Solas City Heroes update 0.8!
Hey friends!
Im back, and this time with a new update!
After a massive rework in the whole AI, I’m now happy to present you with this month’s update!
What’s new?
Improved AI!
This has been the focus of this month (and almost half of previous month as well) and I got it working…finally!
I basically rewritten 80% of the AI and added a bunch of new limitations, considerations and options for the AI to do. But you will notice it in a few ways:
Enemies now collide with other enemies and won’t just clump into a giant angry ball
Enemies now can get away, try to flank to player and ignore some objects in their path
Enemies now have abilities (not all), some of these abilities have a charge time
Enemies are now less likely to fail at finding the player while it is trapped or downed
Enemies can now move away before or after attacking
All bosses have one ability.
The charging and casting animations for some of the abilities are placeholders and will be replaced later on.
All in all the AI feels totally different from before, and as such the game is a bit harder now, but in order to compensate for that I have nerfed the stats on some enemies and reduced the amount of enemies per stage by 6-12, this mostly due to reducing the maximum number of enemies in a given group to 7, down from 10.
New talents and fighting styles!
I decided to add all the missing talents, so we can have more time for testing everything before launch. These new talents include the last fighting style (kicking focused, deals high damage but makes the player vulnerable! - a glass cannon if you will). The new talents also include the Improved fighting style talents which give even bigger bonuses but also increases the numbers of hits in combos by adding one or two extra attacks!
The number of talents required for some tiers has been increased and some talents rebalanced.
Bondage improvement: Rope!
Added rope bondage to the game! You can now select 2 new hand restraints (actually 4, since each option has 2 variants), the option to have rope harnesses (two variants) and rope leg restraints!
And since rope doesn’t combine so well with black leather restraints, I also added scarf blindfolds and gags! (basically just a scarf tied around the player’s eyes or mouth)
New animations
I added three totally new sex positions this month:
Two threesomes: Kneeling handjob and Kneeling footjob
and a new very sexy cowgirl position! (Rubbing cowgirl)
Also imported 7 animations from previous games!
New Stage and enemies
Continuing the story, here it is the Laboratory!
This stage includes two new villains: The scientist and the dark nurse!
Fun fact: scientists can spawn bondage traps and mines (or only mines if you don’t have bondage or nsfw content enabled) and the nurses and dark nurses can cast an AOE heal!
Dare system
Due to popular requests I have added a system that allows the player to challenge themselves and see how far they can get in the hardest conditions… Or just start a stage being naked and/or with restraints… And you even get to choose which restraints!
New undressing options!
I have managed to make two new undressing options, both of them requested by players. These new two options are:
Move away and remove: This works like the Move away setting but it will always remove the bottom clothing (instead of moving it away). This works wonderful for characters wearing catsuits or bodysuits and wanting them to remove skirts or shorts.
Progressve: This one removes the Jacket, Torso and bottom clothing slots initially, and then whenever the character cums an additional part of clothing is removed until the character is fully naked!
Updated Solas City map
I added the new map, made by Reg kira, which looks amazing!
Now the Map selection area looks way better
Semi transparent materials
I have added new semi-transparent materials for gloves and boots, and I fixed the semi-transparent material that was being used on bodysuits and catsuits to not lose the transparentness when trying to change the color!
Improved boots
This is something I had done a few months ago and forgot to include in the game, but now boots (both male and female) have new and better textures!
Improved gameover
Just a small improvement but the gameover now looks better, no more instant disappearing and falling over enemies.
Bugfixes
Fixed a bunch of bugs, including a lot of animation-transition related ones, enemies getting stuck, players getting stuck in heavy bondage after completing a stage on it, and a lot more.
And that’s all for this month’s update!
All in all this is a huge update, coding and content wise. As with the threesome update, since this is an update with a lot of new content (code-wise, mostly the AI) there is a chance that new bugs are found, but as usually if game-breaking stuff is found I will make a quick fix as soon as I can.
So any and all feedback is welcome, either about the AI or the new talents or combat styles or well…everything!
I wanna thank all of you who support me and the team so we can keep working in what we love. This is possible thanks to you! Thank you!
You can download the update on this post <-
And I hope you enjoy the game!
Have a great week friends!
Cheers!
Changelog below!
Solas City Heroes 0.8
Updated the Solas City map with new artwork made by Reg kira!
Fixed an issue with the area crosshairs having a red pixel
Karate belts and suits are now properly double-sided
Added all the remaining talents to the game.
Increased the talent point investment requirement in talent trees by 1 all for all tiers except tier 0 and tier 1.
Added Improved fighting styles: these add more bonuses to your fighting style and add an extra attack to the combos!
Added the last fighting style talent! This one is focused on dealing high damage with kicks, but be warned it does not focus on defense at all!
Added a new bondage set: Rope! This includes a scarf gag, a scarf blindfold, a shibari harness, hand restraints and leg restraints!
