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May 1, 2022

May Objectives!

Hey friends!


A new month is here!

I don’t have much news, I'm just looking for a programmer again (yes, for the third time) . Let's hope that I can find a programmer that is good and doesn’t have a life changing event before starting to work with me again.

I wanted to add Heavy bondage this month, but in the last months I have been expanding the game too quickly, adding many features every month, and I haven’t really stopped to check/reorganize the core of the game systems. As I been working on the system for heavy bondage I found a lot of things that could possibly cause issues between systems. So I decided to postpone Heavy bondage for next month, while I focus this month on re-stabilizing the core aspects of the game so systems don’t clash when getting the player knocked out, trapped, carried (in the future) or getting put into heavy bondage.

So what is coming this month?


Simulator: Gallery!

Called as the Sex simulator, this is basically the sex gallery of the game. Since half the work was done when creating the base simulator, I will finish this and allow characters who completed Area 1 to use it. It uses your EnemyData and SexData, so it was important that those were added before. In the sex simulator you will be able to summon enemies and have sex with them, either using their known sex positions, or your preferred positions. You will also be able to change domination status easily!


Massive bugfix

I spent the last two weeks mostly working in code, so I found and fixed a lot of issues, a lot of those reported by players and others that were nearly imperceptible but that weren't working as intended. This also includes a change in animations that will make most animations work better by removing some issues with feet or hands sometimes being displaced.


New VFX

I will be adding new visual effects for most of the specials and for picking up food. I want everything to look better!


Animation swaps fix

I changed the way animations swap for some particular cases. Before now most titjob animations started by a male character would switch to ground titfuck (there were 4 animations that switched to this), so starting on the next update animations won’t switch this way based on the starter (unless the animation is impossible). So a male character starting a titjob animation will jump to the correct animation, making the target perform a titjob to him, or switching to a non-titjob animation if the target is male.

I also applied this principle to some other animations where they were swapping into other animations based on the gender of the starter, which is something I'm not doing anymore, as some animations will not be seen by most people this way. In short, you will see more different animations!


Bondage update!

Starting on the next update you will be able to select Armbinders and Dildo gags as part of your choice of restraints!


New animations

At least one completely new sex animtion set will be added to the game.

And 11 sex positions from previous projects will be added to this game.


Old animations remake

Following my plan to update the oldest animations to the new method I completely remade two animation sets: Hugfuck & legscissors handjob. Legscissors handjob now includes FF and MM variants!


Preferred sex visualizer update

I want to update the preferred sex positions visualizer to take into account the character’s settings: their gender, role and the role selected for enemies. This way it will show the animations as they will be played in the game, instead as always showing male-female animations.


New enemies:

Three new enemies will join the game: Two villains and a fighter!

Also I made a new boss that I'm super excited about: Copycat!

If he or she has the same gender as the hero, once they feel threatened they will copy the hero's appearance!

New Stage:

As always a new stage will be added to the game, this month’s stage is the japantown streets!


New Captured stages:

Starting on the next update whenever you are defeated you will be taken to the area appropriate hideout! Each of the new capture stages includes enemies and bosses that appear in the areas.


New Special!

Starting on the next update you will be able to select a new special: Berserking!

This special increases your damage by 50% and grants you lifesteal for 12 seconds, however while berserking your defense is reduced to 0!


And that's it!

Those are the main things I've been working on/will be working for the update! I hope you are as hyped as I am for  this month’s update!

This month’s focus will be mostly on quality of life upgrades, so if you have any suggestions about those let me know! (I will also be trying to fix the AI bug by myself, I don't have much hopes on achieving it, but I will try!)

I will also be making a monthly poll, only for patrons, to get feedback and vote on future features for the game!

I wanna thank all of you who support the project! this wouldn’t be possible without you! And thanks to your support, not only me, but the rest of the team can work on what we love!

(And now I can also hire a programmer to help me fix the bugs and improve the AI)

Thank you!

So this is everything coming up this month. As always there will be more small stuff included, but I will be speaking about that as stuff develops.

Have a great month friends!

Cheers!

