"Elysium of the Futa World" v.0.12
Hello Everyone!🧡
Missed my own deadline.. again.. Took a slightly longer break than planned, well.. here we are:
Fixed all bugs i could remember 😊. Finally, started working on the story - still barebones and kinda janky, but.. its someting.
Completely changed the old gameplay for a simple wave mode (was too overcomplicating)
I had a thought: no mouse just movement, like The Spell Brigade, might actually do it, we'll see how it goes😊
Changelog v.0.12
Gameplay Changes
Complete gameplay overhaul:
New wave-based survival mode - defeat all enemy waves to complete the level
Added skill upgrade system
Character parameters rebalance to better fit the new mechanics
New Features & Content
Global Map:
Allows quick navigation between levels and locations
5 new locations:
City
Camp
Bar
Dark Alley
Shop
Progression Systems
New NPC system:
3 unique characters with dialogue
Simple quest chains (talk → unlock → complete → talk again)
"Content" Improvements
Expanded Gallery:
new character arts
Showcase Room:
Displays all character models
Technical Improvements
Optimized enemy AI for wave system (not really)
Fixed collision issues in new environments
Thanks ❤️
LINKS:
Win64 || Win32 || Linux || MacOS Intel-64
Comments (5)
The new wave based combat is fun but how do you pick stuff up? (I might have missed it in the instructions and I don't know how to view them again) The gold coins move to me but just hover over me. And when I leave the level, I have none. And then the rocks and logs and whatnot don't get picked up either.
I think I've figured out why this is happening to you. I'll have it fixed today :)
I completely whiffed on this post somehow, but I grabbed the file before heading to work. Can't wait to try it out!
U plan to include ur rubbers in some scenes ?
Why not, I'll come up with a suitable character who will appear regular and fit within the genre
