Version 1.4 Update — February 11, 2026
Patch 1.4 is a very important milestone for the game.
It is not about adding the most new features, but about establishing the core structure of the city, its characters, and the overarching narrative.
This patch prepares the game for its gradual transition into a fully story-driven experience in future updates.
DEVNOTE – Changelog
Added the main storyline progression trigger at the Shop.
If the player spends around 10–20 days moving between locations in the city, or maintains contact with Hana or Joshua for one week (or both), the player will receive a message asking for help, which will begin the main story event.
The in-game Calendar App has returned.
Giving a gift to an NPC on their birthday will now increase that NPC’s relationship points by 100.
(Birthday-specific story events are not implemented yet.)
Added a Police Station (can be visited, but the story is not unlocked yet).
Added new locations: Moonlight Bar and Velvet Club
(Accessible for viewing only; story content will be added in a future patch).
Added dynamic NPC encounter locations.
NPCs can now be found in different places around the city depending on the time of day.
Character & Dating Updates
For other characters, future updates may not use the traditional dating system.
Instead, when relationship points reach certain thresholds, story events will automatically trigger.
Current NPC Locations (Characters with Contact Options)
Six characters who recently moved into the city:
Mike – Park (Morning)
Kai – Office
Joe – Gym (Sunset Time)
Alice – Park (Morning)
Stefanie – Office
Yuri – Meadowfield (Morning)
Tom – A mysterious young man living in the city.
He can be encountered after spending about 1–2 weeks in the city.
Paula & Lilly – Two close friends and owners of the Cafe.
They can be found there.
Emma & Rosso – Work at Meadowfield Farm in the morning.
Joshua & Hana – Siblings and owners of the Shop.
Dante – Owner of the Gym.
He is almost always there.
Charlotte – A bold and friendly mature woman.
She can be met after signing up as a trainer at the gym with Dante.
Chairman Kim – The owner and leader of the city.
Can be found at the Mayor’s House in the morning.
Sora – Receptionist at the Office.
Trudy – A game developer who happens to be working on a game called
“I Need To Be In Love”, the same name as the game you are playing.
Juliana – Secretary to Chairman Kim.
Found at the Office every evening.
Noah – A kind-hearted young man who is liked by almost everyone.
Found at the Office.
Jin – Chairman Kim’s son.
Found at the Office.
Nami & Helen – Two female police officers who strongly uphold justice and principles.
Upcoming Characters (Next Patch)
Approximately five new characters will be added:
Revi – Owner of Moonlight Bar
Eri – Owner of Velvet Club
Risa – Chairman Kim’s daughter
Zack – Police Inspector
Henry – A wealthy man from Moontown
After these additions, development will fully focus on character-driven storylines.
The main story cast will be complete by Patch 2.0.
Each NPC’s story progresses independently and will eventually converge into a major future event.
Characters voted for on Patreon will have their storylines implemented first, followed by others.
New Locations
Velvet Club – A luxurious drinking club favored by the city’s elite.
Currently view-only. Story and characters will be added in future patches.
Moonlight Bar – A chill bar where NPCs gather in the evening.
Currently view-only. Story and characters will be added later.
Meadowfield Farm – A chicken farm where players can take on a side job.
Includes an egg-collecting minigame and is now fully playable.
Cafe – Owned by Lilly and Paula.
In the next patch, players will be able to drink coffee to restore energy
and encounter other NPCs here.
Future Updates (Planned)
After testing Meadowfield Farm and enjoying the experience, I plan to:
Add a work minigame at the Office
Add an exercise minigame at the Gym
Add a part-time job at the Cafe, with its own minigame
System Adjustments & Fixes
Fixed a bug where Joshua and Hana could receive gifts multiple times per day.
They can now receive gifts once per day only.
Adjusted the gift system:
“Make Love” is no longer required to increase relationship points.
In future patches, story events will also grant relationship points.
Players can choose their preferred approach:
giving gifts or building relationships through story interactions.
"Patch 1.4 The story is currently about 10% complete, aiming for 100% completion in Patch 2.0"
About language support:
All 14 languages announced at the beginning of the project are still planned for future updates.
At the moment, my priority is to complete and polish the core game experience first, and localization will follow afterward.
For players who are not comfortable with English, I recommend using translation tools for now. If these tools continue to improve, it may allow development to move faster without delaying updates due to manual translations. In the long term, support for certain languages may be reconsidered based on player feedback and regional engagement.
If you have any ideas or suggestions, feel free to message me or comment on Patreon.
