March 31, 2026

Release - In Her Service [v0.92.00]

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Join my Discord to leave feedback or report bugs ! I am there mostly 24/7.

What's changed compared to v0.92.00 ?
✅ 3 out of 13 endings finished !
✅ 12h -> 12,3h Gametime
✅ 157 -> 161 Events [+4]
✅ 44564 -> 45384 Lines of text [+820]
✅ 7776 -> 7977 Images [+221]
✅ 570 -> 588 Animations [+18]
✅ E115G added (see flowchart)
✅ E116G added (see flowchart)
✅ E117G added (see flowchart)
✅ EPILOGUE 07 added (see flowchart)


Schedule for v0.92.00 access:
Today: Patron Tier, Angel Tier, Early Supporter, Supporter
7th of April: Member Tier

Schedule for v0.91.03 access:
Today: Member Tier
Public release: When v0.92.01 update releases

Hi guys and galls !

V0.92.00

Finally the 3 ending out of 13 endings total is finished. So we are about 1/4 done with endings :) Both Jack and Talia received some rest after tumultuous events leading to her marriage.

What's Next ?

Ofc. Another ending. What it will be obviously will be revealed with Sneak Peeks coming soon.

Incoming Changes !

I can now share with you folks that with during month of April I will be transforming from private person making stuff for you folks into a company. Those changes are due to tax law changes in my country which will levy on me additional 20-30% taxes from what I make on Patreon/othersources, I simply have no option to stay private due to those changes.

While this sound like a pain... and it is, this also enables me to freely operate on patreon/othersources. Previously I was constrained by my country tax laws which is why I for example couldn't offer supporter packs etc. Moreover since I am close to 1.0 version of game with this change I will be able to release my game on various stores like Steam.

With that I also decided to quit my day job completely. For past 2 years I was working half-time in my work spending roughly 2 weeks on my day job and 2 weeks on In Her Service development. I decided to make a leap of faith and put all my work into releasing 1.0 version of In Her Service and fully transform to gamedev.

The moment for doing that isn't the best considered recent downturn in support but I believe everything will work out in the end. I have financial pillow to absorb lack of job and your guys support to keep me afloat for a while.

So the goal now for me entirely is to release In Her Service 1.0 and start new project by Fall of this year.

With that in mind during April I will be completely restructuring how my patreon/othersupport source will work because at current rate of support I won't be able to do that for long.

These are my thoughts, mind you whatever I will do any of them, all or none is still up in air. I welcome you to leave comments and provide feedback on those changes:

  • I plan to reorganize support Tiers completely. What tiers will be priced at, what they will provide, etc. That's something I will be doing polls about during April with you all.

  • Introduce supporter packs you can buy if you want to support me above your Tier. Those usually will be in form of 2-3$ paid posts you can buy that will contain wallpapers, some sexy renders, ministories (could be in IHS world or not). Those will be added gradually over time to build library of fun stuff you can buy to support me and my projects. I have few interesting ideas for those. Like for example preparing character card for AI along with lore basic outline of character with even support of images during conversation so you could talk with your favorite character and roleplay with them. Some mini-stories from life of IHS characters etc. As a writer I do a lot of mini stories to train my art, some are very saucy :3

  • Introduce "premium" version of IHS. In extra time that now I will have since I quit working I will be adding new scenes/alternate version of sex scenes etc. to the game. That premium version will be available to any paid tier (even 2$ one). So for example if you ever wondered what would happen if you would abuse Talia's asshole few times, you will know now. Since main structure of game is mostly complete adding extra actions to scenes that don't change story shouldn't be difficult or time intensive.

  • Public version would still be released but it would be more as packing of few releases rather than bi-weekly release. I'm still thinking if this is right move for IHS though or if I should apply it for my next game. Point is that I noticed that a lot of places take that public version and publish it without usual release posts. So especially lately people talk that they don't see any changes in latest few releases because they didn't read endings aren't connected yet. So with this change public version would be a solid chunk release meanwhile supporters would follow project directly.

