January 29, 2026

WIP game mode

Experimenting with a more 'active' game mode where you 'relieve' a large group of men. The goal is to relieve all the men before running out of energy.

Under the hood it's actually more of a hybrid or real-time turn-based system than purely active. Your actions are recorded and update the internal logic in one-second long (or so) 'turns.' Varying your actions between quick taps and longer presses/holds will help you generate more pleasure. As you work your stamina will deplete. You need to take breaks to let it recharge. You also have a limited amount of overall energy to replenish your stamina and if you run out before getting to everyone you'll fail the activity.

If this sort of activity is well-received, I may add more real-time style activities, like a timing-based flashing minigame, for example. I may also try to add a few more frames to smooth the animation a bit, but that's low priority for now. It's not exactly SDT or anything, but I think it could be a fun little minigame.

Outsider Artisan (@outsiderartisan.net) (bluesky)