Starcaster Vote 10.19 Part II
Providing some new options based on feedback on the last poll.
What appears to be a Federation scout ship is approaching Cort and crew's camp.
Comments (9)
I mean, it's 1 scout ship. It's not like the ship can trap them, or prevent them from leaving if they want to, or even know where they're going if they do leave. Not to mention the odds of spotting one ship on an entire planet don't seem that good.
Scanners don't work?
"Good evening officer. What are we doing here? Just a few repairs until we decide where to go to get an overhaul. Yeah, feel free to search the ship, there's nothing suspicious on it. Have a nice day, officer."
"Have a nice day, Officer." Zap! Zap! Zap! "Okay, now that he's been reduced to ash...where were we?"
At this moment the defensive position is the best option as the whole situation might, at best, be a false alarm or, at second best, Quel. Running would immediately catch the eye of the federation ship. A supposedly abandoned ship on the surface of a barren world could be overlooked or written off by a patrol after a quick scan.
Hasty repairs aren't good repairs. A warning shot could still be seen as an act of aggression which can only end badly.
The warning shot option also takes away the previous supposed benefit of stopping the ship from reporting back to the Federation. (Although that definitely wouldn't be a benefit if it does happen to be Quel.)
They were in the middle of repairs, so packing and running doesn't seem viable. And it's still probably Quell, so I still don't like the shoot at it option. Bunker down it is.
I'm not a fan of getting pinned down, but I assume that Cort can't use the Starcaster from within the Aphelion (just in case something sketchy goes down.)