  • Cheats. When I introduced flowchart I always had in mind people who constantly check on game progress and people who were not able to see all scenes as they didn't know how to fire them up. With flowchart both of those issues were resolved. After a while I introduced unlock all/lock all button as a cheat for time of IHS development as it was much nicer to see what changes etc. with that cheat. Right now I am thinking about moving that cheat toward premium version mentioned earlier. Since flowchart has already build-in walkthrough and public versions would be released every 2-3 months in complete form it makes less sense for it to exist in such version. As mentioned earlier if someone absolutely must cheat, they can always take 2$ version of game and they will have access to that with extra content to boot. After 1.0 release that cheat will also vanish from premium version. I still have to work a bit on flowchart to tighten it up though before that happens.

  • Create promo art for you guys. Like signature banners etc. So you could promote my game on various forums etc. you guys participate. At some point it is just a numbers game and the more people support me the less I need to care about money etc. thus enabling me to do more and ask less. Ultimately I truly believe in completely public version with just 3$ tip pot like Summertime Saga does. But for that to happen my projects would have to be well known across internet. Promotions is never an easy thing to do, without your guys word of mouth I wouldn't be ever here in first place :)

So as you can see there is a lot of my mind lately. Creating a company, taxes, quitting my job, thinking about future, new project, 1.0 and many other things regarding what I do. While I don't expect my work to increase that much during April as I have to juggle so many thing at once I think from May onward my rate of production should accelerate a lot.

I hope that I can prove to you guys with my work that it is worth to support me in what I do. I will be posting very soon about stuff mentioned in this post. Tomorrow I have yet another meeting with tax advisor regarding company and stuff to do. So for now please enjoy my latest update and be well.

Please leave comments if you have ideas, feelings, etc. about what I was talking about in this post. Ultimately those changes hopefully will be with your input as well.

V0.92.01 ETA: Middle of April 2026

Comments (5)

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PickerPatron · April 2, 2026

Congratulations on taking the leap of faith 😄! Now that you can no longer avoid taxes 😭 and must become a company, must you also have employees? Can you be a company as a single person? Will the "Blue Factory Games" remain the same? It would be best if the public version of IHS stayed the same and you implemented your planned changes in the next project, so nothing is disruptive. People are creatures of habit, and changing something like this near the end of the project after years might not be a good idea 😉. Why are you planning to remove the cheats from the final version 1.0? Even from the future premium version? I didn't understand that part 🤔. My best wishes as always 🫡!

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Blue Factory Games · April 2, 2026

No i don't have to hire anyone (and either way i don't have money to do so in first place). Yeah I would like to not change anything but like I said, I'm doing a leap of faith and will have no income from my job going forward. Cheats were implemented in flowchart to ease way to see new content without constantly replaying game during development. As a creator I have to also care about how my game is experienced. Without context of playing game normally ton of scenes are confusing or lose context making them worse, instead of impactful. Secondly I wish for flowchart to work as gallary of things you have seen and help that shows you possible paths with hints on how to unlock them rather than main gameplay where you just unlock everything and watch scenes one after another.

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purplejeep · April 1, 2026

i want prego seggs with Queen >:)

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yves relaxation · March 31, 2026

Thanks for the detailed update — it was genuinely great to read. You’re clearly going through a major transition right now with the company setup, the tax changes, the Patreon restructuring, and even the decision to go full‑time on development. That’s a huge step, and it really shows how much you believe in IHS. All the new things you’re planning — the additional endings, the premium version, the support packs, the mini‑stories, the visuals — it really feels like the project is growing and becoming more ambitious. It’s exciting to see how much content you want to bring to the community. I’m really looking forward to the 1.0 release and everything you have planned afterward, including your next project. Thanks for being so transparent and dedicated — it genuinely motivates people to keep supporting you. Good luck with the transition, you’re definitely on the right path.

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Blue Factory Games · March 31, 2026

Thanks for the support yves. I plan to share news about next project very soon. Ideally I will start making second game before even 1.0 will be released. I still have plans for 1.1 and ultimately 2.0 but that will be done while another game will be produced. The tax stuff was huge shocker for me. Basically tax autorities in my country decided one day that without changing law they will interpret law differently. Alas I was already planning on starting company for a while now, because I though about putting my game on steam. There is a lot of work that needs to be done for that to happen though.