SURVIVE! 1.8.1.zip 26.0 MB
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April 25, 2023

SURVIVE! 1.8.1 PATCH (Public Version) (WITH TRANSLATIONS)

Download SURVIVE 1.8.2 The Last Broadcast here!

1.8.1 Patch:

  • Fixed an issue where antibiotics would not remove infection

  • Cleared Innisgreen of walkbys

  • Removed Life & Death calls

  • Removed Enchanted by Nature Calls

1.8 Update:

Welcome to the wasteland, survivor.
This update introduces a Radiation system, deadly new Necros, dangerous illnesses, and gritty realism across the board. Survive if you can.

⚠️ Radiation System

  • New Lot Challenge: Radiation
    Enables deadly radiation storms (requires Seasons) and adds a randomized radiation level to each lot—ranging from mild to unlivable.

  • Radiation Exposure
    Sims gradually absorb radiation while outdoors. Prolonged exposure leads to illness or death.

  • Underground is Safe
    Build bunkers—radiation doesn’t reach below ground level.

  • Geiger Counter
    Scan your Sim or the lot to check radiation levels.

    Available via Junk Trader or Build/Buy (if you want to cheat)

  • Radiation Suits
    Fully protect Sims from radiation exposure.

    Purchase from Longshot the Junk Trader

  • Radioactive Barrels
    Place in Build/Buy to make custom radioactive zones.

🧟 Necros

  • Radiation Mutation
    Sims with latent DNA instability (randomized per Sim) have a 35% chance of turning into a Necro when exposed to too much radiation. (Cheat to enable or disable this trait is under the Survive pie menu)

  • Necro Traits

    • Immune to radiation and temperature

    • Cannot reproduce

    • Do not need to eat or use the bathroom

    • New motive: Ferality

    • Custom social interactions: "Recall Mortal Life," "Talk Pre-War History," "Worry About Going Feral"

    • Automatically use radiation-damaged skin

      Download required skin here

  • Ferality Motive
    Drops if they don’t socialize. If it hits zero—they go feral.

💀 Feral Necros

  • Barely Playable. Extremely Aggressive.
    Feral Necros roam, attack nearby human Sims, and cannot be controlled.

  • Feral Traits

    • Unique idle animations

    • Only attack non-Necros

    • Immune to needs decay

    • Not attacked by other Ferals

  • Attack Mechanic
    Every 30 Sim minutes, there’s a chance to trigger an attack.

    • You’ll receive a pop-up asking how your Sim reacts

    • 50/50 outcome with random consequences

    • Choosing "Fight Without Weapon" also activates the mechanic

    • Extreme Violence Mod compatibility: you can use it to kill Ferals directly (skips reaction mechanic)

🧠 Brainrot Illness

  • Mystery Meat
    Scavenge or purchase from Doc the Wasteland Medic.

    • Cheap and convenient

    • Eat it too often and your Sim develops Brainrot

    • No cure. No mercy.

  • Doc’s New Inventory:

    • Mystery Meat

    • Bandages, Band-aids, Antiseptic

    • Antibiotics (also extremely rare to scavenge)

🩹 Injuries & Infection System

  • Sims can now get injured during fights or scavenging

  • If untreated, wounds can become infected

  • Treat with:

    • Band-aids

    • Bandages

    • Antiseptic (now scavengeable at bars)

💧 Water Safety System

  • Dirty Water Collection
    Grab it from puddles (requires Seasons)

  • Boil on Campfire
    Prevent Dysentery by boiling dirty water with wood

  • Necros can drink dirty water without penalty

🔥 Scavenging & Survival

  • Object Breakdown
    Smash furniture for:

    • Wood (fuel for campfires)

    • Scrap (used to repair satellites)

  • Expanded Scavenging

    • Fridges and countertops now scavengeable

    • Different lot types yield unique loot

      • Libraries = books

      • Bars = food + antiseptic

      • Residential = random supplies

  • Tents Now Scavengeable (vehicle-only)

