November 17, 2025

Yaradiel's crown update 0.6

Hey friends!

I hope you are having a wonderful day, because today is an update day! 

This month’s big feature was the update to unity 6, which came with a lot of visual changes. But since I spent so much time over the last months preparing for this moment, I could add some new features as well!

[Comparison: old vs new]

What 's new?

  • Updated to Unity 6. Making many significant changes to the game’s backend

  • Updated hair shaders. You may need to adjust the alpha and colors a little.

  • Updated skin shaders. You may need to adjust the colors a little.

  • Updated eye shaders. You may need to adjust the colors a little.

  • Updated Arousal filter and Blindfold effect (old effects got deprecated)

  • Updated animations and expressions for most characters in Zantlaha

  • Updated cloth physics to be smoother

  • Added 32 new VFX for projectiles (replaced old ones)

  • Added 35 new VFX for aoe explosions (replaced old ones)

  • Added 31 new VFX for casting effects (replaced old ones)

  • Added 15 new VFX for impact effects (replaced old ones)

  • Added 2 new Rubyflame spells, that are available on the shop at levels 10 and 20

  • Added a new enemy: Shadowcaller

  • Added a new enemy: Dusk enchanter

  • Added a new enemy: Hexblade

  • Added three new elites

  • Added a new original foreplay position: Kneeling titjob 4!

  • Added a new original sex position: Embracing missionary!

  • Added a new original threesome position: Spitroast 3, this includes MM and FF variations.

  • Added a new area: Ravenwood manor, top ground

  • Added a new combat talent: Stormbreaker

  • Added a new combat talent: Hybrid synergy

  • Added a new combat talent: Shared defiance

  • Added a new ero talent: Bondage arcana (read below for more info on this talent)

  • Added 3 new weapons

  • Added 11 new abilities

  • Added 5 new weapon attacks (related to some new weapons and weapon changes)

  • Added action-mode to the feature to remove restraints!
    This change requires you to have action mode enabled, and will allow you to increase the escape gained up to 200%, or miss all the QTEs and end up with only 50% of the escape progress!

  • Added the missing male items to the shop

  • Added a new toggle: Clothing manipulation affects allies
    Previously this wasn’t affecting allies, it was a bug (rather, a shortcoming of previous iteration)

  • Added a new feature: Messy makeup! When enabled after cumming 3 times in a row female and femboy characters will have their makeup messed up!

  • Added a new animation on the main menu when selecting characters

  • Added new spells to Tessa’s shop for levels 1, 10 and 20

  • While charmed, the Action mode bar is now obscured!

What Changed?

  • Improved Zantlaha, now it is a bit prettier (it’s not finished yet tho)

  • Remade the jiggle physics system due to an incompatibility with unity 6. You will probably need to change the values of the jiggle settings.

  • Updated lighting in all the areas

  • Improved reflections (and reflection quality) in all the areas

  • Remade and improved the Kneeling doggystyle sex position animations

  • Updated prison doggy animations to move the head a bit up

  • Updated the procedural quest generator to include all the new enemies and factions

  • Maximum level increased to 24

  • Forest prayer duration increased to 90 seconds

  • Camera no longer moves while you are on the menu

  • Credits reward increased by 150%

  • Fury of the storm heal reduced from 50% to 12%

  • Replaced runeblade Wound strike for the new Rune strike

  • Replaced foundry hammer’s Bash for the new Molten strike

  • Updated enemies in the Ravenwood manor catacombs

  • Brat by nature effects increased by 100% (both the bonus and the penalty)

  • Increased sex camera translation speed

  • Renamed folder “Mods” to “Game mods” so it doesn’t conflict with modding software

What got fixed?

  • Fixed an issue with characters putting wrong facial expressions when their partner cums

  • Fixed a case of a flying Jinsai

  • Fixed a case of flying chair

  • Fixed a case of a trap inside a cell

  • Fixed an issue with Death bolt, now it can be properly learned

  • Fixed an issue with empty chests in the Ravenwood manor catacombs

  • Fixed an issue that would Dark instructor and Witchknight Raz to share their spawn id (causing one to count as defeated when defeating the other)

  • Fixed an issue with some glasses not being removed when being blindfolded

  • Fixed an issue with faction bonuses not being applied

  • Fixed an issue that caused humiliating outfits to not affect allies

  • Fixed an issue with missing animation for heavy bondage 28

  • Fixed an issue with heavy bondage rotation being wrong in the gallery

  • Fixed an issue with pathfinding in the Ravenwood catacombs

  • Fixed an issue with Dark empowerment being stuck in the buffs bar

  • Fixed an issue with some abilities consuming too much Brattiness

  • Fixed an issue with some ero talents triggering multiple times per use

  • Fixed an issue with Hybrid style and Commit and conquer not triggering

  • Fixed an issue with Disruptive strike and arc failing to interrupt abilities

  • Fixed an issue with Disruptive strike and arc not dealing damage

  • Fixed an issue with the player’s preferred threesome failing to load 

  • Fixed an issue with stacking buffs that could cause them to go negative

  • Fixed an issue with some furnitures missing colliders

  • Fixed an issue that would cause hats to not hide hair properly on allies on their first spawn

Some small mentions of the changes


With all the changes to shaders, materials, lighting, exposure, compensation, and all of that, your character’s appearance may not look the same as you remembered. You will probably need to adjust skin tone, hair color, eye color, etc. I tried to make the transition to the new engine version as smooth as possible for players.


