April 3, 2024

[Important] About Kinky Fight Club 2

Hey friends


I hope you are having a good day.

Today I come with an important topic that I want to discuss.

Over the last months, Kinky Fight club 2 is not doing very well, and I feel that I’m failing, both as a team leader, and as a game developer, since less people supporting the project means that there is less interest in the game. 

I’m not exactly super hyped about kinky fight club 2 honestly, ever since Unity pulled the last anti-user trick and pushed me out of it, it basically killed my interest on unity projects, (while also killing the project that I was working on for almost a year secretly). And the fact that the game is doing poorly doesn’t help at all. 


Today I got a message from one of you guys that really made me think about it. And I’m thankful for that, so here in this post I want you to give me all the feedback you can, tell me what you like of the game, but most importantly tell me what you don’t, what you think makes it less interesting or fun. I want to make a game that is super fun and sexy for everyone, not just me, and I feel like lately I've been working on so much stuff at the same time that I just been on “autopilot” when working on Kinky Fight club 2.


So here I have some questions on the poll, that I would like for you to answer honestly. I won’t get offended or hurt, sometimes I have good ideas, sometimes I have bad ideas, sometimes I implement things good and sometimes I fuck up, and I want to know when I do either of those!


So without further discussion please vote on the next things


Story mode is fun, I like the free movement and the mansion

Story mode is not fun, the mansion is too big and it bores me.


So this is a special topic, because I fired the level designer over this. The mansion is twice the size that I asked him to do it, and that is after I spent my time shrinking it as much as I could. (This was the last straw, not the whole thing, but it was a clusterfuck). So I know the mansion is big, I just don’t really know how to fix it without wasting an insane amount of time. 

An idea I got is to remove the free roam completely, and instead use menus, similar to Solas City Heroes, where you would have the menu to customize, to play matches, to talk with people, etc.

So please also vote on one of those ideas


I would prefer story mode to keep as it is, with free roam

I would prefer story mode to have menus instead of roaming around


On another different topic about the story, I've been trying to make the story mode interesting by explaining things and making the other contestants feel alive and friendly (or unfriendly) to the player.

Are you guys and gals enjoying the story, as in, the writing, and the way the story is portrayed?

There is no huge deep story, just a bunch of people living together and sexfighting.


I like the way the story is currently

I feel the story is too shallow and boring, I want higher stakes and less characters.

I feel the story is not being told in an interesting manner, I have no clue or interest in any character

I don’t like the story much, but I don’t know why.


Another topic I want to ask is, how do you feel about the gameplay?


I think the gameplay is fun currently

I think all the actions go too fast and I don’t know what to do and it bores me

I think all the actions and stuff are too slow and it bores me

I think there are too many buttons and I don’t like to think that much for an adult game

I think the gameplay is fun, but some builds are too OP and easy to play (please specify)


I want the gameplay to be as fun as possible, so yeah, hit me up with all the feedback, the good, the bad, and the ugly!


I’m also planning on making a graphical update. I made new characters and a bunch of new clothing (for male characters, since the body shape changed), which I was saving for Deviance, but at this point, I don’t think it is worth, mostly for two reasons, I think if I add them Kinky Fight Club 2 will look better, and sell better, which means I will be able to grow the studio and make better games, but also it doesn’t matter what I do on Kinky Fight Club 2, Deviance will always look better, just because that game is being made on unreal. 


I of course won’t be able to do this this month, but maybe for May. Let’s hope that this revives both my and your interest on the game, as I don’t like dropping projects, but I really need some hype to keep working on this and not end up hating the project (like it happened with Dungeon coup, that’s the reason I never updated it anymore)


So, this is a long post, and I just went all-in with my sincerity. I’m a human I can fuck up sometimes, let’s hope it’s not too late and I can make Kinky Fight Club 2 better!


I been watching hell's kitchen lately with my girlfiend, and I feel like I'm two steps away from needing someone like Chicote (spanish version) or Gordon Ramsay to help me keep this game up...

Have a great week friends!


Cheers!