  • Dogs Can Join you when hunting or scavenging

  • Flour & Sugar
    Now available via scavenging or Marsh the food trader

🧭 Traders & Modded Items

🛒 Longshot the Junk Trader

New stock includes survivalist contraband from Basemental Drugs and Wicked Whims:

From Basemental:

  • Tobacco Seeds

  • Rolling Tobacco

  • Dipping Tobacco

  • Rolling Papers

  • Pack of Cigarettes

  • Box of Cigars

  • Tobacco Drying Rack

  • Moonshine

From Wicked Whims:

  • Tampons

  • Pads

  • Condoms

Other Items:

  • Radiation Suits

  • Hatchable Eggs

📚 Skill Books & Perk Traits

Find books while scavenging or purchase traits from the satisfaction store (very expensive).
Each trait grants long-term benefits:

📘 Still Standing: How Not to Die
🧠 Survivor’s Resilience
🔧 Avoid injuries, resist infection, reduced risk of Brainrot & Dysentery

📘 Punch First, Ask Questions Never
🧠 Wasteland Warrior
🔧 Win more fights, learn physical skills faster

📘 Run Like You Stole It
🧠 Fleet Footed
🔧 Faster scavenging, faster physical skill gain

📘 Rubbish or Relic?
🧠 Scavenger’s Eye
🔧 Increased loot while scavenging

📘 Fortune Favors the Stupid
🧠 Lucky Finder
🔧 Find random helpful items in inventory daily

📡 Walkie-Talkies

Walkie-Talkies allow you to contact Sims your Sim knows personally - only if they’re within range.
No more magical long-distance calls in the wasteland (Which is handy, because your phone is disabled anyway).

⭐ New Aspiration: Survivor’s Spirit

Complete rugged goals to earn the Master Survivor trait:

  • More loot from scavenging

  • Better odds at breaking down furniture

  • Higher win chance in fights vs Necros

The world is harsher than ever, but you’ve got more tools than ever to survive it.
Download the update and let me know how your Sims fare in the wastes!

1.7 Patch : PATCH VIDEO HERE

New Interactions:

  • Have added to fridges an interaction to 'Scavenge for Old Food'. This has a 50% chance of finding multiple food items/drinks. Once a fridge has been scavenged then it is empty, for good! However I have added a shift+click cheat to these empty fridges that fills them back up.

  • Added a new interaction to the satellite, 'Tinker'. This provides another way to get up your handiness skill.

  • Added a 'Travel' interaction to survivors sims when clicking on themselves, under the Survive pie menu. Mimics the phone travel but without using the phone animation or phone menu.

  • Grills can now be used by survivors on their lot with the Survivalist Base lot trait as long as they have the required ingredients (includes the bbq pit from Island Living).

Bug Fixes

  • Survivors can no longer replace broken objects for simoleans, they must fix them themselves.

  • Phones are now completely un-usable for survivors. When clicked on, they will get a flyaway saying they cannot use the phone. REMOVE '[LN_S] PHONE OVERRIDE IN THE BASEGAME OVERRIDES FOLDER IF UNWANTED.

  • Waste Manager & Sammy the Ring Bearer will no longer visit lots with the 'Survivalist Base' lot trait.

  • Ciudad Enamorada cleared of walkby sims.

  • Fixed a bug which caused the game to crash after hunting.

  • Some objects will no longer show two options to scavenge.

  • Changed the interaction name to 'Scavenge to Household Inventory' on objects that will be sent there instead of the sim's personal inventory, so you know where each item is going.

  • The 'Roast' menu on campfires is no longer avaliable to Survivors as this provided them with free food a lot of the time. All cooking over fire interactions are in the 'Survival' menu on the campfires.

  • Unfortunately I had to remove Vitamin D Defiency as it would just not work as inteded. If I can get it running correctly it will be added back, however your sims will still recognize that they are underground & get a buff.

  • Trait inheritance moved from MAL22's Trait Tracker Injector to Lot51's Core Library, so MAL's injector is no longer required as a framework mod.

  • No bills fixed.

  • No more festival notifications is back! Finally!! Includes Finchwick Fair, all Snowy Escape Festivals, City living & High School Events (Will Conflict with any mods that override or edit any of these tunings).

