V0.80 Flow Chart part 2
Hi guys and galls !
I have been working hard since Saturday to deliver the 0.80 update in the near future.
So far, I believe I'm done with developing features for the flow chart. I still have some ideas, but they're pretty tough to implement and would require a complete overhaul of the game's scripting, so they're not feasible right now (maybe for 2.0??).
As shown in the video, the game now shows which event is currently playing and displays it on the flow chart while you play. This will help you track your progress in the story and see what events you've missed or if you are on the right path.
I've made some improvements to the GUI, so the flow chart looks much better now. It’s not finished yet, but it's coming together nicely. The remaining tasks include adding proper buttons, icons for events, connecting lines, extra flair to the lower part of the GUI, and placing the event tiles.
When replaying an event from the flow chart, you'll be able to set all conditions at the start using a YES/NO basis. This means the same event can play out differently based on certain conditions. So even if you see one tile in the flow chart, the event can still vary. Moreover it will usually unlock all options of that events, even those you didn't see.
If an event has significant variations beyond the main storyline, you'll see additional tiles nearby that need to be unlocked while playing the game. These locked tiles will include requirements in their descriptions, allowing you to target specific events during future playthroughs.
The hardest part of the flow chart is figuring out how to divide the events. If I had known from the start that I would be making a flow chart, I would have structured the events differently. Since I didn't know, I wrote them with lots of conditionals that don’t split easily (unless I create separate flow events). But hey, that's life.
In terms of content, I've finished 20 out of ~100 events in the game, including the splits. The first 20 events are pretty straightforward since they're part of the prologue and don't vary much. The next 80 will be more challenging, but now that I'm done with features, I can focus entirely on them.
ETA ?
I'm still hesitant to give a specific date. Things are moving faster than expected, but stuff can break or bugs can appear at any moment. You know how it is...
That's all for today folks !
Comments (3)
I think the Flow Chart is actually a very good idea, so I don't have to ask so many questions anymore! ;)
Thanks for the hard work. This flow chart is going to help a lot. I'm kind of a completionist and it's nice knowing what I've missed and what choices need to be made.
Also it helps a lot showing just how big the game is. Some events have like 3 different versions depending on your choices. For example the talk in kitchen between sylvia and henry has 3 different dialogues AND you can skip it AND you can be with mistress at the time. So like 5 different outcomes.
