines

  • Lua: Fixed StructureFrm.getSelectedStructElement()

  • assembler x86_64: fix assembling ymm,m256 parameters

  • assembler x86_64: fixed pextrd

  • ultimap1: fixed the ret filter

  • debug information is no longer available when no process has been opened yet

  • c/ccode: windows.h and some other default header files can now be included without errors

  • c/ccode: fixed issue with chkstk symbol

  • mono: Fixed dealing with value_type parameters and method invoking

from 7.6 beta 1 to 7.6 beta 2:

  • fixed issue where dbvm trace would error out on the results

  • fixed groupscan aobscan not working in beta 1

  • fixed assembling pextrd

  • some fixes regarding roundbraces and calculations