  • Lovestruck phone calls/texts blocked.

  • Fixed the 'Open Discord' button on the survive pop up.

  • Wash in Sink animation is fixed and BGC.

  • Breaking in to houses now uses the For Rent animation and is BGC

  • ALL other lots your sims visit will now no longer have power or water.

  • If for some reason you find a lot with power, Survivors can now no longer use computers on other lots.

  • When knocking on a door, text has been changed from 'Come on in!' to something more post-apoc appropriate.

1.6 Patch

  • Mod patched to work with the new Crystal Creations update

  • Survivors can now no longer use their phones (can move out still via the neighborhood menu)

1.6 Patch

  • Cooking with 'Mystery Meat' temporarily removed from campfire, however it can still be eaten raw.

  • Breaking into a lot with another sim from your own household present, will now no longer lead to them getting angry at you as if they owned the lot you were breaking into.

  • Lockpicking book has been REPLACED by an interaction on doors that allows your sims to practice their lockpicking.

  • Tomarang night markets have been stopped

  • Survivors cannot use the Tomarang fish market or Temple

  • Most Tomarang NPC spawns have been stopped, but there are a few I am currently unable to prevent. So you may see some sims walking about if you play in this world.

Also, a reminder - survivors CAN use the fridge & oven as long as they have enough power from a source such as the solar panels PLUS they have the required ingredients for the recipe.

1.5 Mini Patch

Just a very small patch to fix an issue players have been experiencing where NPC survivors would not spawn when sending out a transmission.

  • NPC survivor spawn bug fixed

  • Greater chances of finding a lockpicking skill book from all forms of scavenging

1.4 Pre-Update Patch (2 out of 2)

Great news! I was finally able to recreate the loading issue in my own game and was able to track down the files causing issues.
Bad news; I had to completely remove the overrides for the phone calls inviting your teen sims to prom. Unfortunate, but worth it for the mod to actually work properly.

  • Loading bug should now be fixed.

  • Inherited traits issue fixed.

  • New world 'Chestnut Ridge' de-simmed, no more sims walking around.

  • Survivors can now use the fridge to create meals if they have the ingredients.
    Your sims will require power and the correct ingredients to cook. Off-grid fridge cooking is now basegame compatible.

1.3 Pre-Update Patch (1 out of 2)

  • In order to combat the issue some players are having with not being able to load into their saves, I have adjusted the files so that you can remove the overrides from the packs you do not own. Please upload any Last Exceptions to the discord linked down below.
    Please delete the packs you don't own in the 'OVERRIDES' folder.

1.0

It's finally here! Thank you to those who kept up with the rollercoaster that was the development of this mod!

Please make sure to read through the tutorial/documentation page thoroughly!

Please also be patient whilst this mod is in it's early release, this is a huge overhaul of a mod and there will be some things I missed.   Feel free to let me know if you spot something you think I missed, you encounter an LE or simply have a suggestion for a future update.

SURVIVE DOCUMENTATION

DISCORD

Required Mods:


MODDERS COMPATIBILITY

Overrides anything to do with walkbys, zone directors, dramanodes, the phone module... quite a lot. Please check out the overrides folder if needed as I have broken everything down into individual packs & packages.

🔠 TRANSLATIONS

Thank you to the translators who work hard to make my mods enjoyable for everyone!

Simplified Chinese and Traditional Chinese [LINK 1 - abonnie] [LINK 2 - MeowCats]

Russian [LINK 1 - Group Origamika] ⚠️ Version 1.7 ⚠️

French [LINK 1 - Atalanta]

Comments (46)

s
sunflower softboy · September 24, 2026

Amazing mod!! I’ve recently started playing with it, however I do have some questions because I’m confused over some parts. 1) does the mod make ALL lots off grid? I know it makes lots sim’s visit off grid, but I can’t use electricity or water even in the sims’s own home. Is there a way to disable this feature? 2) I’m unable to use the hygiene products my sim finds on his scavaging hunts, I can just put them out of my inventory and I have no other option unfortunately. 3) I still get festival notifications for some reason, I did download the latest patch though. 4) Are necros able to spawn near my lot as well? I’d like to simulate an attack for my storyline and I’m not quite sure how to do it. Or maybe make them more frequent? Everything looks great and I can’t wait to play more!

