August Objectives
Hello friends!
I hope you are having a great day, I don’t have much news so let’s go over the objectives for august!
Passive skills!
I will be adding a whooping 60 passives to the game. These will be the final customization for your characters, adding some more power and uniqueness to each character build.
Characters can choose up to 3 passives, and they give small bonuses, sometimes permanent bonuses, like taking 10% pleasure from all sources, or they may modify the way some actions works, or even give short and powerful buffs.
Random sex type positions!
This is something players requested, and we had those in kinky fight club 1, so I will be adding those back. A bunch of new sex positions will be added, these are not new positions, but rather randomizers, so for example one of those is “Random missionary” so if you use it, it will randomly select from any of the missionary positions. There is one for each type of sex position, and one for [perform] and [command] for orals!
New sex positions
I will be adding two new sex positions: one doggystyle and one missionary!
These come with the new character
Sex animations remake
I will be continuing with the project to remake all of the first generation animations into some better animations, I want to at least do two or three of those.
New grapple animations
I will add some new animations for undressing and putting restraints on your opponent, as well as self undressing and other non-sex grapples.
New character
The beloved Tyrone “Big T” joins back the club!
Custom victory poses
I will add a slider that will allow players to select the victory pose for each character!
Match story recording
I will add a small system that will store the records of each character (how many wins, how many loses, etc)
Bondage fixes
I will fix some stuff that has been happening with restraints not working as intended,or even being exploitable to get advantages.
General bugfix
As always I will be fixing most reported bugs, including when the game gets stuck or when dicks appear that shouldn’t.
And that’s all for this month!
As always I may add some other minor features, and maybe a major one but that is still unconfirmed.
All in all while just saying “hey I’m adding 60 passives” looks super short and simple, it was not. It’s long and there are a lot of passives to take into account both in coding and in balancing. And this update will also include a lot of animation work. I have been thinking lately of maybe focusing a bit more on animations rather than features and code, but I want to have the base stuff completed. (By base I mean having threesomes and all of the bondage added). So I will do a small poll next week to see what’s your opinion on this, if I should go a bit slower on features and focus more on adding more animations or just keep as I’m doing.
Anyway, that’s all I have for today friends, I wanna thank all of you who are supporting us and letting us work on what we love. Thank you!
Have a great month friends
Cheers!
Comments (5)
Adding the skirts to the accessories tab like in the first game would be awesome. Keep up the good work!
Any plans to add monster/alien type characters in KFC2?
not really
Awesome game so far! Hoping you might be able to add a character height adjustment to character creation.
Hello Mr. Zed... First of all thanks for all the hard work.... 1- I had a suggestion i told you previously about the amazon sex positions... I put picture references in discord for you to check... just search for my name on discord ( soransaad765 ) you will find my reference.. 2- adding a custom tower will be very good... Like choosing the enemy in each block in the tower. 2-i had found a bug in the body slider... For example if i maximize the butt bar... And minimize the waist bar... In the game my character appears to have a maximize waist bar can you fix this please.... Also maybe you could add more parameters for the body slider like make the character more fatty or buffy or maybe too skinny.. 2- the enemy character when they start a sex they will stay in the same position to the end...they don't change their position and not making any counter... 3- During playing the tower mod each time going back to the main Manu and going back again to the tower mod and continue playing it will skip one enemy to another before even you play it. Thanks.
