Time for a statusupdate
How y'all doing?
Now then, my output has been a bit all over the place as of late in public, but a lot has happened behind the scenes, and it's getting to a place where things will bear fruit sooner rather than later, with a major milestone about to be reached.
For now though, we're moving to a hectic time, so let's just get an update out on what is happening here.
HS2/AIS
I have been pushing up updates for the sideloader modpack as of late, in tact with server resources. I am planning to up that now...
I will now get all the remaining zipmods tested and made ready for push, the seal a new pack for both games with the new zipmods. I will then upload it all to the production packs as I'm releasing the new AIS and HS2 packs to save my servers from burning.
I hope to have this concluded by next weekend, as...
RoomGIrl
New game, new stress... I don't know how this game will play out, illusion is shooting themselves a bit in the foot with this one, but let's see how it plays out.
At this point, RG does not seem to be getting sideloader modpack, as it straight up seems impossible to create such a plugin at this point in time, but I will do the game, and keep an eye on how it moves along.
Do be advised though: if it ever reaches HS2 levels of modding, that will likely take a real long time.
Due to the uncertainty on modding, it will be dropped as a Museum release for the time being.
KK/KKS
This is due to get the same treatment as HS2/AIS, but due to time constraints, that will happen after the initial burst of RoomGirl activities, so stay tuned for that.
KK/KKS/AIS/HS2
Once the current sideloader updates are concluded, I should be able to resume predictable periodical updates of the modpacks and get more continuity going
Project Railgun
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RotorUnluckyBin
Some more personal stuffs
Now, this may seem strange to some of you, since I haven't been making regular updates of late to my patreon (join my discord to get more mundane information about what I'm up to, don't want to spam on patreon, so keep smaller updates to discord), but I find myself very overworked as of late. I'm still pushing ahead, but at this point the load if it all is starting to manifest negatively for me.
This is quite common for people that work for themselves, and is my own fault for not knowing how to moderate myself. Unfortunately I cannot at this point make public the full scope of my workload at this point, but in due time, I do believe that this will become very understandable when all is laid bare for the world to see.
I am trying to deal with this by better delegating tasks to helpers, but I feel I should be open about this. I do owe what transparency I can give.
Comments (6)
Thanks for all the amazing work so far. You absolute chad. Take care of yourself though.
Wait what's wrong with roomgirl? I was excited for it, but u scaring me.
The trial had changed some stuffs around, using IL2CPP instead of Mono (like all their previous games used). IL2CPP does not really have modding tools to the same level of maturity, so things like Sideloader will not happen anytime soon... wideslider and stuff like that as well may not be available quick. In the best case scenario, I imagine it will take months for the game to reach modding maturity, likely longer. Translations and stuff like that is working fine, so you'll be able to play it just fine, but more comprehensive mods may take a while till appear. It may be that they revert to Mono for release, unlikely but may happen, so it's too early to say anything for sure, but I'd temper expectations if mods are important to you.
Thanks for your work as always
The heck is Project Railgun...?
A upcoming project that has been in the works for quite a while now. Not in a place to announce a lot of details yet, but see https://www.patreon.com/BetterRepack?filters[tag]=Project%20Railgun for what little I have been able to announce Hopefully I'll be able to announce more information about it, which will make it way more clear by year end
