May 3, 2026

May objectives! (and a question!)

Hey friends!


I hope you are having a wonderful day!

Let’s start with this month’s objectives!

Tier 3 area 1:
I find it crazy to be adding the tier 3 areas already! So this month we will add the Blackwing castle: the lair of sexy and mean succubus! As usual this are will include a new capture area, new enemies, new elites, and much more!

Full Body bondage: Pleasure machines

This is the last one of the fullbody bondage options. I’m still figuring out how to do certain things, but this part includes things like symbian and other machine-operated pleasure devices. You could still be grabbed for sex when in one of these

Cum coverage

I’m not even sure that is the right word. I will be adding an option so that whenever you cum or someone cums on you, the character will keep some cum on themselves. This is just visual and has no impact on gameplay per se. This feature will be optional.

New sex positions

I plan to add two new sex positions, and one or two new threesome positions!

Enemy randomizer update

I want to add some more options and update the enemy randomizer, so players have more control over the style of enemies they see.

Hair and clothing cleanup

This is more of a behind the scenes thing, but I want to spend some time cleaning up systems and making things run more smoothly with everything that changed in the past months.

New talents

I would like to add some new talents, but now I’m getting into wishlist territory. I'm not sure how much I will be able to add, but I would like to add some new both for combat and for ero talents, specially some talents for self-bondage magic!

And that’s most of what is coming this month!

I wanna thank all of you for supporting us and making it possible that we do what we love!

Yaradiel’s crown exists thanks to you!

Thank you!

Now, onto something else.

From time to time I like to take a look back at thingsI have done and wonder how I could make them different, or rather, better. And I got an idea for the next that I would like to see how much you would enjoy.

How would you feel if for the next game, where you can fight (as in most of my games), when you get captured, you cannot fight when captured. You will need to escape using other tools like stealth, convincing people to open a door, running away from pursuers, etc. 

Would you be interested in this concept?

Tell me below!

I'll be back soon with more news!

Cheers!

PS: Expect the update for around the 14-15th

Comments (3)

J
Jacob Keyes · May 7, 2026

Below are some personal suggestions I have after playing the game, translated using a translation software. I hope Mr. Zed can take a look. Bug report: 1. Changing weapons or accessories while having a buff will cause the character's attribute values, such as Attack power, to reset to their unbuffed state. However, when the buff disappears, the corresponding attribute values will still be deducted, resulting in a significant weakening of the character's stats. Therefore, currently, weapons and accessories can only be changed after resting. 2. Allies' clothes cannot be re-donned through the item "Spare costume", the "redress" command in the camp, or the mirror in the player's room. Allies' restraints cannot be removed using the "Remove all restraints" command in the player's room mirror. 3. When both the player and enemy are of "Female" gender and the rule is set to "Passive", the character model orientation is incorrect for the "Piledriver missionary" pose. 4. The "aroused" buff cannot immediately trigger the "Switch side" effect on enemies, but it can immediately trigger the "Switch side" effect on players. The "Switch side" effect can only be triggered when the enemy already has the "aroused" status. In contrast, the "Charm" buff can be triggered immediately. 5. In the description of the skill "Enthralling Advance", is it a mistake that "the gained domination is increased by 250%"? Because the adjacent "Alluring Advance" only has a 50% increase. Isn't this difference a bit too large? Plus, "aroused" cannot trigger the "Switch Side" effect, which makes me feel that the difference between "aroused" and "Charm" buffs is a bit too significant. Suggestions for improvement: 1. Can we make the action of removing "Restraints" target allies? Because currently, there is no way to remove the Restraints on allies. 2. Can we add a separate setting that allows players to adjust the health of Elite enemies? Specifically, based on the current difficulty level, can we scale the health of Elite enemies by a proportional factor ranging from 50% to 500%? Because the difference in health between Elite enemies and non-Elite enemies seems relatively small. Sometimes, for ease of exploration, after applying many buffs, it becomes easy to kill Elite enemies. 3. Currently, it seems that players are quite lacking in skills that can put enemies into a "Lustful" state, especially the Ero skill. I wonder if it can be added in the future? 4. The descriptions in the Codex are still too limited, for example, there is no description for Charm. I notice that there are prompts every time I load the map. Are those prompts the same as the content in the Codex? It seems to me that some content is not included in the Codex. I hope it can be added to the Codex.

O
Orangemanbad · May 6, 2026

My personaly favorite ways to escape capture would be with QTEs or button mashing that could be a stage before having to use other methods.

K
Kit · May 5, 2026

I love the idea of being able to escape by stealth or seduction, or yeah, just evading and running! The first of your games I played was Dungeon Coup (and I still play it sometimes) and I liked the basic struggle mechanic and the option to basically lose a few times but still be able to escape.