FATTYS BREAKDOWN
I've been asked once or twice about my level design philosophy and I'm just pretentious enough to think I'm pretty clever. So I figure I'd make a breakdown of the thoughts that goes into building the game. At least...the stuff I actually do think about and not just go off 'vibes'.
Starting at the top, "Fatty's"
The next room opens up and basically just throws everything at you at once now that you've had a chance to experience things individually. Zombies shamble about to limit wonton shooting else you draw unnecessary aggro or, to be taken advantage of to fight off foxes FOR you. The two king burgers will need to be taken care of to advance, as well as the final one in the next room:
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Well I hope somebody bothered to read all that. I designed Fatty's before fully finalizing the overall design philosophy of the rest of the game so it's far more linear and contains less exploration than later levels. More a 'Doom Level' than what would come later.
That's the tour! I'll try to get to later level explanations sometime in the near future. Lemme know ya'lls thoughts and feelings about this one below! I'd like some feedback of how everyone's feeling about the game so far~
Comments (2)
Glad to see a rundown of your thought processes snail
Neat :3 👍