Comments (37)

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Michael McCain · April 13, 2024

I am enjoying the game alot, I personally feel the camera irritates me at times but I can work with that. One big thing I want to say is I have been a fan since KFC 1, and its still my favorite but that doesn’t mean I don’t appreciate the changes you make. I kinda hate to vote on polls where the creator may think wow people aren’t enjoying it, so I want you to know you are doing good and can’t wait to see what you come up with

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EE · April 12, 2024

solas love the action... but for kfc2, i would prefer menus instead of free roam (i love free roam/the action in solas but in kfc2,the map is too big and doesnt feel like theres much to do or any meaning to travel all over for the objectives). Also the characters rn i cant really get attached to them/i dont feel the attraction towards them.. or being amped to fight person x or y (or seduced to try to "find out what happens" if i accept said fight for example). gameplay is fun and i have no complaints there... it just needs that wwe story to amp ppl up lol

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Soran765 · April 10, 2024

There are some important futures could be added and some bugs to be fixed to make the game complete i think: Here its: 1-good polished story because the story is the most interesting part in the game and then the rest. Different end story depending on the actions and conversations we make. 2-we should have some infographic like information and and a picture about the next maybe 3 to 5 enemy in line that we gona fight them it will be interesting. Right know its just a name for next fighter. 3- Tournament of course... With better infographics for manu that show the fighters. 4- Side story maybe 5- ***this is important please*** the real time mode is very fast i think we need to control it.... By adding a time bar in the optione to control enemy action or reaction respond... Like from 0 second to 10 second time bar... I think this is the most logicale fix for this matter. Please fix this one. 6- we need a better understanding or maybe a catalogue for the abilities and fighting style.. 7- Body slider... Belly slide is broken i think.... Whenever i want to make it like zero its ok in the body slide view But in the game the belly appear as its very fat or more than 2. Please check this i said this many time with no respond. 8- Clothing.... The cloth need to by categorised...like bra section...suit section.... Also i just want to change the color for tha same cloth!!! I have search for the same cloth every time and just change the color for example it take too much time. 9- Make interesting event in the story mode... Like for example some enemy attack you without warning befor the fight... And its effect the next fight (might make your life in half) and lose quickly. Just a suggestion. 10- Add an extra accessories slote maybe four slot. 11- i said this before ... The life bar and lust and stamina is very small make at big please... With different color for my character and other color for the enemy. Last thing thanks for your efforts to finish the game and i will support you unite you finish the game please continue with this game to last bit.

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Sean Tree · April 9, 2024

I have been a great fan of KFC I and I supported KFC II for a while but lately I slowed down my contribution. Two are the main reasons. First, as other mentioned, it felt that there is not the same amount of passion for this new chapter (already the poll has the same option repeated twice). I didn't play the 2 vs 2 yet, but the real time is not for me and I never use it. Too complicated to navigate inside the different menus and it doesn't give really a plus to the experience. The novelty introduced such as bondage items are very interesting ideas and I like them! However, I would just prefer that they were a bit more integrated in the gameplay. I feel right now there are too many options/builds that make the game unnecessary complex. I think that the majority of your efforts should go in improving the gameplay. I think it would benefit of elements that make the game more "realistic", a battle between two imaginary video game characters and not between two heartless dolls, because sometime it feels like this. For this reason, I think are key aspects like dirty talk, or maybe finishing moves that the winner can perform to the loser to finish the round. Also, the transition into the victory pose is quite anticlimactic with just a complete skip without animation. All these details would enhanced greatly the experience and should be your priority rather than the story. Talking about the story, it is the second reason I kind of putting on hold the game. Personally, I believe it is not worth it investing in the story. The reason being that, except some rare exceptions that succeeded (for my perspective innocent witches is an example, but they update the game very very very slowly), in most of the cases stories are just shallow and bland. Honestly, it could not be otherwise since these games are made by small producers. They will never compete with the depth of videogame stories available out there. Consequently, this gigantic effort results in empty spaces, like the mansion where there is nothing really to do, or characters to interact with (consider this also for new project). Training to improve the stats: why players should be happy of repeating an action over and over again roaming through gigantic spaces? It is not something that brings any pros KFC II. Personally, I think a strategy you could use to revitalize the story could be including unlockable like special costumes, or moves, or victory poses that can be achieved only exploring or progressing. However, story will never be the core of the game to me. For this reason I would suggest to focus on gameplay of the game, thinking of improvements in that direction. On a side note, I want to say that, although KFC II is not what I expect at the moment, I really admire your dedication and your regularity in provide updates. That is extremely appreciated and I am confident you will be able to change KFC II and make it a great game!! All the best

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Frank Baum · April 8, 2024

I tried the story mode and I was pretty disappointed. The roaming around is tedious. The performance is not very good and then the game is lagging and hard to control. Also, once I was facing an opponent, I didn't find the menues to make my moves.