Comments (10)

A
Albert Huynh · May 7, 2022

Huge fan of the game and it’s potential. Just a couple suggestions for the possible future. A custom enemy creator! One where we can change the appearance, attacks, positions, stats and maybe even special talents like in KyFC? Somehow incorporate it into the levels or some kind of random shapeshifter/wildcard enemy just to have some extra variety. As others have mentioned, combat AI is a bit bland. I’ve noticed one unblockable attack reserved for one of the bosses. It would be cool to have more unblockables from normal enemies. Maybe some that cause a stagger when you’re blocking and may open you up to a free attack. Others have mentioned grabs and throws, totally agree with that. Especially one that transitions into a sex movement. Police officer enemies have a kneeing attack that I wonder why didn’t count as a throw. An enemy that actually performs running attacks would add to the difficulty as well. As it stands the jumping attack provides too much invulnerability. I wonder if it’s possible to allow the player to be hit while airborne just to punish any jump spamming. I was also thinking of ways to make the sex system more interesting and I thought that the arrow key sequence system in KyFC was pretty good to perform actions. I thought it would be cool to do something like having a sequence of arrows to perform and each incorrect input would affect escape, dominance, or speed. Certain debuffs and weaknesses would “hide” an arrow to make it harder to get the sequence correct. This is based off of another game called Sex Machine and it’s a pretty interesting system. Anyways glad to see all the progress with this game and it’s future outlook!

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Mr Zed · May 14, 2022

Thanks! A custom enemy creator is planned, but for way later in the game, there are still other things to do before. (So I don't have the rebuild things every time I change something in the enemies) For now I don't have plans to add Quicktime events again, but maybe for some other project!

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Eld · May 3, 2022

One thing I'd definitely be interested in seeing: drugs and the like. The game already has a nurse-type enemy; it only feels appropriate for them to pump some aphrodisiacs, paralysis substances, etc. into you. I had the character's max jump height cut at a point: don't know if it was a bug or something, but it seems like a cool mechanic. Makes the game harder, opens you up for more attacks, etc. Seems like some restraints should definitely inflict something like that (and perhaps attack rate reduction and such too; Stiletto Boots come to mind). Oh and one thing regarding restraints: even with random restraints, could Handcuffs and Bondage Shoes be gated behind the Cuffs? 'cause they don't really make sense otherwise, what are they being attached to? Since they're the most punishing restraints, I'd like for them to take a minimum of two applications at least. One last idea that came up: it'd probably be a bit of work but it'd be really cool if when an enemy beats you, they'd get a "level-up" and show up in a future mission as a stronger version of their base form (knowing your "weak points" and in general having experience putting you down), perhaps taunting you (speech box taunts or something seem like they'd fit the superhero thematic perfectly in general). They already have names and everything so I imagine it wouldn't be impossible.

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pepsispex · July 2, 2022

i really dig your last idea! it reminds me of the nemesis mechanic in shadow of mordor!

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Nicholas Lopez · May 2, 2022

Hello Mr. Zed. This will be a little long so please bear with me. Just some questions and comments. I'm looking forward to the many more animations your going to add to the May demo but I'm a little worried about re animating the “Hugfuck” position. Its my favorite one in the game so far. I am looking forward to it being re worked for sure, but do you think it would be okay to keep the original too? Like it can be “Hugfuck 2”, like all the different Missionary and Doggystyle positions. Just my thoughts on it. I'm also having a bit of a problem with game at the moment when it comes to gathering character/sex data. When I downloaded the April demo fix, I finally started collecting lots of data. Sometimes 3 per mission. When I turned off the game and have now come back to it, I'm not getting anything. I mean NOTHING at all! I've tried several different things like readjusting the difficulty, my stats, doing different missions and stuff but data drops have stopped all together. Its quite frustrating. If there is one thing I loathe its RNG based loot drops. I think it would be better if you just always earned some character/sex data at the end of a mission. It could be factored in with the earned credits. That way you could always get something and never get nothing. Lastly, have you thought about giving the enemies throws? Maybe a special attack that could take your health to zero and into a sex position. Something like a wrestling frankensteiner or piledriver? Don't know if that would be difficult to do. I'm sure it would be but I would like to know your thoughts. Thanks for reading my long message!

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Walter Madison · May 1, 2022

Awesome roadmap for the month, thanks Zed! Have really been enjoying all the improvements, fixes, and additions - you're rocking it on this game.

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Mr Zed · May 1, 2022

Thanks!

K
Kaleb Davis · May 1, 2022

Overall Cocksize slider, like in previous games would be nice

M
Mr Zed · May 1, 2022

I would put it in the list of possiblities for this month poll!

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LordJerle · May 1, 2022

Needs moar tacos!