Luigi’s Mansion’s Ghost Capture | Mix and Jam
Capturing a ghost in Luigi’s Mansion is a very satisfying mechanic and the animations add a lot of personality to the game - so I thought it would be a good idea to try building a similar effect using Unity!
Comments (5)
Thanks for the update, looking forward to your next post.
Hi Andra. Thanks for sharing the video and code. I have not played the original game and when compared to the original your version looks awesome. I am not sure how to do a full capture and I think I found a bug, use z to stun ghost, then x to capture. The player is pulled behind the ghost, eventually, the ghost will fall (move) behind the player.
Hey Dean! I found out this is a bug whenever you have just the game window open for some reason. When you build or play with the view scene at the same scene it works! I will investigate with Unity why this happens! Thanks for the feedback!
You're the best! I never hear about this cool features in Unity, never about IK working possibility and so cool animation staffs, congrats!!
Loved this video Andre, I didn't know about the rig package, looks really interesting! Awesome work!
