Version 1.5 Update — March 17, 2026
This update focuses on improving core gameplay systems, narrative flow, and preparing the game for future localization support.
Gameplay & System Changes
Sleep Penalty System Adjusted
Sleeping will no longer reduce the player’s Strength stat.
More Ways to Gain Strength
Additional activities have been added that allow players to increase their Strength.
Stat Requirement Visibility Improved
If the player does not meet a stat requirement, the option will now appear but remain locked, instead of being hidden.
New Stat-Gated Activities Added
Certain activities now require specific stat levels to unlock.
Narrative Improvements
All dialogue rewritten into present tense to improve narrative consistency and immersion.
Character selection screen updated
Character descriptions and personality details have been revised.
NPC Relationship System Improvements
Stronger connection between stats and NPC relationships
Reaching certain Heart levels will automatically unlock that NPC’s story events.
If players already meet the requirements, the story will trigger automatically.
Dating System Rework
To reduce repetitive gameplay:
Free dating system has been removed
Dating is now event-driven, meaning players must progress through the NPC’s story before asking them out.
(This system may return in the future with improvements.)
Translation & Localization Preparation
Several systems were simplified or reworked to support easier translation:
Removed the NPC quiz-style dating dialogue system
Reworked Random Talk system to be more localization-friendly
The game now supports:
Thai
Spanish
Quest System Update
The phone system is now used as a quest log.
NPC missions and story tasks will be delivered to the player via in-game messages.
Contact System Changes
Birthday system temporarily hidden to focus on the main storyline.
Birthday events will return after version 3.0.
However:
Players can still give birthday gifts to NPCs
Relationship points will still receive the birthday bonus
Relationship System Expansion
A new stat has been added:
🖤 Hate Point
Relationship indicators now work like this:
If the NPC matches the player’s romantic orientation:
♥️ Red Heart — Romantic Relationship
💚 Green Heart — Friendship
🖤 Black Heart — Hate
If the NPC cannot be romanced due to orientation:
💚 Friendship
🖤 Hate
Content Additions
New Club storyline content
New random story events on the map
Item System Update
Added item usage conditions
Some items are usable
Some items are quest items
Translation Updates
Character descriptions in the Contact menu have been translated.
Just a quick note for everyone following the project. I currently have a full-time job, so development updates may sometimes take a little longer than expected. I’m still actively working on the game whenever I have free time. Thank you for your patience and for continuing to support the project, it really means a lot.
