Creating Custom PremadeSimTemplate Tutorial - Pt 2
Let's ramp up the difficulty. Next, I want to work on Johnny Zest's relationship with the Landgraab. According to his description, he should
Let's ramp up the difficulty. Next, I want to work on Johnny Zest's relationship with the Landgraab. According to his description, he should be related to the Landgraab family; this isn't true in gameplay. So, as a first thing, I'll save him and the Landgraab family into my package.
As we know, all Sims from Get Together onward have this file associated, so I can look into one of these existing families to get an idea of how to do the same for the Landgraab and Johnny
Enroll them in university:
Unlock perks:
Set Ranks:
Set the Sim creation Info (but these will change nothing)
Set the Skills (but these will change nothing, I'll tell you later why)
Add traits (these too will need to be also added in the household template file)
Set career level (this is another info that is saved in the household file, use the fixups to set this)
Assign them to a clan (I haven't tested this one)
Assign them to a club
Make them pregnant (I haven't tested it)
Now, going back to the things that will not work if only changed in the template, some info are saved in the household template resource:
But basically, editing these files can bring your headcanon to life.
Now let's make a basic template for Johnny, Malcom, Nancy and Geoffrey:
This is the ones I made for my game and it's the most basic form to not leave them empty. None of this will do anything in game because the game will use the info saved in the household template resource anyway, but I didn't want to make them empty:
What is referenced in the template is the instance ID:
Bonus:
If you want to change how much money a family has at the start of a save:
Lastly a warning: if you want to add custom Sims to the world, do it after fixing all their templates, Sims 4 studio wont save a package that contains the Region Description used to add premades