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Finger · April 7, 2024

ok quick add acc I saw the latest update made the campaing starting matches easier, never got to try that so ignore the part of me talking about starting matches being too difficult thats outdated

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Finger · April 7, 2024

Just some general notes i can provide from the brief time i've had playing this KFC2 is your first game i've experienced. I have no real bias to or against this game and as it stands as an incomplete project it is really good, but thats as a WIP and i think as it stands this game CAN be something rly entertaining and different to a lot of other games like it General notes rly from my time playin it - The Mansion is definatley empty, but im ngl it was a suprise to see a open map in this kinda game and it has a nice charm to it. You just need to introduce other aspects of map design like this such as fast travel to provide quick easy access, and maybe as the story progresses allow access to newer parts of the mansion. when you start its very big, very overwhelming and doesnt have the content right now to back up its size. finding training rooms took me a while to do too so having fast travel unlock when finding a room would be great - Smaller but more important changes i would say definitely applies to the UI, a lot of other comments here describe it way better than me but an example would be customization where i have to scroll and click each item, but implementing a arrow to quickly scroll through options would be such a quality of life improvement if implemented into areas the UI needs it - Im nowhere near enough into the story to make constructive criticism so all I can say is if your struggling to make a interesting story watch some WWE, its corny but they show how to setup fun stories through rivalries through a competitive fighting scene - The actual matches themselves are fun, but it kinda feels like the game comes down to strip a fighter down, then sexposition rly. I know there are mechanics such as the counters to give a slower fighter the chance to not get jumped 24/7 by another fighter but i think you got a fun gameplay loop that you can rly add to and improve on. Maybe introduce some wrestling moves, grapples or throws to spice up the "fighting" part of the game. idk how you would go abt it but lets say a fighter goes for a throw or grab, you could have moves like these take away opponents focus or moves like grabs inflicting pleasure to passive or mixed characters. idk how hard it would be to code and implement this but its an idea for a wip game i thought was neat, and would add more to the fighting side of sexfighting. - This could be an utter skill issue for me but the start of the game is pretty difficult, i was on standard and every enemy i fought just 2 games in had skills far higher than my own, my character was basically a walking sexfight doll for every other fighter but again, i might have just missed something from the tutorial and again might be a skill issue (I ac went into the game and compared story mode to arcade matches, and found arcade to be a much easier gamemode to go into with skills, still might be a skill issue on my part but fighting opponents with much better skills so early into the game is worth noting.) - this is tiny but I also had a issue with cursor locking, would set it on would work fine but if I tabbed out to a second monitor and came back into the game i would have to reset the cursor lock. its minor but worth mentioning again this games great as a first experience to your games, at some point i might check out your other works but im mainly around for this specific project. Just hope you look at some of this constructive criticism and see where you can go from here with the game, cause I rlly think you have something with this game, its a shame its a project your in a bit of a stump with but i would be sad to see a promising project like this not go to where it whould be. I was plannin to watch progress as a free member but to give a lil help i'll resub as well, im pretty excited to see how this project goes hopefully :)

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PirBT · April 6, 2024

The actual gameplay itself is completely fine! I am a big fan of KyFC1-2 and I like it better than the others. Please focus on the UI, a lot of small things like not being able to skip/pick using keyboard in dialogue or no highlight when traversing menu options and it doesn't follow selection while using arrow keys, or even tiny text on larger resolutions no ui scaling. These are just a couple, it needs a lot of work. Yes the mansion is waay too big. Would not mind menu's, but you need some UI work to make it navigable and polished/QoL with keyboard and controller if possible. Maybe take some inspiration from WWE or other wrestling games for campaign storylines.

