W.I.P.: Mos Phalla cargo port.
Hello there.
Work on preparing the demo for release continues. And as I have said more than once in the discord, at this time I am planning to release not full game, but something like a sandbox, in which there will not yet be a storyline, but there will already be a part of the location with NPCs, where you can wander, explore the area, chat with mobs, and so on, but at the same time test the game for performance and bugs. This version is almost finished and will be released in the next week or two (that's for sure).
Thus, at least you will see at least some result of my work, and in the meantime I will finalize the plot part and it will be added with the next update.
So now I present to you a new starting location - a small cargo port Mos Phalla (thank you for idea in discord :) ), which was created to replace Anchorhead. This is a tiny settlement near the Jundland Wastes, built near the old mines of Czerka as a transportation hub. Despite its size, many interesting personalities live in Mos Phalla and a lot of interesting things happen.
Stay in touch.
Comments (6)
so what about the sandbox?
Just checking when the sandbox release can be expected as the (for sure) mentioned release date is overdue (again).
Hello. I was wondering what platforms the game would be available on. I am sadly on Mac.
Mac is in the release plans. But at first the game will be for PC.
What creatures and npcs will there be? Any chance that krayt dragons for example will be featured like as a boss or something? :)
I didn’t think about them in this way :) So far, krayt dragons are conceived for a different purpose - to limit the playing area of the location and not let the player go further than expected :) As for the other creatures, there won't be many for now, as I'm limited by the number of models I have. Over time, there will be others.
