SimCity SA-1 - Beta 3 is now available for download
Hi! Very short post, but SimCity SA-1 beta 3 is now available for download.
All features were finished and now it's mostly bug fixing and polishment work.
New features since last beta:
Languages: pick English, Français, Deutsch or Nihongo (Japanese). The language data uses the original games as source.
Unfortunately, some of the languages don't have font or the symbols to make the OPTIONS menu accurate, so some languages, specially Japanese, looks awkward right now.
I'll check if I can find someone that could draw a proper text for them.
Map screens: Dynamic terrain animation when picking a map number. pressing Y or clicking on the mouse opens a full screen model.
L/R allows to you cycle on map numbers dynamically.
Up to 10,000 maps are allowed now.
000 - 999 => Original maps.
1000 - 1999 => Alternate maps (from original game bug).
2000 - 9999 => NEW maps, completely unique to this game.
Overview and Graph enhancements: Mode 7 view on click, much faster rendering, decompression done by SA-1. Real time animations.
Speed: Slow and Normal now have a fixed simulation rate, similar to Micropolis. Regardless if your city has 500 or 1,000,000 sims, it will simulate at the same speed. This was important to not make the simulation too fast.
Fastest will play as fast as possible.
Multiple fixes were done, specially regarding softlocks using MiSTer. If you see any issue, let me know.
How to play
The BPS patch is in the attachments. Apply it with FLIPS or beat to an unheadered SimCity (USA) ROM.
Before patching:
CRC32: 8AEDD3A1
After patching:
CRC32: 9B27012D
SHA256: D1A185C1286FE0FEFEF4D1002FD8EF8332E2D82BE92C0F0A5F6F6E5B4426D63A
Works on real hardware with an SA-1 cart or flash cart, MiSTer, and Snes9x, bsnes/higan/ares and Mesen. ZSNES is not supported. Your beta 2 saves work in beta 3.
Thank you!
SimCity SA-1 (SNES) - Two CPUs Running in Parallel (YouTube)
