Hypermancer [0.1.3] Release notes!
Hypermancer 0.1.3 is Out!
The game is really starting to take shape.
On top of adding new features, I wanted to make this version a much more polished experience. More and more, I find myself forgetting that I'm supposed to be testing the game and just end up playing for a while.
It feels like there's something really special in there, and I'm excited to keep pushing it further with every update.
Version 0.1.3 introduces the Anomaly Spawn and the new R.I.S.K. system, alongside improvements to crafting, equipment customization, loot, UI, and growth-based damage.
This is also the biggest patch notes list so far, with a huge amount of polish, fixes, and smaller improvements throughout the game.
Thanks again for all the support!
Release Notes 0.1.3
Main Features
New Enemy: Anomaly Spawn
Modeled by Winty!
Added the new Anomaly Spawn enemy.
Has the Growth Venom keyword, applying growth on hit.
Has both a 1-hit and 3-hit attack.
The 3-hit attack becomes more common at higher R.I.S.K. levels.
Added a wind-up particle effect to its attacks.
Can use Growth Surge on itself and allies, healing HP and growing the target.
New R.I.S.K. System
You can now control the difficulty and rewards of random encounters.
Increase or decrease R.I.S.K. using Q/R on keyboard or LB/RB on controller.
Higher R.I.S.K. increases the strength, size, and rewards of random encounters.
The lowest R.I.S.K. level completely disables random encounters.
Increasing R.I.S.K. corrupts the atmosphere and makes the days shorter.
Miscellaneous Changes
Equipment
Equipment slots can now be hidden.
Hidden equipment remains invisible while still granting all of its stats and abilities.
Crafting
Crafting now considers all items in your Item Box, so materials no longer need to be in your inventory.
If your inventory is still full after crafting, the crafted item will automatically be transferred to the Item Box.
Enemies
Added a starting growth stat for enemies.
Starting growth increases with the current R.I.S.K. level.
Item Drops
Replaced the old loot meshes with glowing particle effects.
Drops are now much more noticeable and visually consistent.
UI
Added a height display for both player and enemy units.
Added UI for displaying enemy ability keywords.
The Player HUD now fades out after its values remain unchanged for a few seconds.
Splash Screens
Added the Sombreve Productions logo to the splash screens. (Logo by Punapuna!)
Balancing
The damage multiplier gained from growth is now 50% stronger.
Bug Fixes
Gameplay
Fixed the universal growth move costing MP when it was intended to be free.
Fixed Rev's final upgrade path not advancing his progression to the ending point.
Fixed item pickups being destroyed when the player's inventory was too full to pick them up.
Fixed inconsistent visual scaling on item pickups.
Fixed several edges of the map that were missing invisible walls, allowing players to walk out of bounds.
Camera
Fixed an issue where the camera could remain zoomed in on the player briefly after battles.
Fixed the camera rapidly zooming in when sprinting against a collider.
Fixed an issue where the camera could remain closer to the player after cutscenes.
Fuse
Fixed Fuse's hand stretching in strange ways while aiming at larger sizes.
Fixed Fuse's hand popping out of his equipped weapon after changing scenes.
Fixed Fuse keeping his weapon equipped during cutscenes where he needs to use his hands.
Rev
Fixed an issue with Rev's out-of-combat animations where he could occasionally turn into a meatball for a fraction of a frame. (I don't wanna talk about it...)
Get the full build here: https://sombreve.com/posts/hypermancer-0-1-166787436?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Comments (11)
can't wait to see how big i can make the anomalies! They're kind of cute.
Will this game come out on Steam as well?
Yeah!
Your amazing as ever
WOOOOOOO!!! LETS GOOO <3
all i would need now is the ability to defeat enemies by forcing them to grow so big they explode~
Not a bad idea~
Really nice, your work is impressive !
Thank you! 💜
If i am being honest you havr the potential for a fun dungeon crawler or Rougelike on your hands right now. Can't wait to see how it shapes out in the future.
Gonna keep experimenting and see where it takes us~