Fixed an issue with the animation transition when removing straitbinder
Fixed an issue with the running animation triggering while being knocked up
Fixed an issue with the running animation triggering while not running
Fixed an issue on stage 2 where enemies could get stuck
Fixed an issue with exit stage of some hand restraints taking too long to trigger
New created characters with NSFW mode enabled will start with 10% chance for threesomes
Added the possibility for male catsuits to have transparent textures
Added a smoke effect when breaking restraints!
Added a new enemy: The scientific!
Added a new enemy: The dark nurse!
Added a new stage: The laboratory!
Added a new original sex position: Rubbing cowgirl!
Added a new threesome position: Kneeling handjob!
Added a new threesome position: Kneeling footjob!
Added 7 new sex positions, imported from previous games.
Fixed an issue with some transparent textures becoming non transparent when trying to change the color.
Fixed an issue that caused sometimes the undressing animations to mismatch
Fixed an issue with the knee strike behaving weirdly after the attack
Fixed an issue with some enemies not dying while at 1% hp while in sex and being dominated.
Escaping from heavy bondage now is slightly harder
Charge time for charged attacks reduced by 15%
Added a new Undress option: Move away and remove (like move away but always removes the bottom clothing)
Added a new Undress option: Progressive. (removes jacket, bottom and torso, and then it removes more clothing parts when you cum!)
Improved the male boots and hero boots and added 8 new textures
Improved some of the female hero boots textures and added 6 new textures
Added a new Feature: Dare! You can now start missions while bound or naked!
Improved the game over animations and triggers
Added semi transparent material for boots!
Added semi transparent material for gloves!
Enemy AI improvement: Now it detects, collides and avoids other close enemies
Enemy AI improvement: Now it can flee and move around the stage
Enemy AI improvement: Now it can attempt to flank the player!
Enemy AI improvement: Now they can have firearms and ranged attacks!
Enemy AI improvement: Now they can cast buffs!
Enemy AI improvement: Now they can cast Aoe abilities!
Added a new ability to some enemies: They can now charge a special strike for a second before unleashing it and dealing huge unblockable damage!
Added new ability to the brawlers: They can now berserk increasing their damage by 30% for 10 seconds!
Added new ability to the nurses: They can now place a heal over time on the ground, healing for 100 hp each second!
Added a new ability to the scientist: They can now place bondage traps and mines on the floor! (it’s a 50/50 chance by default, but will always put a mine if either NSFW mode or Bondage are turned off)
Added abilities to all the bosses!
Fixed an issue with the female fighter spawning pants after re-dressing!
Fixed an issue with the enemy being able to move while knocked down or standing up
Fixed an issue with the AI giving multiple orders at the same time, causing the AI to be stuck sometimes.
Rebalanced the number of enemies per stage
Removed the fps counter on the top of the screen
Fixed an issue with the player getting unable to fight when winning a stage while in heavy restraints.
Comments (11)
I want to signal an annoying bug: sometime when your enemy have an orgasm, they disapear immediatly and the game is frozen in the "climax" phase and can only be unlocked if you quit the level.
I played through again, and the new AI is working great. The game is much harder, and has more replayability value for me. However, the bug on the dojo level, where one of the Furies gets stuck somewhere and you can't finish the level, is back.
okay i have two questions. first is it possibe to not have leg restraint? because the menu say you need at least hand (which i have and want) but even if i don't select any leg restraint it still happens. also the new stage does not show up in my game, is there a condition to match?
want to second the leg restraints thing! i find having my arms tied up really hot, but dont care so much about my legs. since you sorta need to have one of them untied to make progress, i'd definitely like to either be able to turn leg bindings off, or else have a settings option to struggle out of leg bindings before arm bindings.
Sorry, but the enemies with gun are so annoying I can't move because their shooting time is exactly when you get up :( also whenever an enemy put Shibari to you the game will freeze but you can still click esc to go back to the main menu.
I'm adding a 1 second invulnerability to the player when it gets up! (And also increasing the cooldown of the shoot ability a bit) I don't want them to become spammy. Do you get any kind of error message or something when the game freezes? I have never seen that before
The new AI in combat works great. If you lose and get captured, on the atom level at least, the enemies just stand there.
Very nice game. This was very fun to play 😁 I wonder if it’s any spanking content involved in this game? I looking for maybe some otk or some other situation there you can dominate or be dominated by someone with some spanking moves?
Really nice update. I was wondering what you would think about adding leg restraints that fully restrain the heroines legs? To the point that she has to hop around?
the new ai feels good. Makes room for a more one-on-one fight, where you could add grapples or pins. but the enemies with ranged specials should never shoot when the player is down. It really is annoying hearing the shots coming, and you get hit the second the character gets up just to be thrown over again. Especial if you get knocked back into the next trap. and on a personal note: I'd really like to see some females with less than double D ... And on one occasion an enemy put a restraint on my character, but he didn't get up after wards. Also, it looks like vibrators are applied multiple times?
hoping to try this out soon ! thank you for your work 💚 .
