It's Time for Revenge!
And finally it's out! Thank you everyone that tested and supported me for this new challenge called Contra III!
Download: https://github.com/VitorVilela7/SA1-Root
Comments (8)
Hi Vitor, tested Contra III SA-1 hack v1.1 with real hardware: SD2SNES Pro with Super Famicom. Don't know if it's the flash cart or what, but my gameplay totally locked up in static screen when I played the game single player, easy mode and on the second level (overhead). Spawned in downright corner, played there like 1,5min went to destroy couple of the shielded enemy spots when the freezing happened. I tried it second go and was able to reproduce the lock up. It could also be that it is the SD2SNES Pro because once the game froze the same way while I normally played Super Metroid. But it is extremely uncommon. But I thought to report this anyway. :-) EDIT: Played earlier Gradius III SA-1 hack v1.5 and it worked perfectly with the same setup. :-) It's awesome! EDIT2: Reproduced the freezing third time and tested the Contra III without hack and it worked just fine. So there seems to be some problem in the version 1.1.
Hi Jurger! Make me a video footage of stage 2 for me reproducing it. Then I will do the same steps on my debugger and figure out what is wrong on the patch. Thanks!
oh looking at the video, the bomb effect is not seen in the sa-1 version! 1:38. is it a video editing issue? like, the bomb effect is shown every other frame and the video compression took the frames away?
That's a good question... If you don't watch in high quality (720p60 or 1080p60), the video frame rate will frop to 30 FPS and because there is no lag on SA-1 side, some effects will only appear on even or odd frames, affecting mobile or low stream internet users.
seems there is a crash when the game starts demo mode. I was trying the 30 lives code but i was too slow, and the game turn into a black screen playing stage 1's music.
Rodzilla reported this bug for me one hour ago and thankfully it was an easy fix! Thank you for finding it as well. The new download is already available: https://github.com/VitorVilela7/SA1-Root/releases
oh the difference between American version and Japanese version is too big? I really love the 魂斗羅 kanji but anyway thanks for the great work!!!
Both Contra Spirits and Super Probotector had their code recompiled and all of the routines were arranged in the data structure... I will still study a bit the differences as soon as possible but from the initial analysis I would need to have pretty much the same amount of effort required to make a new game from scratch, which is sad.