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Korgano · April 6, 2024

I've been enjoying your games for a long time and I feel sad this game is not doing well. For me the most negative point if the story mode. I don't feel engaged in the conversations at all. I feel that whatever I choose in the options (when it is not simple a single answer which tends to be a lot of the time), it has no bearing on anything further. Possible ideas for improvements: -giving more info on how to counter ennemies with high dominance , high passion, etc. New players probably don't know what stat to have. -I like the idea above to have conversation after fights and your opponent trash talking you if you loose and vice versa. - Roaming the mansion to finally find a fighter that has nothing to say is frustrating. - Close off some sections and expand it as the story unfolds. - When the clans/teams are made, have "traps" made by competing factions in empty rooms (a kind of punish mode that affects some stats at the beginning of your next match if you don't defend well. Sort of a mini game. Same for setting traps for others, If reading carefully on past exchanges with a competitor, the player could have a choice of trap where one would be more effective than the others. As for general fights imprivements: - Make use of more accessories like couch, chairs, tables, clothes (for bdsm) even walls (for domination like pinning your opponent while doing some foreplay/sex) As a final thought, I would prefer you qucikly make a conclusion to the story mode and finish the game early and move on to your othe prroject than work on a project where your heart is not in it anymore. Who knows, after that you can always consider bringing it back using the new engine. By that time, others ideas might brew on how you can make it more successfull. Whatever you choose, I wish you success! :)

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bobly bobo · April 5, 2024

As someone who played the story for the first time a few days ago I have to say the mansion was a wtf moment for me. I'm here for pr0n. If I wanted to spend all my gaming time running around looking for things I'd be playing World of Warcraft. I couldn't even find all training rooms before i got pissed off and closed the game. Also the idea of using the training rooms to level stats isn't bad but as the moment it really sucks, which is hopefully just because it's in development.

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L c · April 5, 2024

Just throwing ideas out love the game as it is, but alway room small add ins but keep the core

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L c · April 5, 2024

Maybe small 1v1 multiplayer or a move set combo and have people battle a character that persons set up, Kind of like an indirect multiplayer

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Dirtyc101 · April 5, 2024

FWIW, I love the free roam - it makes the game different from all the other fighting games. And if I just want menu driven fights - I already have that, just play in one of your non-story modes. But right now the house feels incomplete (which is expected, the game isn't done). I can't interact with anything, and there's never anything happening. Let me play pool, let me sit on the couch & watch TV, have me walk in on 3 other contestants having ice cream for breakfast, or digging for treasure outside, or trying to peek on the other clubs... Would be cool if the real fight / practice fights synced up with a day/night cycle as well so I would instinctively know when I can & cannot train again. However, it is obvious that you aren't enthusiastic about KF2 anymore. If your heart isn't in it, either put it down for good, or wrap it up quickly without adding more features. But don't keep working on something when you have no interest. It shows.

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Alienbrain7902 · April 5, 2024

One of the most interesting parts of the story was when you talked to one of the characters and they informed you their next match was with you and they intended to completely destroy you. I looked for them immediately after winning the match in excitement looking for a follow up but they had nothing to say after losing, I assume the same for winning. The one room with all the bdsm furniture and stuff I also assume wouldn't ever be used in story but it would've been cool if you lost during that particular match you found yourself in a scripted session there. I really love the mansion and I think you should keep at it if nothing else for good practice for future games but you need to find ways to incorporate it more and I'm not sure I have the words how to suggest that to make it feel a little more lovely and interactive. Like there's rooms for things that make sense but none are ever actually used. Like the changing room or the room to watch matches. I think what makes it tedious is only because you're running through empty space from point a to b instead of feeling like these rooms and sections of the mansion mean anything.

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Alienbrain7902 · April 5, 2024

But I feel keeping it and learning how to work with it would be great practice for deviance if you're trying to do an entire open world game.

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flock · April 5, 2024

https://ru.spankbang.com/3g9hp/video/cuntbust+game I just think this link can tell you some of the reasons why someone don‘t like kinky club2. The game in the link named double dragon nexus. It mix violence and sex very well. When the character is hit or raped, the feedback of act and expression is vety good. Kfc2 only have sexfight and the character looks like...emm, they even don‘t struggle and no fight.

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BornShooter · April 4, 2024

I think you need to prioritize a lot of UI QoL things which together reduce the enjoyment of the game a lot. It's not sexy new content, but over time the tiny frustrations add up and make me less likely to come back to the game. I'm talking about menus e.g. dropdown menus instead of a left/right button to go through the whole list, previews next to the buttons for clothing/hairstyle (and highlighting the button of the one currently selected), filters for the character roster, save outfits to apply them to other characters... One way to keep the mansion but make it manageable for the player would be to have a fast travel to points of interests. I like the feeling the huge mansion brings, but not having to run endlessly through the corridors.