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tara_rara · August 25, 2026

hiii, does the mod conflict with the zombie apocalypse mod? i like your mod, but i want to play with another one.

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llazyneiph · August 26, 2026

It's not integrated with it, but it won't cause much issue if played together :)

A
Ayanna Faulkner · July 31, 2026

Unfortunately, this mod is causing my game to pop up an error :'( it will not load into any save files.

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Teleporting King · July 12, 2026

Thank you very much!♥

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infamous · July 11, 2026

pl PLS PLS UPDATE the game its 2026 i really wanna play with this mod agAIN ITS KILLING ME PLZZZ

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llazyneiph · July 11, 2026

It was patched not long ago.

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Wispy · June 16, 2026

I love this mod so much!!! have you considered making the fireplace need wood as well? I have a mod for it currently but it would be cool if you can add something similar.

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AL Webb · June 14, 2026

Is there any way we could get a version without the rain? It's just too constant and infecting all my Sims. Otherwise, this mod is perfect and exactly what I needed for an apocalyptic save!

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Linaura · May 24, 2026

The mod menu doesn't appear when I click on my Sim, so I can't complete their aspirations. Can someone please help me with this?

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Erik LP · May 22, 2026

This mod seems pretty cool, but i'm not too sure if it works entirely, without manually putting the off-grid or survivalist base on a lot, it still has electricity and plumbing, and even though the option to get food from a fridge is blocked, my sim can still autonomously grab food from the fridge and cook it on a stove, they almost burned down the entire house.

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Nevaeh Westerlund · May 2, 2026

hi! just a quick idea, could you make a setting to trigger when the 'apocolypse' starts for storytelling purposes? i would like phones and power to work until its triggered, i feel it would be cool!!

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Simmish · April 27, 2026

When are we getting an update? I have some suggestions

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llazyneiph · May 2, 2026

Please let me know, as I am currently gearing up to work on this mod. :)

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Meredith Priest · April 24, 2026

When you install this mod, does it work automatically or can you trigger it when you want to use it and not use it in other saves?

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llazyneiph · May 2, 2026

It works automatically, and it will effect all saves (no way around that for now unfortunately).

Д
Дарья Артемьева · April 12, 2026

it looks like the mod has stopped working, or I'm doing something wrong :(

s
spidey · April 1, 2026

i really like this mod ! i've been playing it for a bit and haven't had many issues but i can't seem to buy the satellite dish ? it shoes up when i search it directly in build mode but nothing pops up and i can't place it just the comms tower, wall satellite, and the radio station. i'm not sure what i'm doing wrong, if its an issue w another mod of mine, or a bug... EDIT turns out i just haven't bought strangerville yet. after installing everything seems to be functioning ! whoopsies hope anyone else who might have this problem sees this

s
seas · March 29, 2026

I have downloaded several times but when I click on my Sims I can't get a menu anymore. Weather and radiation show up but nothing else seems to work...

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femic1de · April 27, 2026

Did you remember to give your sim the Survalist trait? I made that embarrassing mistake as well...

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Wolf Feral · March 29, 2026

Hey, It seems to broken by now. Will it be updated?

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Ruler_Of_Randomness · March 7, 2026

hey I'm loving this mod so far but right now two of my sims are injured (one has a gash, the other a burn) and neither are able to use the bandages or antiseptic they've got in their inventories

K
Kikisim · February 1, 2026

This mod is great! I love it. It's so cool that no npc is walking around. I can't seem to be able to scrap items though. I do have the option but when I clic nothing happens so I can't find wood to light the fire 😥

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Ash · December 6, 2025

Hi I can use the rads packets and the military food stuff, but for some reason I'm unable to use the medicine and bandages. Does anyone know what causes that bug?

