PSF Dev Log - June '26
Here's some gameplay footage showing off some new stuff in the upcoming build. Enjoy!
Comments (5)
Sorry if this has already been asked before, but any plans for including farts along the burping?
I’m still undecided about that. We’ll see.
The new interactions and dialogue look good. It looks like most weapons just put enemies in a defeated/knocked out state now instead of destroying them? Or I guess, some enemy types so far. And a journal! very nice. The extra detailing in the first fortress looks good too. I kind of hope there's, like, a key or something that adds extra content to the tutorial dungeon you wake up in so there is a good incentive to come back (maybe an obstacle that requires getting magic or being stuffed?)
Thanks! Yeah, I decided that most of the humanoid enemies just get knocked out or scared off rather than killed, to justify being able to interact with some of the downed enemies in fun ways. As for returning to the first dungeon, I have in mind having to return to talk to Zeelna the dragon at some point.
Will there be a new game plus vore mode?