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Luccassor · April 4, 2024

While I would like to vote for the menus, it could make new character discovery feel a lot less organic, though that might just be the price that has to be paid to avoid having a mostly empty mansion While I don't mind having the competitors be *mostly* friendly with each other, as is, the story definitely lacks that sense of tension that Kinky Fight Club( 1)'s story had (though there, the story did take place quite apart from the actual matches - I haven't finished it yet though, so I don't know what effect your win-loss rate has on the story) - so I admit that I'm a bit torn over the idea of rivalries with the established characters, but don't know where else to introduce the sense of tension from (unless some form of elimination gets introduced to the story at some point) I've not played the last few versions, due to being preoccupied with other games, so I've only played the turn based mode - and there, well, the matter of pacing only affects the animation, not so much the gameplay (unless you're referring to the pace of the rounds themselves, in which case, what I've played thus far hasn't really been either too short or too long) As for getting assistance with handling the admin/leadership side of things, well, indie teams *almost* always benefit from having another person to share tasks with, even the administrative ones, but without knowing the size of your team and what roles the existing members have, I can only share that my personal experience has been that every 4-5 members generate enough admin work to require someone new to focus on just that aspect (including those doing the admin/team lead work for other team members), so maybe that can guide whether you need another person to assist with that Just my two cents on the matter - my experience is more on the 'keeping the lights on' admin management side of software and application development, so not sure quite how relevant it is to you

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Patrick Menning · April 4, 2024

I'd like KyFC to be more like a sports game or traditional fighter, where the "story" is incedental. Maybe some exposition could happen via the Dirty Talk feature, but I have no need for a "plot".

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Chester · April 4, 2024

Mansion is definitely too big, there's too much down time navigating empty hallways and rooms just looking for something that generally doesn't have enough payoff for the time. It bloats playtime. Menus may seem like downsizing the game, but it focuses the game on what matter much more: actually talking to people, taking actions, and starting the fights. For the story, I think it's an okay premise but it doesn't feel like there's enough tension currently. People are just generally friendly or generally unfriendly. I think you can push that further - really create a sense of rivalries or alliances, with conversations that produce genuine anger or genuine appreciation (or something resembling it if you don't want to waste too much time with dialogue). Really lean into their likable and hate-able qualities. It would give the fights more weight and make it feel like the conversations and matches are progressing towards something heavier. The gameplay loop is still good. It's something that you're very familiar with and something your fans have grown to appreciate. Probably the best advice I can give is to keep the basics of your expertise intact but when you branch out make sure it's something that sounds fun or interesting to you. That way you're not spending all this time on something you've done over and over again, but focus on injecting novelty into your formula. And remember your passion! The main thing the Gordon (and probably Chicote) tells people when they're down is to re-connect with what got them there in the first place. If you need to take time off then take it! But get yourself refocused on the things you like about this to begin with. Fight the good fight Zed!

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Ancient Hydra · April 4, 2024

I like a LOT of what you've done. I only have a few things I'd like to see changed but not super pressing. - Give hairstyles some kind of name and place alphabetically. I cannot tell you how often I look through and have to remember numbers. I can be simple names like Short Cut 1, Long Braids 3, Ponytail 2. Something that gives me a name to remember. - On a similar note. Last time I tried to edit a customized character I had to figure out the name the exact article of clothing I had selected for them by scrolling the whole list until I found it. Having a list of clothes currently applied when you move to that menu would help. - I'm not a footjob lover. The idea of it in a minor turnoff. I wouldn't mind a "disliked positions" option like SCH has. Even if it's limited to TYPES of positions (rather than each individual position) that get randomized to something else that would help me greatly. That said I understand that is probably a lot to code and it's not a dealbreaker for me. - On a similar note to this. I MOSTLY play arcade and I LOVE the characters you've created thing is (mostly cuz of my thing about feet) I don't like 100% of the move sets. Is there a way we could have a "duplicate roster member" option so that we can make custom characters based on the ones you make or we can create an "evil twin" of one of our custom ones we already made without having to sculpt everything all over again? - A rotating camera option like KyFC 1 had. - Finally, when I'm at the desk to pick a match in story mode I'd like the camera to be locked while I scroll my mouse making my selctions.

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bobly bobo · April 5, 2024

Rather than names the hairstyles should use preview cards IMO.

