Vote for Issue 8, page 20
Speck has a limited amount of credits to work with. He's already procured food and supplies. Both the ship and Nyrah are damaged, but still borderline functional. There isn't enough money to afford everything.
How should Speck spend the remainder of their available funds?
Comments (19)
Also, I wonder about the timeline of Cort activating his Starcaster. If it happens while the Major is still with the Marshall, I suspect a very interesting turn of events, along with the Dragalax.
After he returns with the ship, perhaps they should gun it for Federation space and ask for amnesty. Lol Also, depending on the time line, perhaps the major detected the discharge of the Starcaster while he was still with the Marshal. That being the case, I suspect that both the Federation and the Dragalax will be rushing to the planet in short order.
Amnesty nothing. Offer your services for money and become a Merc for the Federation. Government wages for risking your life are a bit low, and I doubt Cort would be accepted as a Marshall again.
Came to the comments to get opinions before I voted for the first time...then clicked the opposite option on accident. Looks like the right decision is winning out so my mis vote won't have dire consequences in the future.
You can change your vote.
Hard choice. Tim made it clear that a story will be told, but who lives to see it's ending depends on us. What it really comes down to here is survivability. We got the name the Aphelion, but it's shown that it's best use is to run away from pursuers. It has achieved that goal twice. Nyrah is a trained warrior, and has saved some butts five times over. Land combat is dwarfing the space combat, and it's entirely possible someone will nuke the ship on a bombing run while our heroes are dashing towards it for dramatic pacing. Making sure that Nyrah remains operational is the better long game plan. Nyrah has earned her replacement parts.
Also note that it is "buying fewer", so picking one option still gives some resources on the other. I'll go with Nyrah in this case, since the ship's core repair would have already been chosen anyway.
Fixing the ship is irrelevant as they need to get rid of it.
"Know what the first rule of flying is? Love. Can know all the math in the 'verse but take a boat in the air that you don't love? She'll shake you off just as sure as a turn in the worlds. Love keeps her in the air when she oughta fall down...tell you she's hurtin' 'fore she keens...makes her a home."
The ship is tagged to all hell by everyone looking for them. They need to switch ships if they are to continue hiding. Better to fix Nyrah then.
I don't know if it's a "smart" move, but I feel we need to make a "good faith" gesture by patching up Nyrah. Besides...they have no place to go for awhile, and Nyrah is going to need another hand to keep mister Star-Blasty in check when he loses control again.
I'm of the opinion that one can't make a "smart" move based on incomplete, spur of the moment decisions like Speck is being forced to make. That said, patching up Nyrah is more than just a "good faith" gesture considering the value of the knowledge and skills she brings to the group. A baseline functional ship that gets them to the next fight and next ship to swipe is all they really need. Getting Nyrah close to whole is far more important.
Smart answer would be to fix the ship, but I believe we get a more interesting story with fixing Nyrah :)
That's how I saw it too.
Without Nyrah, Cort is a hazard to himself and everyone around him until he gets the starcaster under control. Fixing the ship won't do much good if he lasers it in half by accident.
No transportation = dead. Fix the bloody ship lol
I disagree. As someone who has owned a used car, I'm always amazed by how far a rambling wreck will go before it becomes unusable. Plus in this story, star ships seem to be a dime a dozen, they can always just hotwire enemy's star ship and get a way in that. Nyrah, on the other hand, is nearly irreplaceable. Between her excellent fighting skills and her knowledge of the starcaster, losing her would put Cort and Speck in a very bad place very quickly.
Nyrah keeps getting into fights no matter how many times they tell her to stay out of them. Might as well make her more useful since she's going to fight anyway.
Fixing the ship means they can try and get more creds to fix Nyrah, but fixing her doesn’t help the situation if they need to escape...
