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July 18, 2026

Hypermancer [0.1.2] Release notes!

Huge version this time! With the last animation I posted, I was finally able to have a proper cutscene workflow for the whole game.

So I went back and made every single dialogue use the new workflow. It was a lot of work but everything feels so much better now.

The planet and ship are also getting close to a production ready look, with a new day/night cycle that shows how weird and beautiful Anomaly Prime can be. I'm working a lot on making the visuals feel more stylized and heightened that Unreal 5 typically allows.

This also involves a lot of heavy lifting but feels amazing once it finally looks good <3

Thanks again for the support!
Let's make this something truly special out of this game. <3

Release Notes 0.1.2

New Cutscene & Dialogue System

  • Added new cutscene technology for dialogue sequences.

  • Implemented the new cutscene system for all of Rev's dialogue.

  • Added Rev emotes to every line of Rev's dialogue.

  • Added a new extended 5-minute scene when giving Rev his first Growth Symbiote Spawn.

    • This is the playable in-game version of the animation released last month.

Fuse Hyper Beam Upgrade

  • Added a craftable Hyper Beam upgrade for Fuse.

    • Crafted using a Growth Symbiote Spawn and a Growth Core.

  • Added a unique gun model and custom beam effects.

  • Updated Fuse's aiming animations to support the upgraded weapon.

  • The Hyper Beam can now destroy crystal obstacles that block certain paths.

New Gameplay Features

  • Added a basic growth ability that all characters can use for free during battles.

  • Added a crystal gate on the planet that blocks access to the corrupted area of the map.

Planet & Ship Lighting Overhaul

  • Fully reworked planet and ship lighting.

  • Added a day/night cycle to both the planet and the ship.

  • Added deep purple fog outside the planet area to replace the previous water environment.

Rev Updates

  • Improved Rev's cel-shading:

    • Added a red glow behind him, simulates rim-light effect.

    • Added a subtle white glow on certain areas of his body.

  • Added veins to Rev that appear during cutscenes or when hit by the growth beam.

  • Updated Rev's animation on the title screen.

Miscellaneous Changes

  • Reworked the intro cutscene writing.

  • Fixed unusual running animations for the player, especially noticeable when grown larger.

  • Doors can now be opened by shooting them with Fuse's beam.

  • Fixed inconsistent aiming offsets with Fuse's beam compared to the main crosshair.

  • Cleaned up the new game intro cutscene:

    • Dialogue now only advances when pressing E, Left Mouse Button, or A on a gamepad.

Hypermancer 0.1.2 Trailer (Vimeo)

Comments (1)

4
4E7AO · July 18, 2026

SOUNDS VERY COOL