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LordJerle · April 4, 2024

Keep free roam, ditch the mansion, make a smaller venue that's easier to navigate. The mansion is too big and easy to get lost in.

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Doko · April 4, 2024

well not really lost but the time running to each spawnpoint of the chars is just too annoying

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Wolfstar5 · April 3, 2024

I think the only issue I have is that unlike the dungeon game and Solas City there doesn't seem to be any thing beyond "hey look at the different ways we have sex." Solas City introduced you to villains that actually made you engaged with the storyline and you had a motivation to defeat Mistress Crimson in the Dungeon game.

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Caporegime · April 3, 2024

I do like the idea of the free roam environment but as you said the area itself is a bit on the large side. It can sometimes take a bit of hunting to find another character and to have them respond with just "I don't feel like talking" is annoying. Additionally, I would prefer if there was a bit more rivalry and less support among the characters. As it sits it seems like most characters are on good terms with one another and seem supportive but at the end of the day they are in a competition, seems like there should be more rivalry between them. I think there's only one or two characters (that I recall offhand) that provide heel-ish dialogue and those are the ones I tend to target when the options to pick an opponent comes up. Basically more conflict and bad guys lol.

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Wanderer · April 3, 2024

I'm going to go into more detail on the discord server once I'm home but I do think KFC2's biggest issue is its scope. There's just too much going on, there's too many characters in the story mode, the mansion is way too big (and the walking around and camera controls are wonky which makes it more of an issue, there's so many abilities trying to cater to every kink and fetish imaginable, and so much more that it's unfocused. For me the story mode is what I'm most interested in, I enjoy that single player progression like in old school wrestling games where you go from nobody to champ. But there's been no progress there for months, and what progress there had been was just picking a team that didn't really feel like anything had changed. I do think menus would help for navigation with perhaps a few free roam sections throughout the story mode where there's a party, people gathering to watch a big match, etc so you can talk to people and such, just not all the time. Perhaps once you get your team that room becomes your menu area, so you can chat up your team mates, focus learning about just them, and then for training have a menu for it. You could even just have at the start of each day where you select what you're training towards, then you drop into the team room, and from there you can select your next match.

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BigSoop6868 · April 3, 2024

I like what you've done with the game and I really want to like it, but my biggest hurdle is constantly losing and not understanding why. With so many abilities and stats I don't fully understand it gets frustrating fighting to just barely gain control just to get toppled in a single turn and not be able to recover. I've played the tutorial a few times but I still feel like I have no idea what I'm doing.

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Feirrys · April 3, 2024

Hello Zed, i have to agree with jag jenki and josh respectivly. The gameplay loop is fun and i enjoy it a lot, but their suggestions are good ones. Also, to reach a bigger audience, i think looking into improving the character models my be a good idea (and i know that would be a lot of work sorry... :/ ). But to be honest they start to look a little dated in my opinion. i know you improved them already but there is something off about them sometime, some angles they look great, some others they don't. maybe the skin textures are to smooth, maybe it's the face features. I'm not sure. I'm not saying they should be reallistic or anything, but they lack a certain flavor/style that could make them stand out a lot, in my opinion at least. (to be clear, i still enjoy them, but i think they could be better) Seeing all the content there is in the game already, I think it would be fine to put the addition of new positions etc on stand by (or at least dail it down) and focus on improving the models/graphics. feel to DM me if i said anything confusing or if something i said is not clear :)

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Lucifer · April 3, 2024

I got Kinky Fight Club. I loved Solas City Heroes. I have been waiting for the other project you were working on. I have ignored Kinky Fight Club II. I continue to support you because I want to see an open world fighting and sex fight that's a cross between Solas City Heroes and Kinky Fight Club. Basically, The Nexus, and I would love to see it in the next physics engine. Honestly, I can't believe that you're still working with Unity after they screwed over developers like yourself.