Regarding VFX: I basically replaced all the VFX for new ones. I will update weapon trails and buff effects in the future as well.

Rubyflame spells were originally not available until very late, but I decided to change it, so players can “taste” rubyflame spells early on. In the same way, I added a new spell to Tessa’s shop at level 1: Thunderstrike, it is a basic lightning spell, since there was none for level one. 

I also added the bondage arcana talent, which is a topic with very mixed points of view, something I find very interesting. In the end I added it, so players that want to play as bound sorcerers can, however, this has two limitations: You won’t be able to cast if you are weakened, or if you are bound - that means if you have the maximum number of restraints on you - . So once you are bound your only option is to submit or try to escape from the restraints, however in all other cases you could be a bound sorcerer.

What about performance?

According to my measurements performance now is… pretty much the same. Some things gained performance, but some others cost more performance, (like realtime screen reflections and all the improved lighting), so the overall result is that performance is basically the same as before, which is kinda a win for me.

I hope you enjoy this update, because damn, it took a lot of work to get it done!

Download links are here!

As always I wanna thank all of you who are supporting us. Your support means the world to us, and it literally makes possible the existence of this game, without your support there wouldn’t be any Mrz Games! So thank you!

If you happen to find any bugs, please report them, so I can fix them!

Have a nice week!

Cheers!

Comments (15)

S
Shakymunch · December 2, 2025

elven treasurer and proof of might 2 quest. I absolutely can not find the forest in the Nazuban war camp or the or the door in the high security area of the prison I’ve worked endlessly on both with no luck can someone help me out ? Has anyone found these 2 mysteries? Or is there a glitch in my game? Please help thanks

D
Derrick Foo · November 21, 2025

The new area was nice but it was too dark for my liking. When zoomed out the area is dark and sometimes I struggle to find my way. Luckily the area wasn't big so I got the hang of it. The area around the character lights up only when I zoomed in close to the character. Don't know if there's a glitch but I can't get the Spitroast 3 position. Even when talking to the Drifter he doesn't have it. The new engine somehow works with my low end laptop though I had to change graphics to low to be able to play it without lagging. My favorite was the bondage arcana ability. I usually love my character bound but able to fight. Although I hope there's a way to control companions AI to not help remove restraints on themselves and myself. Also a way to change companion clothings and maybe weapons or skills without using the mod files. Overall really looking forward to more!

J
Jugan · November 21, 2025

cool stave in the final image

黄
黄 炎 · November 20, 2025

“Ravenwood manor, top ground”,i cant get in this arena.

F
Firewraith · November 21, 2025

There is a lever you must pull in order to remove pink bubble.

M
Mark Groves · November 20, 2025

Where is the door for the lab in the prison cell block B ? Can’t locate also the Elve forest in the war camp ?been looking for a week can’t find either of them I’ve noticed this question before haven’t seen any answers yet

F
Firewraith · November 20, 2025

Cell Block B is actually in the high risk area. After you defeat the elite where the levers are, pull the levers and walk back to where the row of cells are. I think there is a bug because I had to restart the game and walk back through there before I noticed the person for the quest inside one of the cells. I wish there was a way to reset the dialogue so you could see what your different answers to questions does. Resetting elite at shrine just lets you fight again and resetting dialogue from main menu (mirror) doesn’t do anything.

F
Firewraith · November 20, 2025

Where is the door to the lab area in the prison? I’ve walked everywhere and still can’t find…

E
Erinella Soft · November 19, 2025

Awesome update, Mr Zed! I'm seriously loving the changes, especially the improved enemy AI. Since I often play on Hardcore difficulty just to feel more of a struggle, it's great to finally feel that challenge in the combat! Fantastic job on the balancing pass. Quick question on stability/testing: Which specific character build would you recommend for the most efficient and least-buggy testing experience in the upcoming Alpha versions? I want to make sure I'm testing the game as cleanly as possible when new updates drop. Also, it looks like we can make an "healslut" character with the hex build in the combat talent or am I mistaking? Keep up the incredible work!

J
Jonathan Girard · November 19, 2025

I'm still having an issue with the preferred list not updating, or something. Always chooses the same animation no mater how many others I add to the preferred list. Really pulls the rug out from under any sex related build when you see the same animation every single time. x.x

Y
Yakusuzu ITA · November 18, 2025

This game is god tier

P
Pezantri · November 17, 2025

Trying to use Disruptive Strike on the Hexxer really shows how unintuitive the enemy spell naming is

A
Angrycollins · November 17, 2025

Love to see more ballbusting, maybe foot fetish stuff and foot, hand and thigh jobs

Y
Yakusuzu ITA · November 18, 2025

I would be ok with it, more fetish for fetishes'es sake, but I hope they would be toggleable, I'm not into foot or CBT... Tight job would be good tho

A
Angrycollins · November 17, 2025

Will the process transfer still be there from the last update to this one?