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llazyneiph · December 7, 2025

Make sure they are in your inventory first 😊

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Tamara Buckner · November 20, 2025

Is this mod up to date from the latest patch on Nov 4th?

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Nikkision · November 19, 2025

This is my favorite mod of all time. I use this and your homeless mod whenever they get updated.

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Connor Serisier · October 31, 2025

Hello! I really want to try this mod out, but I can't open my household and better exceptions is telling me this mod is broken. Heres what its telling me Invalid Tuning LN_S:Fridge_NotScavenged LN_S:List_Fridge_Scavenged Invalid Tuning object_Recycler:0x0c861348b3363db0 I hope to be able to play with this mod soon it sounds like SO much fun!

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Suny Lou · October 16, 2025

Hi hi! I hope you're doing well :-) This mod sounds amazing and difficult haha. I'm doing a peasant, moved to the mountains of Alaska historical vibe play-through, so something similar with survival, but less intense haha. So "chopping wood", living in tents, cooking by the campfire, gathering water and using your stand alone trader Jacques to trade with. I really do like the idea of boiling water on the campfire to avoid dysentery. Is it possible to just get that separately with the download? (As well as the cooking/roasting meat option?) And would kids be able to boil water??

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Morgan0982 · October 9, 2025

Do I have to download the skin for ferals or is it a suggestion for the sake of making it more obvious if a sim is one? If I get the skin is it possible for me to remove it on a played sim for the sake of a storyline I might have in mind? I hope it's not a stupid question or that I'm being a bother.

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llazyneiph · October 9, 2025

Its more just a visual add on to make them look more like the feral ghouls from fallout 😊 you don't have to download it if you want your ghouls to have regular Sims. There is no way to turn it off for one specific Sim though.

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Tamara Buckner · October 5, 2025

I want to use this, but also with the Zombie Apocalypse mod, But is there a way to have it so those zombies are still roaming around as walkbys?

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Xinabe · November 23, 2025

I want the same!

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Dem Crus · May 23, 2024

I love this mod, it's so great & fun! However, when I tried to send my sims hunting/scavenging by car, the game crashed & closed by itself right after they returned home. Do you have any suggestions to solve this problem?

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Русский Гишпанец · April 26, 2024

Should I delete the entire "Overrides" folder if I have all the add-ons, including the "basegame" folder?

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llazyneiph · April 27, 2024

No, unless you don't want the overrides which get rid of sims walking about in the neighbourhood :)

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MarkusM · January 10, 2024

uuummm... should we be able to use the phone and order food to be delivered? which after the food is delivered the delivery person stayed but is not acting like any npc that has joined my settlement.

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Cristina Valera · August 24, 2023

this is amazing, I'm installing it, hopefully it works!

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Chandra McDaniel · July 17, 2023

Can this mod be used with florwalsims post apocalyptic save file?

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llazyneiph · September 19, 2023

Yes, I highly suggest that save file! Looks great :D

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SistersUnitedInGaming · May 2, 2023

Sorry to be a bother but is there any mods that will conflict with this mod? I can load up the game but when I try and play a household it won't load and kepts on erroring. :)

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HeraldSims · May 3, 2023

Same here

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Jessica LeVine · April 28, 2023

Hi I have been loving this mod it's been a blast! I know you have bigger concerns with this mod right now so no rush. I was just wondering if you can make it so that when my sim breaks into a residence the sims in their household or part of the settlement can come with. My gameplay has my sim wandering from empty residence to empty residence but when I try to have a household member or settlement survivor come with they get mad tell my sim she's in their house and attack her. Not sure if this is possible to change but you never know until you ask.

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llazyneiph · April 28, 2023

Remove the No More Festivals notification in the overrides folder, that is the file causing the issue. You will get festival notifications but the mod will work until I figure out what is causing this.

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MsShija · April 26, 2023

Unfortunately it did not fix the error where it doesn't load into games for me (even with a completely clean game with only this mod and its required companions). I'll keep experimenting because it seems to be something about my game and hope to be able to play this soon. Thanks so much for developing this and your other amazing mods!

M
Masked Emerald · April 26, 2023

Sadly this is the same for me too.