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Legion · April 3, 2024

I am not the right person to ask about story mode. I'll be frank and say I gloss over most dialogue in a lot of games I play. For me it's gameplay replay value every time. I can tell you though that the one thing all of your games excel at is character and experience customisation. If we're talking about the games you make from a "game" perspective rather than a "porn" one, I probably spend something like 70-85% of my time designing characters and giving them builds that fit them and only the remaining 20ish% actually playing the game. I don't want to devalue that 20% it's unarguably the most important part. But that’s my justification for skipping things like dialogue/story, because largely it’s separate from where I spend most of my time. I’ve been subbed on Patreon pretty much since I found your games, but I didn’t sub because I loved the lore of the kinky fight club universe. (which I am sure is very good but just doesn’t interest me much) I know I’m just one guy so please take this with a grain of salt but if you are wanting feedback my key piece is this: I love the customisation, both of who I play as and against. But what makes me want to pick up an update is not “30,000 more words of story/dialogue” it’s “here another new option/modifier that changes the game itself." Be that a new sex position to use on my latest character, a new feature in the character customizer, or some in game effect like the restraints system. Don't doubt you're on the right track though Zed, I've said it before, I'll say it again. I'm here for the long haul baby! Also complete aside. Might as well just quickly echo Yuni Hermit’s, I'd love to see more femboy stuff!

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Tom Zima · April 3, 2024

Love what you are doing so far with kinky fight club 2 main reason for me joining the patreon. I look forward to every update big or small. Only things I would like to see implemented is to use the dungeon room. I feel like the whole 3rd level is not really utilized yet. Second I love having a reason to interact with the other girls but maybe make the conversations have more of an impact on relationships in the house. On that note Mayne a rivalry and friendship system. All in all I love the way this game is going. I feel like replay ability with different characters through the story mode can me fun. Choosing different styles each time. Keep up the great work and I look forward to whatever comes with the next update.

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Seiyu · April 3, 2024

Likes: Lots of positions, fetishes and customization allowing you to get exactly what you want out of it. I love seeing higher "stakes" like the capture system in Solas City and would love to see things like game overs or bad ends in some situations. Dislikes: Clothing customization can sometimes feel limiting especially with colors and patterns only being effected in certain ways. Undressing options can be annoying as I tend to prefer characters clothed / limited stripping as I spend a good amount of time customizing their appearance. Dirty talk while a fantastic idea is implemented poorly with no way of editing it through the game. No opinion: I really only play for the sandbox and customization elements so the story doesn't interest me at all. Not to say it's bad it just isn't what I'm here for. I think the graphics are solid enough though do wish the models could have more customization in size, height and appearance. Same goes for the voicing as well. Overall: I've really enjoyed all your games and will continue to support for as long as you develop. Consistent, high quality english games like these are very rare and with this level of customization are almost non-existent.

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Yuni Hermit · April 3, 2024

Things I love about your games: They support a variety of vanilla sex positions with people of varying gender combinations. From pegging to futa-dick to straight sex to gay sex to lesbian. Things I dislike about your games: Your character editor somehow makes it very hard to make a femininely-shaped male (femboy) that doesn't look anorrexic or deformed. It makes masculine males very well, but when playing a male character I don't want to be super masculine. My opinion: Zed. You are a quality game maker who makes unique fetish content on Steam. VERY few people are willing to make the "fight back or get fucked" type genre in public nowadays. Keep doing what you do, because almost no one else does it outside of Japan. You have value. Your worries matter. You are a good artist. I will be a supporter as long as I am able.

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Josh · April 3, 2024

I know I sent my thoughts in a DM, but I thought I might post here so people might read and discuss. I think the overall development would improve greatly by focusing on what is there. Removing the mansion for a menu in story mode would greatly improve the experience. Submissive playstyles are way too OP, because they ignore a vital component of the game play (The Domination Meter). Also, I don't think we need anymore animations, minus (maybe) some threesomes. Just improve the ones that we do have and focus on improving presentation/graphic quality if possible. Addressing those three issues would go a long way to improving the overall package, imho.

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Jag Jenki · April 3, 2024

Honestly I think story mode can be put on the backburner, other potential features would make a bigger difference to my enjoyment with less effort on your end. My wants for the game in order of priority are: 1. Tournament/League modes added 2. Bring back the bondage mode from the first game and expand on it, it had a lot of potential to mix things up in an interesting way. 3. Some of the animations don't really make sense logically, when fully dominated the sub is often not touching the Dom at all but can still make them cum. Maybe have the animation switch down a step in domination if the Dom starts to cum?

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Frank Baum · April 3, 2024

Hmmm....sorry to hear about the struggles. I will definitely provide the feedback as I do like the game and the concept (but there are things, I don't like). Before I do, I will have to spend some time on the latest version, though.