August 21, 2025

[Dev Diary] One and a half year.

Hi folks !

August is ending and this means that I wanna talk about sort of summary of my project since the start in February 2024. I like to do those kinds of summaries to see where I stand with the pace of the work I do as well as judge future by that.

Below you can read other summaries I did before:

[Dev Diary] Half a year.
[Dev Diary] 1st Anniversary.

So let's see the stats first...
In that half a year since first anniversary on 22nd of February 2025 we went:

     ✅ 7,2 -> 9,2h Gametime [+2h]
     ✅ 93 -> 122 Events [+29]
     ✅ 26,858 -> 35786 Lines of text [+8928]
     ✅ 3185 -> 5385 Images [+2200]
     ✅ 196 -> 334 Animations [+138]

Updates: roughly every 2 weeks and 3 days.

Overall work efficiency I am pretty happy. There's slight slowdown in content production but that was mostly because I sat on Flowchart production for a lot of time which massively improved imo game, plus i have to deal with a lot of variations now which tends to slow down progress a lot.

Thankfully endings are around the corner and content production should increase it's pace as I won't have to deal with six different variations of events and think about all possible branches writing script. Obviously endings will have also barely any choices if at all for some which further means I can focus on the content for them.

Endings. As some of you read after next 2-3 updates we will dive into endings. Much like with General Arc those endings will be done one after another to speed up creation process and force me to make them unique rather than think about reuse of some scenes. When we will arrive at 0.90.00 I will make a post detailing exact approach, how much each ending should take etc.

I am hopeful that by 22nd of February 2026 I will be able to release 1.0 of In Her Service. Right now it seems very possible but it is hard to judge how much time exactly endings will take me to finish. Some will require less work while others will require a lot of work.

The plan:

In Her Service 1.0

I started to develop IHS back in 2023. Now that's 2025 here is updated roadmap:

✅ 0.39 - initial release (2023 - 2024-02-28)
✅ 0.4x - mistake arc (2024-03-08)
✅ 0.5x - calm arc (2024-04-30)
✅ 0.6x - the message arc (2024-08-06)
✅ 0.7x - the general arc (2024-12-06)
⏰ 0.8x - the marriage arc (2025 april)
❌ 0.9x - endings (2025 october - early 2026)
❌ BETA - reworks: music/sound/ui/prologue (early 2026)
❌ 1.0 - final game (early 2026) (pro eng proofreading)

Some of you know I also have aspirational goals and a bit more to IHS than 1.0:

❌ 1.1 - scenes expansion
❌ 1.2 - new mini arc
❌ 2.0 - enchanted edition

Enchanted Edition is aspirational version of game provided I will get enough support from you guys. It would include:
✅ Voice actresses for Sylvia, Talia, Iris and Fiona
✅ Professional translation into FR/ITA/GER/SPA/POR/CHN/JAP/RUS
✅ original music for the game
✅ tighten up / reworked some of scenes for better quality

Everything after 1.0 will be developed as side project to my other game I will be developing after I will put 1.0 into your hands folks.

That's all from me today, a bigger write up along with post mortem will be on 22nd of February next year hopefully when I will release 1.0 of my game :)

Thank you guys for supporting my work.
Krystian Szczygiel aka Perkel aka Blue Factory Games or Blue.




Comments (4)

j
j-fuz · August 21, 2025

Congrats on your achievements and hard work! Looking forward to what the future brings to you!

B
Blue Factory Games · August 21, 2025

Thanks !

D
Devendra Rao · August 21, 2025

I really love your work brother, hats off, the narrative of this game is BangON!! mate. Will be eagerly waiting for your final updates with all sounds and music incorporated.

B
Blue Factory Games · August 21, 2025

Thanks mate, it is still wild to me that people like what i am making. I was sitting before launching initial 0.39 version of game in February for days wondering if someone will like it. So far the outcome has been way better than I expected in my dreams.