(Crossing) HeremitVenue.package 1.8 KB
(Crossing)EMPTY MAGIC HQ.package 1.1 KB
(Crossing)FireReaction.package 1.1 KB
(crossing) - spells_reaction.package 245 B
Zero-NoWalkbyForest.package 3.1 KB
Zero_NaturalIsland_NoWalkby.package 2.8 KB
May 21, 2020

Storytelling - A bunch of mods I use that could come handy for other writers too.

There are mods I never shared, that I keep in my folder when I write.

These mods could be useful for other people into writing, so I'm releasing them too, but they're not strictly gameplay mods. They're named (Crossing) because I only keep them in my folder when I write, and they're easier to find and remove when I don't need them:

Hermit Venue - gets rid of the Hermit of the forest in case you need to use the lot for storytelling and they keep getting into screenshots.

Empty Magic HQ - Completely removes walkby from the magic HQ, this for screenshots, too. It conflicts with Vampire Magic, in case you have that, put this one into the overrides folder.

Fire Reaction - stops the reaction from fire the sim are forced to do when a fire is on the lot.

Spells reaction - removes the reactions other sims do when a spellcaster uses magic (nope, I can't stop the mages from doing the stupid animation after casting unfortunately... I tried. Now I just reset them when they try) 

No Walkby Forest - I don't remember if I shared this or not... it removes walkby from granite falls national park, so they don't get into screenshots.

No Walkby Natural Island - Removes the walkby from the natural island in Sulani, I don't advice this for gameplay if you play the conservationist track, but it's cool for castaway stories.