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December 8, 2025

New feature: In-game stats!

After playing several games where players can compare their choices with others at the end of each chapter, we thought: why don’t we do something similar?
So starting with the next update, the game will automatically send a small set of gameplay data to our server every in-game week, specifically Monday morning. With that, we can generate global stats and build a webpage where players will be able to check and compare their results.

Eventually this feature will be fully integrated into the game. But for now, it’ll be available only through the website, for Sophia level patreons or higher.

For your peace of mind: this feature can be disabled in the Preferences menu. If you turn it off, the game won’t send anything.

What information WILL be sent?

  • The girl you’ve gone on the most dates with;

  • The girl you’ve had sexy time with the most;

  • Who you chose as “sexiest” at the rave between Latisha, Chloe, and Sophie;

  • Whether you stayed to help Tara & Darkness when encountering the beast girls, or ran away;

  • Extra fun data like:

    • Your highest carnival minigame score

    • How many times the Principal has whipped you

    • And more juicy stats…

Some of this data already exists, but a lot of it didn’t, simply because we never planned to track it. That means advanced saves may not include certain stats. New playthroughs, however, will store everything properly.
Each playthrough will also have its own ID, so one player can have several profiles.

What information will NOT be sent?

  • IP address;

  • Any personal data;

  • Location;

  • Operating system;

  • Device type (PC, Mac, Android, etc.)

And starting next version…

We’re also adding spicier choice-based questions meant purely for fun and community stats.
For example, in the next update, a girl will ask the player if she’s allowed to “make a move” on one of your girls. You’ll get three choices, and while it won’t change the story much, it will give us some hilarious data to share later.

Trust us, seeing what the community chooses is going to be pure entertainment.

In a few days, we’ll be uploading the first sketches for the upcoming update, so you can check out the progress and see everything starting to take shape.

In the meantime, thank you so much for all your support. You’re the reason this project keeps moving forward.

Comments (4)

I
Iman o · December 11, 2025

Version 0.244 an error when trying to send a message from phone to anyone: I'm sorry, but an uncaught exception occurred. While running game code: File "game/mapas.rpy", line 1426, in script call File "game/chats.rpy", line 498, in script File "game/chats.rpy", line 498, in renpy.game.JumpException: chats_ During handling of the above exception, another exception occurred: Traceback (most recent call last): File "game/mapas.rpy", line 1426, in script call File "game/chats.rpy", line 498, in script renpy.script.LabelNotFound: could not find label 'chats_'. -- Full Traceback ------------------------------------------------------------ Traceback (most recent call last): File "game/mapas.rpy", line 1426, in script call File "game/chats.rpy", line 498, in script File "renpy/ast.py", line 1187, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/python.py", line 1273, in py_exec_bytecode exec(bytecode, globals, locals) ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "game/chats.rpy", line 498, in File "renpy/exports/statementexports.py", line 271, in jump raise renpy.game.JumpException(label) renpy.game.JumpException: chats_ During handling of the above exception, another exception occurred: Traceback (most recent call last): File "renpy/bootstrap.py", line 401, in bootstrap renpy.main.main() ~~~~~~~~~~~~~~~^^ File "renpy/main.py", line 591, in main run(restart) ~~~^^^^^^^^^ File "renpy/main.py", line 137, in run renpy.execution.run_context(True) ~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^ File "renpy/execution.py", line 1027, in run_context context.run() ~~~~~~~~~~~^^ File "game/mapas.rpy", line 1426, in script call File "game/chats.rpy", line 498, in script File "renpy/script.py", line 1201, in lookup raise LabelNotFound(original) renpy.script.LabelNotFound: could not find label 'chats_'. macOS-26.1-arm64-arm-64bit arm64 High School Days 0.244 Thu Dec 11 09:52:26 2025

H
High School Days · December 11, 2025

I just checked the game and it doesn't give me an error when I try to message random girls, maybe it's with a specific one, who does it give you the error with? :/

R
RouxTheDay · December 9, 2025

Could be interesting... What happens if we're playing from a machine with no network connectivity?

H
High School Days · December 9, 2025

After 5 seconds, if there is no connection, it will just skip the attempt.